Player Matchup

Artemis
Artemis
Bronze III
JackofKings
Artemis
Bronze III
Level 46
God Stats
2W - 2L
1,694 SR
Queue Stats
9W - 5L
1,609 MMR
Party 2
Chang'e
Chang'e
Gold I
RedTigerEye22
Chang'e
Gold I
Level 125
God Stats
75W - 63L
1,569 SR
Queue Stats
281W - 294L
1,567 MMR
Solo
Mulan
Mulan
Bronze III
Sheepsonabeach
Mulan
Bronze III
Level 108
God Stats
1W - 1L
1,752 SR
Queue Stats
9W - 5L
1,609 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,672 SR
1,595 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,587 SR
1,601 MMR
Gilgamesh
Gilgamesh
Platinum IV
DV Gooney
Gilgamesh
Platinum IV
Level 105
God Stats
6W - 4L
1,601 SR
Queue Stats
72W - 70L
1,803 MMR
Party 1
Vulcan
Vulcan
Bronze III
Patolino_S2_
Vulcan
Bronze III
Level 160
God Stats
0W - 1L
1,481 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
XvBloodRose
Bastet
Bronze III
Level 116
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JackofKings
Artemis
13
5 / 5 / 9
9,955
711
8,082
12,953
3,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
14
4 / 2 / 10
10,202
729
8,581
15,918
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
10 / 0 / 9
12,005
858
16,614
14,752
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
BacchusKaliKumbhakarnaMorgan Le FayHe Bo

VS

Bans
AthenaDiscordiaAh PuchHeraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DV Gooney
Gilgamesh
11
3 / 5 / 2
8,728
623
10,526
15,904
12,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
12
1 / 8 / 4
8,424
602
11,468
10,396
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
12
3 / 6 / 3
8,936
638
11,322
11,080
4,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
19
Kills
7
7
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DV Gooney
Gilgamesh
3
5
2
0.8
W
Artemis
JackofKings
Artemis
5
5
9
1.9
L
Vulcan
1
8
4
0.38
W
Chang'e
4
2
10
4.5
W
10
0
9
14.5
L
Bastet
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,277
Damage
33,316
43,623
Taken
37,380
21,528
Mitigated
20,962
18,859
Healing
1,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DV Gooney
Gilgamesh
10,526
2,132
0
1,130
15,904
12,512
0
4,888
11,016
0
24,568
W
Artemis
JackofKings
Artemis
8,082
2,695
0
2,120
12,953
3,483
1,874
4,746
8,207
0
41,524
L
Vulcan
11,468
6,681
0
591
10,396
4,254
0
1,130
9,266
36,938
0
W
Chang'e
8,581
202
3,278
10,082
15,918
4,794
973
5,061
10,857
38,254
0
W
16,614
1,294
0
3,379
14,752
13,251
63
2,527
12,225
0
36,632
L
Bastet
11,322
1,856
0
200
11,080
4,196
0
2,976
8,104
0
23,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
26,088
183
Minions Killed
125
7
Camps Cleared
5
768,133
Distance Traveled
765,175
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,728
623
37
3
2
270,393
3
W
Artemis
9,955
711
75
5
4
222,365
1
L
Vulcan
8,424
602
51
4
1
248,897
3
W
Chang'e
10,202
729
53
4
2
255,891
7
W
Mulan
12,005
858
55
4
1
289,877
0
L
Bastet
8,936
638
37
3
2
245,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role