Player Matchup

Chaac
Chaac
MightyNigth0
Chaac
Level 108
God Stats
0W - 2L
1,277 SR
Queue Stats
130W - 129L
1,486 Elo+
Solo
Discordia
Discordia
iKeish-_-
Discordia
Level 100
God Stats
3W - 5L
1,470 SR
Queue Stats
582W - 629L
1,447 Elo+
Party 1
Ullr
Ullr
redeyes11736
Ullr
Level 89
God Stats
0W - 1L
1,345 SR
Queue Stats
46W - 31L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
sLaPy-
Tsukuyomi
Level 106
God Stats
75W - 61L
1,520 SR
Queue Stats
387W - 417L
1,457 Elo+
Party 1
Zeus
Zeus
yollytoot
Zeus
Level 68
God Stats
9W - 4L
1,617 SR
Queue Stats
17W - 21L
1,464 Elo+
Solo
Team Averages
Level 94
1,446 SR
1,469 Elo+

VS

Team Averages
Level 115
1,624 SR
1,776 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
CC-Chronic
Achilles
Level 141
God Stats
16W - 3L
1,701 SR
Queue Stats
320W - 66L
1,814 Elo+
Party 2
Hel
Hel
MyBirdsKS
Hel
Level 142
God Stats
36W - 29L
1,576 SR
Queue Stats
901W - 540L
1,699 Elo+
Party 2
Susano
Susano
TheFatherOfNUT
Susano
Level 123
God Stats
117W - 18L
1,844 SR
Queue Stats
807W - 143L
1,903 Elo+
Party 2
Ymir
Ymir
Xahidevran
Ymir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 4L
1,966 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 3
8,983
898
9,432
13,542
12,289
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
iKeish-_-
Discordia
15
2 / 3 / 1
9,518
952
5,362
11,172
3,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 2 / 2
9,099
910
9,181
11,620
3,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
sLaPy-
Tsukuyomi
15
0 / 8 / 3
8,865
887
11,188
18,246
5,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
15
1 / 6 / 2
8,981
898
14,093
17,646
5,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

161

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
17
2 / 0 / 14
10,545
1,055
16,147
8,374
3,589
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
CC-Chronic
Achilles
17
6 / 0 / 8
11,066
1,107
7,621
15,664
17,682
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 1 / 12
10,177
1,018
5,070
7,347
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 1 / 10
11,332
1,133
26,719
10,009
4,134
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 1 / 14
11,168
1,117
12,476
16,510
20,469
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
82
3
Kills
24
24
Deaths
3
11
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
0
14
9
W
Achilles
CC-Chronic
Achilles
6
0
8
10
L
0
5
3
0.3
W
3
1
12
9
W
8
1
10
13
W
5
1
14
12
L
Discordia
iKeish-_-
Discordia
2
3
1
0.83
L
0
2
2
0.5
L
Tsukuyomi
sLaPy-
Tsukuyomi
0
8
3
0.19
L
Zeus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,256
Damage
68,033
72,226
Taken
57,904
30,596
Mitigated
50,922
7,984
Healing
19,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
16,147
3,242
0
196
8,374
3,589
0
2,460
5,914
0
23,648
W
Achilles
CC-Chronic
Achilles
7,621
2,174
602
1,617
15,664
17,682
0
2,970
12,694
0
25,289
L
9,432
1,659
0
2,497
13,542
12,289
0
3,119
9,742
0
24,002
W
5,070
481
9,981
5,293
7,347
5,048
0
3,343
4,004
31,766
0
W
26,719
5,159
0
0
10,009
4,134
0
3,594
5,890
0
36,565
W
12,476
1,718
662
661
16,510
20,469
0
7,088
9,422
26,727
0
L
Discordia
iKeish-_-
Discordia
5,362
1,091
65
930
11,172
3,221
0
2,642
8,530
20,364
0
L
9,181
2,815
0
73
11,620
3,404
0
1,656
8,365
0
27,164
L
Tsukuyomi
sLaPy-
Tsukuyomi
11,188
2,896
0
2,143
18,246
5,849
0
4,497
12,846
0
26,420
L
Zeus
14,093
371
0
2,276
17,646
5,833
0
5,632
11,962
28,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,446
Gold Earned
54,288
176
Minions Killed
173
4
Camps Cleared
14
917,812
Distance Traveled
1,108,805
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,545
1,055
20
2
8
224,726
3
W
Achilles
11,066
1,107
44
4
3
227,225
0
L
Chaac
8,983
898
37
4
0
207,063
2
W
Hel
10,177
1,018
51
5
1
235,272
1
W
Susano
11,332
1,133
26
3
0
219,319
0
W
Ymir
11,168
1,117
32
3
2
202,263
1
L
Discordia
9,518
952
29
3
0
173,065
0
L
Ullr
9,099
910
40
4
3
209,253
1
L
Tsukuyomi
8,865
887
26
3
0
185,245
1
L
Zeus
8,981
898
44
4
1
143,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role