Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
MACHADO014
Bakasura
Level 16
God Stats
30W - 25L
1,549 SR
Queue Stats
103W - 88L
1,419 Elo+
Solo
Medusa
Medusa
RYUGAkingVG
Medusa
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 46L
1,349 Elo+
Solo
Olorun
Olorun
RickHeavyMetal
Olorun
Level 27
God Stats
13W - 15L
1,403 SR
Queue Stats
76W - 96L
1,341 Elo+
Solo
Baron Samedi
Baron Samedi
sasori1416
Baron Samedi
Level 23
God Stats
4W - 1L
1,789 SR
Queue Stats
79W - 80L
1,504 Elo+
Party 1
Team Averages
Level 23
1,548 SR
1,423 Elo+

VS

Team Averages
Level 23
1,545 SR
1,432 Elo+
Ares
Ares
B00kss
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,455 Elo+
Solo
Freya
Freya
DeathMemory
Freya
Level 22
God Stats
8W - 7L
1,466 SR
Queue Stats
170W - 190L
1,359 Elo+
Solo
Serqet
Serqet
DrakeusCv
Serqet
Level 28
God Stats
1W - 1L
1,700 SR
Queue Stats
19W - 18L
1,342 Elo+
Solo
Sun Wukong
Sun Wukong
Lukinha288
Sun Wukong
Level 31
God Stats
18W - 18L
1,557 SR
Queue Stats
159W - 165L
1,503 Elo+
Solo
Anhur
Anhur
PadeiroDaRua
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
9 / 6 / 13
11,396
543
13,184
22,170
28,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
MACHADO014
Bakasura
20
12 / 4 / 5
13,343
635
14,413
17,525
7,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
15
3 / 3 / 6
9,814
467
9,522
12,056
4,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

16
4 / 8 / 4
10,487
499
12,144
15,261
6,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
sasori1416
Baron Samedi
17
10 / 7 / 15
11,862
565
21,091
20,187
10,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
B00kss
Ares
14
2 / 7 / 6
8,604
410
6,662
18,468
12,459
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 12 / 1
9,292
442
9,682
21,978
6,985
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
DrakeusCv
Serqet
16
7 / 6 / 6
10,567
503
8,393
17,703
7,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
Lukinha288
Sun Wukong
16
10 / 4 / 4
10,703
510
16,509
20,502
15,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 9 / 6
10,191
485
14,228
14,990
5,197
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
50
38
Kills
27
28
Deaths
38
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
9
6
13
2.58
L
Ares
B00kss
Ares
2
7
6
0.71
L
4
12
1
0.38
L
Serqet
DrakeusCv
Serqet
7
6
6
1.67
L
Sun Wukong
Lukinha288
Sun Wukong
10
4
4
3
W
Bakasura
MACHADO014
Bakasura
12
4
5
3.63
L
4
9
6
0.78
W
Medusa
3
3
6
2
W
4
8
4
0.75
W
Baron Samedi
sasori1416
Baron Samedi
10
7
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,354
Damage
55,474
87,199
Taken
93,641
57,449
Mitigated
47,104
28,021
Healing
18,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
13,184
1,910
0
3,334
22,170
28,895
760
3,385
17,731
32,022
0
L
Ares
B00kss
Ares
6,662
578
0
395
18,468
12,459
197
8,913
9,415
20,362
0
L
9,682
3,380
0
7,106
21,978
6,985
378
11,031
10,347
49,897
0
L
Serqet
DrakeusCv
Serqet
8,393
1,023
0
2,677
17,703
7,131
0
8,904
8,799
0
45,794
L
Sun Wukong
Lukinha288
Sun Wukong
16,509
2,890
0
6,272
20,502
15,332
486
9,117
10,855
0
62,675
W
Bakasura
MACHADO014
Bakasura
14,413
10,455
1,103
6,812
17,525
7,349
0
2,150
15,375
0
86,762
L
14,228
5,853
0
1,630
14,990
5,197
0
6,723
8,127
0
66,488
W
Medusa
9,522
3,856
0
1,900
12,056
4,140
529
2,225
9,643
0
68,578
W
12,144
6,000
645
4,728
15,261
6,851
2,872
1,883
12,978
53,029
7,151
W
Baron Samedi
sasori1416
Baron Samedi
21,091
2,398
1,640
7,859
20,187
10,214
1,661
6,991
12,692
65,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,902
Gold Earned
49,357
494
Minions Killed
384
0
Camps Cleared
0
1,843,729
Distance Traveled
1,789,274
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,396
543
36
2
0
376,361
2
L
Ares
8,604
410
32
2
0
396,718
0
L
Freya
9,292
442
85
4
0
327,441
3
L
Serqet
10,567
503
71
3
0
381,832
4
L
Sun Wukong
10,703
510
98
5
0
369,023
1
W
Bakasura
13,343
635
156
7
0
462,203
0
L
Anhur
10,191
485
98
5
0
314,260
1
W
Medusa
9,814
467
105
5
0
370,602
0
W
Olorun
10,487
499
96
5
0
307,873
1
W
Baron Samedi
11,862
565
101
5
0
326,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role