Player Matchup

Chiron
Chiron
Diamond I
 
Chiron
Diamond I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond III
 
Cerberus
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond II
 
Serqet
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond I
Aŋthony
Ullr
Diamond I
Level 159
God Stats
2W - 2L
1,719 SR
Queue Stats
73W - 68L
2,494 MMR
Party 1
Raijin
Raijin
Diamond I
erobotrex08
Raijin
Diamond I
Level 158
God Stats
13W - 16L
1,666 SR
Queue Stats
617W - 609L
2,492 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,577 SR
1,897 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,636 SR
2,229 MMR
He Bo
He Bo
Diamond II
 
He Bo
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond I
Bùttlover
Kali
Diamond I
Level 67
God Stats
3W - 2L
1,706 SR
Queue Stats
163W - 135L
2,502 MMR
Solo
Hou Yi
Hou Yi
Diamond I
GaIaactic
Hou Yi
Diamond I
Level 160
God Stats
2W - 1L
1,623 SR
Queue Stats
85W - 76L
2,392 MMR
Solo
Sobek
Sobek
Diamond I
SirDeathacus
Sobek
Diamond I
Level 158
God Stats
40W - 31L
1,676 SR
Queue Stats
491W - 452L
2,456 MMR
Solo
Aphrodite
Aphrodite
Diamond II
Xanners
Aphrodite
Diamond II
Level 154
God Stats
36W - 37L
1,677 SR
Queue Stats
503W - 485L
2,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
1 / 1 / 1
8,503
531
3,799
10,282
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
15
0 / 2 / 1
8,479
530
5,117
9,396
8,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
 
Serqet
12
1 / 3 / 3
7,482
468
3,943
11,077
10,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
13
2 / 4 / 1
8,309
519
6,549
10,099
3,989
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
13
0 / 3 / 0
7,462
466
2,375
7,169
2,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
OdinArtioTiamatPersephoneMorgan Le Fay

VS

Bans
GebSun WukongIzanamiKhepriHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 2 / 4
8,365
523
8,849
6,631
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 0 / 3
9,221
576
5,155
11,017
5,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hou Yi
GaIaactic
Hou Yi
17
5 / 1 / 2
9,691
606
8,650
11,309
3,788
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 0 / 5
8,623
539
6,512
11,334
9,589
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
Xanners
Aphrodite
14
2 / 1 / 5
8,455
528
3,098
9,720
11,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
1
1
1.5
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Serqet
 
Serqet
1
3
3
0.83
W
He Bo
 
He Bo
3
2
4
2.5
L
Ullr
2
4
1
0.63
W
3
0
3
4.5
W
Hou Yi
GaIaactic
Hou Yi
5
1
2
6
W
0
0
5
2.5
W
Aphrodite
Xanners
Aphrodite
2
1
5
4.5
L
Raijin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,783
Damage
32,264
48,023
Taken
50,011
29,247
Mitigated
32,259
15,602
Healing
30,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,799
1,660
527
7,072
10,282
3,661
0
3,555
6,727
0
74,069
L
Cerberus
 
Cerberus
5,117
629
0
4,374
9,396
8,538
0
5,728
3,668
59,446
0
L
Serqet
 
Serqet
3,943
572
0
1,788
11,077
10,287
0
4,132
6,945
0
14,961
W
He Bo
 
He Bo
8,849
248
191
1,693
6,631
2,059
396
1,048
5,375
69,675
0
L
Ullr
6,549
1,653
0
872
10,099
3,989
0
1,159
8,940
0
60,644
W
5,155
2,412
0
5,534
11,017
5,469
112
1,511
9,378
0
75,079
W
Hou Yi
GaIaactic
Hou Yi
8,650
3,537
0
5,392
11,309
3,788
858
0
10,715
0
77,182
W
6,512
1,130
0
8,634
11,334
9,589
136
3,681
7,653
56,283
0
W
Aphrodite
Xanners
Aphrodite
3,098
345
3,058
6,042
9,720
11,354
0
1,068
8,376
27,041
0
L
Raijin
2,375
251
0
969
7,169
2,772
0
3,885
3,284
50,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,235
Gold Earned
44,355
599
Minions Killed
567
0
Camps Cleared
0
1,676,124
Distance Traveled
1,688,031
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,503
531
150
9
0
346,736
1
L
Cerberus
8,479
530
166
10
0
349,789
6
L
Serqet
7,482
468
22
1
0
360,757
3
W
He Bo
8,365
523
145
9
0
322,379
8
L
Ullr
8,309
519
119
7
0
315,852
3
W
Kali
9,221
576
125
8
0
390,245
0
W
Hou Yi
9,691
606
146
9
0
323,238
5
W
Sobek
8,623
539
112
7
0
327,593
4
W
Aphrodite
8,455
528
39
2
0
324,576
4
L
Raijin
7,462
466
142
9
0
302,990
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role