Player Matchup

Janus
Janus
DeeplnThought
Janus
Level 20
God Stats
25W - 19L
1,705 SR
Queue Stats
218W - 204L
1,599 Elo+
Party 1
Medusa
Medusa
LANDBOAT69
Medusa
Level 15
God Stats
28W - 20L
1,697 SR
Queue Stats
35W - 27L
1,634 Elo+
Party 1
Nemesis
Nemesis
ObtainAGrasp
Nemesis
Level 11
God Stats
2W - 4L
1,545 SR
Queue Stats
70W - 69L
1,518 Elo+
Solo
Amaterasu
Amaterasu
Orangemint16134
Amaterasu
Level 13
God Stats
1W - 1L
1,821 SR
Queue Stats
10W - 14L
1,482 Elo+
Party 1
Ymir
Ymir
Praxees
Ymir
Level 28
God Stats
183W - 166L
1,626 SR
Queue Stats
204W - 202L
1,571 Elo+
Party 1
Team Averages
Level 17
1,679 SR
1,561 Elo+

VS

Team Averages
Level 19
1,491 SR
1,504 Elo+
Sol
Sol
CatsOverDogs
Sol
Level 28
God Stats
4W - 2L
1,722 SR
Queue Stats
49W - 39L
1,635 Elo+
Solo
Ares
Ares
J1mple
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,498 Elo+
Party 2
Scylla
Scylla
JXernxCB
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 94L
1,572 Elo+
Solo
Bakasura
Bakasura
cashdvs
Bakasura
Level 18
God Stats
4W - 3L
1,435 SR
Queue Stats
17W - 23L
1,339 Elo+
Party 2
Amaterasu
Amaterasu
wolfmythking
Amaterasu
Level 15
God Stats
2W - 2L
1,296 SR
Queue Stats
6W - 6L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,403
529
2,892
7,253
2,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
LANDBOAT69
Medusa
10
3 / 5 / 2
6,451
461
6,756
8,247
2,573
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
ObtainAGrasp
Nemesis
12
4 / 2 / 1
7,324
523
6,088
8,349
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Orangemint16134
Amaterasu
10
0 / 4 / 2
6,247
446
3,078
8,813
3,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Praxees
Ymir
11
1 / 3 / 3
6,528
466
2,892
10,208
8,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,327
666
9,681
9,286
2,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
J1mple
Ares
11
1 / 4 / 6
7,221
516
3,162
10,210
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
JXernxCB
Scylla
15
5 / 1 / 1
8,868
633
7,024
5,733
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
cashdvs
Bakasura
12
4 / 2 / 4
7,677
548
3,923
6,257
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
wolfmythking
Amaterasu
13
4 / 2 / 1
8,298
593
7,563
8,800
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
10
Kills
18
18
Deaths
10
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
2
4
1
0.63
W
Ares
J1mple
Ares
1
4
6
1
W
Scylla
JXernxCB
Scylla
5
1
1
5.5
L
Medusa
LANDBOAT69
Medusa
3
5
2
0.8
L
Nemesis
ObtainAGrasp
Nemesis
4
2
1
2.25
L
Amaterasu
Orangemint16134
Amaterasu
0
4
2
0.25
L
Ymir
Praxees
Ymir
1
3
3
0.83
W
Bakasura
cashdvs
Bakasura
4
2
4
3
W
Amaterasu
wolfmythking
Amaterasu
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,706
Damage
31,353
42,870
Taken
40,286
21,716
Mitigated
21,160
9,705
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,681
4,374
0
6,968
9,286
2,279
234
877
8,409
81,277
0
L
2,892
51
0
885
7,253
2,671
0
5,823
1,052
44,783
0
W
Ares
J1mple
Ares
3,162
428
0
1,364
10,210
7,644
277
1,924
8,173
21,036
0
W
Scylla
JXernxCB
Scylla
7,024
86
0
1,131
5,733
1,765
0
1,157
4,506
54,063
0
L
Medusa
LANDBOAT69
Medusa
6,756
3,501
0
1,497
8,247
2,573
0
5,864
2,329
0
38,876
L
Nemesis
ObtainAGrasp
Nemesis
6,088
2,872
0
2,041
8,349
4,048
0
1,266
6,970
0
48,862
L
Amaterasu
Orangemint16134
Amaterasu
3,078
1,079
0
2,969
8,813
3,883
224
0
8,679
0
22,361
L
Ymir
Praxees
Ymir
2,892
479
0
2,313
10,208
8,541
0
6,417
3,769
23,865
0
W
Bakasura
cashdvs
Bakasura
3,923
2,483
0
2,389
6,257
2,355
0
872
5,351
0
30,183
W
Amaterasu
wolfmythking
Amaterasu
7,563
2,748
0
2,433
8,800
7,117
540
737
8,063
0
38,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,953
Gold Earned
41,391
345
Minions Killed
459
0
Camps Cleared
0
1,323,029
Distance Traveled
1,428,818
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,327
666
157
11
0
250,059
1
L
Janus
7,403
529
103
7
0
280,875
4
W
Ares
7,221
516
22
2
0
265,334
1
W
Scylla
8,868
633
123
9
0
282,188
3
L
Medusa
6,451
461
51
4
0
252,122
0
L
Nemesis
7,324
523
80
6
0
313,241
1
L
Amaterasu
6,247
446
53
4
0
247,768
2
L
Ymir
6,528
466
58
4
0
229,023
0
W
Bakasura
7,677
548
70
5
0
342,483
2
W
Amaterasu
8,298
593
87
6
0
288,754
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role