Player Matchup

Nemesis
Nemesis
Badgir
Nemesis
Level 126
God Stats
2W - 3L
1,696 SR
Queue Stats
147W - 139L
1,646 Elo+
Party 1
Sol
Sol
Chairforce96
Sol
Level 27
God Stats
3W - 1L
1,867 SR
Queue Stats
86W - 52L
1,746 Elo+
Party 1
Fafnir
Fafnir
Gramak
Fafnir
Level 151
God Stats
1W - 4L
1,379 SR
Queue Stats
212W - 189L
1,689 Elo+
Party 1
Heimdallr
Heimdallr
bobbujack
Heimdallr
Level 44
God Stats
1W - 1L
1,788 SR
Queue Stats
84W - 97L
1,646 Elo+
Solo
Hercules
Hercules
cowboy076
Hercules
Level 128
God Stats
1W - 3L
1,697 SR
Queue Stats
285W - 261L
1,592 Elo+
Party 1
Team Averages
Level 95
1,685 SR
1,664 Elo+

VS

Team Averages
Level 100
1,554 SR
1,649 Elo+
Hachiman
Hachiman
J03s
Hachiman
Level 117
God Stats
8W - 10L
1,523 SR
Queue Stats
556W - 438L
1,658 Elo+
Party 2
Achilles
Achilles
Mantles
Achilles
Level 46
God Stats
7W - 5L
1,656 SR
Queue Stats
71W - 59L
1,587 Elo+
Solo
Nu Wa
Nu Wa
OpticalRecon
Nu Wa
Level 48
God Stats
3W - 5L
1,554 SR
Queue Stats
298W - 196L
1,711 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TheGreatBox
Ah Muzen Cab
Level 160
God Stats
5W - 4L
1,682 SR
Queue Stats
522W - 399L
1,682 Elo+
Party 2
He Bo
He Bo
Va1i
He Bo
Level 127
God Stats
1W - 3L
1,354 SR
Queue Stats
503W - 477L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Badgir
Nemesis
16
9 / 4 / 2
10,280
571
10,089
14,551
7,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 4 / 2
8,758
487
6,763
11,557
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Gramak
Fafnir
13
1 / 4 / 4
9,038
502
4,144
13,167
13,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
bobbujack
Heimdallr
13
0 / 3 / 1
7,558
420
7,052
9,306
2,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
cowboy076
Hercules
14
1 / 8 / 3
8,657
481
3,633
19,992
8,871
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
J03s
Hachiman
19
12 / 3 / 3
11,912
662
16,084
11,628
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Achilles
Mantles
Achilles
15
5 / 3 / 5
9,605
534
12,138
10,706
4,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 1 / 13
9,263
515
10,263
7,900
3,101
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
TheGreatBox
Ah Muzen Cab
17
1 / 2 / 2
10,619
590
5,895
11,158
3,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

He Bo
Va1i
He Bo
17
2 / 3 / 5
10,467
582
5,170
9,819
2,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
12
Kills
23
23
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Badgir
Nemesis
9
4
2
2.5
L
1
4
2
0.5
L
Fafnir
Gramak
Fafnir
1
4
4
0.75
W
Hachiman
J03s
Hachiman
12
3
3
4.5
W
Achilles
Mantles
Achilles
5
3
5
2.5
W
3
1
13
9.5
W
Ah Muzen Cab
TheGreatBox
Ah Muzen Cab
1
2
2
1
W
He Bo
Va1i
He Bo
2
3
5
1.5
L
Heimdallr
bobbujack
Heimdallr
0
3
1
0.17
L
Hercules
cowboy076
Hercules
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,681
Damage
49,550
68,573
Taken
51,211
35,975
Mitigated
19,525
18,304
Healing
22,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Badgir
Nemesis
10,089
3,904
0
4,979
14,551
7,385
614
4,610
9,941
0
79,585
L
6,763
1,820
0
3,175
11,557
3,605
341
1,306
10,251
61,019
0
L
Fafnir
Gramak
Fafnir
4,144
581
0
3,015
13,167
13,263
177
4,802
8,365
24,271
0
W
Hachiman
J03s
Hachiman
16,084
8,075
0
5,390
11,628
5,116
3,720
1,235
10,341
0
79,790
W
Achilles
Mantles
Achilles
12,138
3,218
0
2,094
10,706
4,695
264
4,207
6,248
0
46,214
W
10,263
3,041
912
2,527
7,900
3,101
0
1,855
6,035
44,554
0
W
Ah Muzen Cab
TheGreatBox
Ah Muzen Cab
5,895
1,883
0
5,827
11,158
3,802
2,758
1,076
10,042
0
85,410
W
He Bo
Va1i
He Bo
5,170
183
0
5,559
9,819
2,811
776
2,168
7,567
78,181
0
L
Heimdallr
bobbujack
Heimdallr
7,052
3,077
0
2,459
9,306
2,851
0
2,157
7,149
0
48,212
L
Hercules
cowboy076
Hercules
3,633
692
0
4,676
19,992
8,871
0
2,558
17,434
0
38,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,291
Gold Earned
51,866
441
Minions Killed
596
0
Camps Cleared
0
1,755,258
Distance Traveled
1,866,311
29
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,280
571
110
6
0
400,097
10
L
Sol
8,758
487
126
7
0
336,806
6
L
Fafnir
9,038
502
31
2
0
358,262
6
W
Hachiman
11,912
662
137
8
0
359,624
2
W
Achilles
9,605
534
92
5
0
401,587
9
W
Nu Wa
9,263
515
47
3
0
344,012
2
W
Ah Muzen Cab
10,619
590
176
10
0
384,111
0
W
He Bo
10,467
582
144
8
0
376,977
1
L
Heimdallr
7,558
420
98
5
0
305,227
5
L
Hercules
8,657
481
76
4
0
354,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role