Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
BiggEasyy
Vamana
Level 133
God Stats
2W - 2L
1,727 SR
Queue Stats
345W - 273L
1,574 Elo+
Party 2
Danzaburou
Danzaburou
Skeedeedee
Danzaburou
Level 83
God Stats
27W - 16L
1,679 SR
Queue Stats
349W - 301L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
Styder
Nu Wa
Level 92
God Stats
38W - 36L
1,535 SR
Queue Stats
312W - 279L
1,496 Elo+
Party 2
Ganesha
Ganesha
angmines
Ganesha
Level 79
God Stats
3W - 1L
1,745 SR
Queue Stats
24W - 32L
1,390 Elo+
Party 3
Team Averages
Level 95
1,637 SR
1,507 Elo+

VS

Team Averages
Level 68
1,523 SR
1,456 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
EasyCured
Thanatos
Level 121
God Stats
3W - 8L
1,603 SR
Queue Stats
105W - 113L
1,389 Elo+
Solo
Mulan
Mulan
KalzAJ
Mulan
Level 18
God Stats
0W - 1L
1,298 SR
Queue Stats
9W - 11L
1,457 Elo+
Solo
Sylvanus
Sylvanus
Ragnarok5006
Sylvanus
Level 88
God Stats
0W - 2L
1,790 SR
Queue Stats
116W - 114L
1,494 Elo+
Party 1
Anubis
Anubis
RatConsumer
Anubis
Level 18
God Stats
1W - 2L
1,424 SR
Queue Stats
7W - 10L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 3 / 6
9,939
828
13,052
12,758
5,102
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vamana
BiggEasyy
Vamana
15
2 / 2 / 11
9,078
757
9,617
18,088
19,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Skeedeedee
Danzaburou
16
5 / 3 / 12
10,180
848
14,341
13,226
4,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
Styder
Nu Wa
16
6 / 3 / 10
10,135
845
10,465
6,928
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
angmines
Ganesha
14
0 / 1 / 15
8,959
747
3,897
10,448
9,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 0 / 8
8,634
720
11,144
6,787
2,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
EasyCured
Thanatos
14
1 / 5 / 3
7,990
666
2,091
10,709
4,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
KalzAJ
Mulan
16
5 / 3 / 4
9,815
818
9,223
12,919
8,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Ragnarok5006
Sylvanus
14
1 / 4 / 5
7,808
651
8,143
16,148
18,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
15
4 / 7 / 3
9,215
768
14,028
12,443
6,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
35
19
Kills
12
12
Deaths
19
54
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
3
6
3
L
Cernunnos
 
Cernunnos
1
0
8
5
W
Vamana
BiggEasyy
Vamana
2
2
11
3.75
L
Thanatos
EasyCured
Thanatos
1
5
3
0.5
L
Mulan
KalzAJ
Mulan
5
3
4
2.33
L
Sylvanus
Ragnarok5006
Sylvanus
1
4
5
0.88
L
Anubis
4
7
3
0.79
W
Danzaburou
Skeedeedee
Danzaburou
5
3
12
3.67
W
Nu Wa
Styder
Nu Wa
6
3
10
3.67
W
Ganesha
angmines
Ganesha
0
1
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,372
Damage
44,629
61,448
Taken
59,006
41,572
Mitigated
41,183
18,092
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,052
4,039
0
4,223
12,758
5,102
3,286
4,407
8,351
43,473
0
L
Cernunnos
 
Cernunnos
11,144
4,464
0
1,448
6,787
2,555
0
3,584
2,968
0
36,506
W
Vamana
BiggEasyy
Vamana
9,617
2,600
0
5,846
18,088
19,163
230
6,101
11,987
6,253
21,827
L
Thanatos
EasyCured
Thanatos
2,091
340
500
3,963
10,709
4,856
0
5,585
4,761
0
23,261
L
Mulan
KalzAJ
Mulan
9,223
1,009
0
882
12,919
8,515
0
6,670
5,966
0
25,342
L
Sylvanus
Ragnarok5006
Sylvanus
8,143
2,083
1,446
1,825
16,148
18,420
0
8,826
6,905
19,783
2,951
L
Anubis
14,028
267
0
2,596
12,443
6,837
0
4,733
7,187
30,940
0
W
Danzaburou
Skeedeedee
Danzaburou
14,341
7,447
0
3,985
13,226
4,993
1,210
5,624
7,602
0
37,656
W
Nu Wa
Styder
Nu Wa
10,465
3,364
0
317
6,928
2,654
450
1,452
5,476
24,745
0
W
Ganesha
angmines
Ganesha
3,897
241
2,209
1,512
10,448
9,660
230
3,965
6,483
10,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,291
Gold Earned
43,462
240
Minions Killed
248
5
Camps Cleared
7
1,100,379
Distance Traveled
992,074
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,939
828
71
6
2
208,929
2
L
Cernunnos
8,634
720
58
5
1
201,257
4
W
Vamana
9,078
757
61
5
3
250,332
4
L
Thanatos
7,990
666
58
5
4
211,910
1
L
Mulan
9,815
818
37
3
2
218,670
3
L
Sylvanus
7,808
651
37
3
0
174,334
0
L
Anubis
9,215
768
58
5
0
185,903
2
W
Danzaburou
10,180
848
57
5
0
211,595
2
W
Nu Wa
10,135
845
48
4
0
206,937
1
W
Ganesha
8,959
747
3
0
0
222,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role