Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Arandin
Pele
Level 56
God Stats
2W - 1L
1,529 SR
Queue Stats
40W - 50L
1,413 Elo+
Solo
Janus
Janus
BenderBurton
Janus
Level 68
God Stats
3W - 3L
1,486 SR
Queue Stats
100W - 88L
1,385 Elo+
Solo
Ullr
Ullr
Racobly
Ullr
Level 124
God Stats
15W - 8L
1,542 SR
Queue Stats
315W - 295L
1,428 Elo+
Party 1
Mercury
Mercury
SpyderFighterX
Mercury
Level 61
God Stats
8W - 12L
1,387 SR
Queue Stats
181W - 188L
1,458 Elo+
Solo
Team Averages
Level 87
1,489 SR
1,437 Elo+

VS

Team Averages
Level 83
1,493 SR
1,489 Elo+
Geb
Geb
Centiboi225
Geb
Level 98
God Stats
10W - 9L
1,754 SR
Queue Stats
676W - 825L
1,468 Elo+
Solo
Ra
Ra
Cronkmiester
Ra
Level 67
God Stats
1W - 2L
1,511 SR
Queue Stats
90W - 91L
1,467 Elo+
Solo
Cu Chulainn
Cu Chulainn
J_Soldi3r_PR
Cu Chulainn
Level 79
God Stats
4W - 7L
1,278 SR
Queue Stats
312W - 352L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
WallyJk
Tsukuyomi
Level 63
God Stats
11W - 15L
1,362 SR
Queue Stats
180W - 211L
1,516 Elo+
Solo
Jing Wei
Jing Wei
juan071511
Jing Wei
Level 108
God Stats
6W - 8L
1,560 SR
Queue Stats
319W - 329L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
4 / 2 / 5
7,666
548
4,111
9,429
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
Arandin
Pele
14
4 / 0 / 2
8,579
613
10,276
11,449
7,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 1 / 4
7,977
570
9,290
6,293
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Racobly
Ullr
13
6 / 2 / 2
7,988
571
7,737
9,216
3,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 7
7,304
522
5,266
9,910
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,125
438
4,421
9,936
5,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 4 / 0
7,019
501
3,553
10,258
3,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
J_Soldi3r_PR
Cu Chulainn
12
1 / 2 / 0
7,027
502
6,112
9,618
5,671
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
WallyJk
Tsukuyomi
13
6 / 6 / 1
8,017
573
10,489
12,765
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
juan071511
Jing Wei
10
0 / 4 / 2
6,263
447
3,716
9,331
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
21
Kills
7
8
Deaths
21
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
2
5
3.25
W
Pele
Arandin
Pele
4
0
2
5
W
5
1
4
7
L
0
5
2
0.2
L
0
4
0
0
L
Cu Chulainn
J_Soldi3r_PR
Cu Chulainn
1
2
0
0.5
W
Ullr
Racobly
Ullr
6
2
2
3.5
W
2
3
7
1.83
L
Tsukuyomi
WallyJk
Tsukuyomi
6
6
1
1.08
L
Jing Wei
juan071511
Jing Wei
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,680
Damage
28,291
46,297
Taken
51,908
25,843
Mitigated
21,645
13,538
Healing
13,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,111
1,930
0
1,988
9,429
10,228
334
2,274
7,123
12,038
0
W
Pele
Arandin
Pele
10,276
2,240
0
5,662
11,449
7,384
399
660
10,314
0
52,590
W
9,290
851
66
1,084
6,293
1,677
378
1,390
4,807
49,490
0
L
4,421
818
0
1,808
9,936
5,399
0
3,399
6,537
20,580
0
L
3,553
426
90
2,798
10,258
3,608
0
4,254
6,004
46,978
0
L
Cu Chulainn
J_Soldi3r_PR
Cu Chulainn
6,112
1,202
0
3,926
9,618
5,671
75
0
8,947
4,641
38,468
W
Ullr
Racobly
Ullr
7,737
4,015
0
2,218
9,216
3,405
418
2,214
6,948
0
57,068
W
5,266
2,851
0
2,520
9,910
3,149
0
1,720
8,128
0
37,079
L
Tsukuyomi
WallyJk
Tsukuyomi
10,489
2,307
0
2,698
12,765
4,096
0
2,913
9,674
0
43,338
L
Jing Wei
juan071511
Jing Wei
3,716
2,273
0
2,568
9,331
2,871
0
2,835
6,447
0
40,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,514
Gold Earned
34,451
377
Minions Killed
373
0
Camps Cleared
0
1,313,582
Distance Traveled
1,333,002
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,666
548
12
1
0
239,351
5
W
Pele
8,579
613
109
8
0
288,519
0
W
Janus
7,977
570
81
6
0
268,895
5
L
Geb
6,125
438
30
2
0
267,785
4
L
Ra
7,019
501
111
8
0
248,826
2
L
Cu Chulainn
7,027
502
86
6
0
296,054
4
W
Ullr
7,988
571
112
8
0
235,738
3
W
Mercury
7,304
522
63
5
0
281,079
6
L
Tsukuyomi
8,017
573
66
5
0
278,861
9
L
Jing Wei
6,263
447
80
6
0
241,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role