Player Matchup

Scylla
Scylla
Issfith
Scylla
Level 18
God Stats
22W - 23L
1,384 SR
Queue Stats
186W - 199L
1,472 Elo+
Party 1
Geb
Geb
Rena_Mitu
Geb
Level 69
God Stats
3W - 4L
1,357 SR
Queue Stats
186W - 214L
1,469 Elo+
Party 2
Neith
Neith
jmkremer
Neith
Level 67
God Stats
7W - 5L
1,557 SR
Queue Stats
150W - 162L
1,449 Elo+
Party 2
Hun Batz
Hun Batz
papaguaino
Hun Batz
Level 102
God Stats
4W - 6L
1,300 SR
Queue Stats
445W - 473L
1,461 Elo+
Party 2
Hercules
Hercules
sieyes134
Hercules
Level 67
God Stats
17W - 20L
1,419 SR
Queue Stats
117W - 170L
1,422 Elo+
Party 1
Team Averages
Level 65
1,403 SR
1,454 Elo+

VS

Team Averages
Level 71
1,408 SR
1,411 Elo+
Baron Samedi
Baron Samedi
ElPaolo
Baron Samedi
Level 101
God Stats
9W - 10L
1,553 SR
Queue Stats
192W - 235L
1,388 Elo+
Party 3
Skadi
Skadi
Mbkm24
Skadi
Level 40
God Stats
1W - 4L
1,200 SR
Queue Stats
103W - 100L
1,438 Elo+
Solo
Terra
Terra
MerkaMC
Terra
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 117L
1,402 Elo+
Party 4
Thor
Thor
himper
Thor
Level 92
God Stats
6W - 7L
1,406 SR
Queue Stats
238W - 241L
1,471 Elo+
Party 4
Tyr
Tyr
samagoku
Tyr
Level 45
God Stats
4W - 11L
1,382 SR
Queue Stats
28W - 53L
1,354 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Issfith
Scylla
10
3 / 1 / 6
6,140
614
4,650
4,403
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
3 / 1 / 7
6,459
646
4,498
5,429
2,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
jmkremer
Neith
11
1 / 1 / 1
6,071
607
2,098
3,162
797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
papaguaino
Hun Batz
12
9 / 1 / 7
7,594
759
10,425
6,132
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
sieyes134
Hercules
10
3 / 0 / 1
5,873
587
3,604
6,015
5,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElPaolo
Baron Samedi
8
0 / 6 / 2
5,137
514
1,871
6,317
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Mbkm24
Skadi
10
0 / 2 / 1
5,332
533
1,756
5,938
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
MerkaMC
Terra
8
1 / 3 / 1
5,391
539
3,050
9,823
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
himper
Thor
9
3 / 5 / 1
5,625
563
4,125
8,035
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 1
4,753
475
3,571
8,263
4,793
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
19
Kills
4
4
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ElPaolo
Baron Samedi
0
6
2
0.17
W
Scylla
Issfith
Scylla
3
1
6
6
L
Skadi
Mbkm24
Skadi
0
2
1
0.25
L
Terra
MerkaMC
Terra
1
3
1
0.5
W
3
1
7
6.5
L
Thor
himper
Thor
3
5
1
0.7
W
Neith
jmkremer
Neith
1
1
1
1.5
W
Hun Batz
papaguaino
Hun Batz
9
1
7
12.5
L
0
3
1
0.17
W
Hercules
sieyes134
Hercules
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
14,373
25,141
Taken
38,376
12,642
Mitigated
16,674
7,038
Healing
10,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ElPaolo
Baron Samedi
1,871
198
0
719
6,317
2,507
0
1,726
4,591
24,531
0
W
Scylla
Issfith
Scylla
4,650
928
0
949
4,403
1,172
215
1,232
3,171
26,671
0
L
Skadi
Mbkm24
Skadi
1,756
764
0
1,500
5,938
1,718
0
970
4,968
0
35,195
L
Terra
MerkaMC
Terra
3,050
461
286
2,531
9,823
5,422
0
3,775
6,048
13,590
0
W
4,498
685
0
1,612
5,429
2,920
0
1,918
3,511
21,515
0
L
Thor
himper
Thor
4,125
1,298
0
2,240
8,035
2,234
0
2,026
6,009
0
24,326
W
Neith
jmkremer
Neith
2,098
957
0
1,241
3,162
797
0
496
2,666
0
35,864
W
Hun Batz
papaguaino
Hun Batz
10,425
5,902
0
505
6,132
2,112
0
1,275
4,857
0
43,926
L
3,571
695
0
3,243
8,263
4,793
0
803
7,283
0
12,984
W
Hercules
sieyes134
Hercules
3,604
1,119
0
2,731
6,015
5,641
0
0
6,015
0
20,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
26,238
263
Minions Killed
222
0
Camps Cleared
0
1,062,847
Distance Traveled
975,764
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,137
514
52
5
0
164,765
2
W
Scylla
6,140
614
49
5
0
200,303
1
L
Skadi
5,332
533
68
7
0
190,975
1
L
Terra
5,391
539
20
2
0
202,295
1
W
Geb
6,459
646
35
4
0
227,300
2
L
Thor
5,625
563
49
5
0
206,678
2
W
Neith
6,071
607
77
8
0
195,121
0
W
Hun Batz
7,594
759
69
7
0
229,177
3
L
Tyr
4,753
475
33
3
0
211,051
1
W
Hercules
5,873
587
33
3
0
210,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role