Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
ChosDien
Agni
Level 7
God Stats
2W - 0L
1,711 SR
Queue Stats
8W - 9L
1,349 Elo+
Party 2
Gilgamesh
Gilgamesh
HotWebCamBoy15ch
Gilgamesh
Level 23
God Stats
11W - 5L
1,584 SR
Queue Stats
63W - 41L
1,510 Elo+
Solo
Danzaburou
Danzaburou
Stinkball6785
Danzaburou
Level 2
God Stats
1W - 3L
1,229 SR
Queue Stats
24W - 27L
1,053 Elo+
Solo
Chaac
Chaac
ThanhNguyen198
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,311 Elo+
Party 2
Team Averages
Level 12
1,505 SR
1,344 Elo+

VS

Team Averages
Level 22
1,518 SR
1,506 Elo+
Apollo
Apollo
Coldkilr123
Apollo
Level 13
God Stats
0W - 2L
1,558 SR
Queue Stats
138W - 138L
1,297 Elo+
Solo
Cthulhu
Cthulhu
Honeycombs96
Cthulhu
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 9L
1,774 Elo+
Party 1
Ra
Ra
R4ven1603
Ra
Level 26
God Stats
2W - 2L
1,532 SR
Queue Stats
4W - 6L
1,414 Elo+
Solo
Zeus
Zeus
TakenTrash
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Thanatos
Thanatos
Xombify
Thanatos
Level 35
God Stats
0W - 4L
1,500 SR
Queue Stats
16W - 17L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 2 / 5
5,839
449
4,379
9,140
5,907
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
12
6 / 4 / 2
7,437
572
5,417
7,969
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
16
9 / 0 / 2
8,967
690
7,485
8,310
4,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Stinkball6785
Danzaburou
6
0 / 5 / 1
4,797
369
1,724
5,141
1,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 0 / 4
7,389
568
3,276
8,072
5,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
2
0 / 0 / 0
4,143
319
105
377
49
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Honeycombs96
Cthulhu
9
3 / 3 / 3
6,309
485
5,017
9,968
5,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
2 / 4 / 2
5,598
431
4,303
5,193
1,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 1
6,629
510
4,929
7,402
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Xombify
Thanatos
11
5 / 4 / 3
7,165
551
4,749
10,567
3,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
17
Kills
11
11
Deaths
17
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
5
1.25
W
Agni
6
4
2
1.75
L
Apollo
0
0
0
0
L
Cthulhu
Honeycombs96
Cthulhu
3
3
3
1.5
W
Gilgamesh
9
0
2
10
L
2
4
2
0.75
W
Danzaburou
Stinkball6785
Danzaburou
0
5
1
0.1
L
1
6
1
0.25
W
2
0
4
4
L
Thanatos
Xombify
Thanatos
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,281
Damage
19,103
38,632
Taken
33,507
20,246
Mitigated
12,633
7,720
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,379
293
0
1,918
9,140
5,907
0
4,498
4,642
22,306
0
W
Agni
5,417
592
0
1,079
7,969
2,517
530
3,350
4,619
26,774
0
L
Apollo
105
0
0
0
377
49
0
0
301
0
1,692
L
Cthulhu
Honeycombs96
Cthulhu
5,017
646
52
3,375
9,968
5,590
0
2,955
6,913
18,004
0
W
Gilgamesh
7,485
2,619
0
2,147
8,310
4,694
0
1,331
6,979
0
64,125
L
4,303
139
509
455
5,193
1,224
58
2,228
2,837
21,430
0
W
Danzaburou
Stinkball6785
Danzaburou
1,724
686
0
510
5,141
1,467
116
3,267
1,874
0
9,248
L
4,929
972
0
260
7,402
2,500
715
3,894
3,037
33,628
0
W
3,276
404
0
2,066
8,072
5,661
2,049
1,803
6,269
4,832
31,043
L
Thanatos
Xombify
Thanatos
4,749
497
0
8,216
10,567
3,270
0
390
9,938
0
35,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,429
Gold Earned
29,844
304
Minions Killed
207
0
Camps Cleared
0
1,259,852
Distance Traveled
918,554
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,839
449
54
4
0
260,235
4
W
Agni
7,437
572
54
4
0
241,484
0
L
Apollo
4,143
319
2
0
0
28,647
1
L
Cthulhu
6,309
485
34
3
0
231,704
0
W
Gilgamesh
8,967
690
109
8
0
274,284
1
L
Ra
5,598
431
31
2
0
235,095
0
W
Danzaburou
4,797
369
7
1
0
206,266
2
L
Zeus
6,629
510
71
5
0
188,418
0
W
Chaac
7,389
568
80
6
0
277,583
0
L
Thanatos
7,165
551
69
5
0
234,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role