Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
B_Arthemys
Da Ji
Level 105
God Stats
93W - 69L
1,611 SR
Queue Stats
241W - 222L
1,517 Elo+
Party 1
Cerberus
Cerberus
Chamallow_23287
Cerberus
Level 118
God Stats
14W - 12L
1,639 SR
Queue Stats
123W - 94L
1,542 Elo+
Party 1
Rama
Rama
Lippizan
Rama
Level 57
God Stats
13W - 6L
1,657 SR
Queue Stats
197W - 186L
1,515 Elo+
Party 1
Hel
Hel
skyfall20ve
Hel
Level 97
God Stats
27W - 22L
1,528 SR
Queue Stats
512W - 681L
1,340 Elo+
Party 2
Team Averages
Level 100
1,587 SR
1,483 Elo+

VS

Team Averages
Level 53
1,345 SR
1,306 Elo+
Danzaburou
Danzaburou
N7 K GOTO
Danzaburou
Level 49
God Stats
2W - 6L
1,441 SR
Queue Stats
42W - 89L
1,238 Elo+
Party 3
Tyr
Tyr
RevStrychnine16
Tyr
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
457W - 464L
1,465 Elo+
Solo
Yemoja
Yemoja
Shadowale90
Yemoja
Level 28
God Stats
0W - 7L
1,132 SR
Queue Stats
28W - 82L
1,189 Elo+
Party 3
Kali
Kali
Tidal MoNsTeRs
Kali
Level 53
God Stats
6W - 8L
1,374 SR
Queue Stats
156W - 155L
1,443 Elo+
Solo
Sol
Sol
matti58killer46
Sol
Level 29
God Stats
0W - 1L
1,277 SR
Queue Stats
25W - 67L
1,193 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
4 / 0 / 1
7,408
741
5,543
4,315
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
11
5 / 1 / 5
6,528
653
4,212
5,376
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Cerberus
9
3 / 0 / 5
6,208
621
2,089
5,150
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
11
5 / 0 / 3
6,620
662
4,808
3,246
856
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 0 / 3
5,872
587
2,475
3,157
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
N7 K GOTO
Danzaburou
6
0 / 5 / 1
4,285
429
1,990
5,416
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 0
4,435
444
832
7,364
4,005
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
7
1 / 3 / 0
4,663
466
2,523
7,808
3,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 4 / 0
4,752
475
1,280
5,483
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 0
4,450
445
751
3,743
1,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
17
Kills
1
1
Deaths
17
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
1
4.5
W
Da Ji
5
1
5
7.5
W
Cerberus
3
0
5
5.5
W
Rama
5
0
3
6.5
L
Danzaburou
N7 K GOTO
Danzaburou
0
5
1
0.1
L
0
3
0
0
L
Yemoja
1
3
0
0.33
L
0
4
0
0
L
0
2
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,127
Damage
7,376
21,244
Taken
29,814
9,863
Mitigated
11,923
8,397
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,543
2,839
0
1,751
4,315
2,427
126
0
4,315
40,093
0
W
Da Ji
4,212
915
0
460
5,376
2,901
0
845
4,531
0
35,147
W
Cerberus
2,089
230
0
1,597
5,150
2,822
0
960
4,190
16,008
0
W
Rama
4,808
3,645
0
1,408
3,246
856
0
1,123
2,123
0
39,243
L
Danzaburou
N7 K GOTO
Danzaburou
1,990
995
0
539
5,416
1,181
0
786
4,630
0
15,387
L
832
154
0
2,140
7,364
4,005
119
4,689
2,675
0
14,028
L
Yemoja
2,523
715
185
1,991
7,808
3,261
0
1,953
5,855
13,427
0
L
1,280
540
0
1,378
5,483
2,028
0
1,529
3,954
0
25,954
L
751
109
0
549
3,743
1,448
0
1,432
2,311
12,911
1,177
W
2,475
338
1,675
1,506
3,157
857
588
313
2,844
32,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,636
Gold Earned
22,585
341
Minions Killed
179
0
Camps Cleared
0
990,225
Distance Traveled
781,540
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,408
741
92
9
0
191,453
1
W
Da Ji
6,528
653
59
6
0
218,131
3
W
Cerberus
6,208
621
40
4
0
196,359
4
W
Rama
6,620
662
79
8
0
191,185
3
L
Danzaburou
4,285
429
32
3
0
129,663
3
L
Tyr
4,435
444
34
3
0
184,872
0
L
Yemoja
4,663
466
19
2
0
131,774
2
L
Kali
4,752
475
60
6
0
173,687
1
L
Sol
4,450
445
34
3
0
161,544
0
W
Hel
5,872
587
71
7
0
193,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role