Player Matchup

Cthulhu
Cthulhu
D4Y5
Cthulhu
Level 30
God Stats
1W - 1L
1,309 SR
Queue Stats
18W - 11L
1,683 Elo+
Solo
Susano
Susano
DaBoonGoon
Susano
Level 26
God Stats
7W - 2L
1,862 SR
Queue Stats
125W - 72L
1,704 Elo+
Solo
Discordia
Discordia
Iron0xide
Discordia
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 31L
1,694 Elo+
Solo
Horus
Horus
destroyer07773
Horus
Level 28
God Stats
3W - 4L
1,276 SR
Queue Stats
169W - 188L
1,395 Elo+
Solo
Neith
Neith
rickr04
Neith
Level 14
God Stats
7W - 3L
1,706 SR
Queue Stats
20W - 20L
1,472 Elo+
Solo
Team Averages
Level 23
1,531 SR
1,590 Elo+

VS

Team Averages
Level 25
1,535 SR
1,562 Elo+
Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Heartless989
Xing Tian
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,379 Elo+
Solo
Chaac
Chaac
Turterra22
Chaac
Level 27
God Stats
4W - 3L
1,550 SR
Queue Stats
27W - 25L
1,447 Elo+
Solo
Anhur
Anhur
bryan1235
Anhur
Level 26
God Stats
1W - 1L
1,411 SR
Queue Stats
10W - 8L
1,788 Elo+
Solo
Da Ji
Da Ji
iChxpper
Da Ji
Level 20
God Stats
1W - 2L
1,713 SR
Queue Stats
52W - 43L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D4Y5
Cthulhu
16
3 / 1 / 3
10,289
572
7,532
11,795
12,748
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
DaBoonGoon
Susano
19
14 / 3 / 4
11,719
651
17,597
14,802
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Iron0xide
Discordia
18
5 / 0 / 3
11,032
613
12,213
9,056
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 4 / 10
8,174
454
4,370
17,107
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
rickr04
Neith
15
4 / 3 / 6
10,003
556
9,324
9,170
2,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 7 / 1
8,654
481
6,851
10,570
3,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Heartless989
Xing Tian
11
1 / 5 / 5
7,786
433
8,487
15,172
14,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
13
0 / 4 / 0
7,746
430
6,053
12,111
8,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
bryan1235
Anhur
11
1 / 4 / 1
7,119
396
5,862
9,968
2,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
iChxpper
Da Ji
15
8 / 6 / 1
9,307
517
10,376
17,723
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
26
Kills
11
11
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
1
0.21
W
Cthulhu
D4Y5
Cthulhu
3
1
3
4.5
W
Susano
DaBoonGoon
Susano
14
3
4
5.33
L
Xing Tian
Heartless989
Xing Tian
1
5
5
0.7
W
Discordia
Iron0xide
Discordia
5
0
3
6.5
L
Chaac
0
4
0
0
L
Anhur
bryan1235
Anhur
1
4
1
0.38
W
0
4
10
1.25
L
Da Ji
iChxpper
Da Ji
8
6
1
1.42
W
Neith
rickr04
Neith
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,036
Damage
37,629
61,930
Taken
65,544
35,684
Mitigated
35,069
21,734
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,851
335
0
1,693
10,570
3,268
0
5,944
4,284
55,756
0
W
Cthulhu
D4Y5
Cthulhu
7,532
826
365
3,215
11,795
12,748
0
1,534
9,400
53,757
0
W
Susano
DaBoonGoon
Susano
17,597
6,539
0
4,908
14,802
5,750
0
3,289
11,261
0
97,595
L
Xing Tian
Heartless989
Xing Tian
8,487
524
0
1,376
15,172
14,473
0
3,117
11,894
25,604
0
W
Discordia
Iron0xide
Discordia
12,213
669
182
3,088
9,056
3,565
1,694
3,456
5,241
89,431
0
L
Chaac
6,053
786
0
3,051
12,111
8,605
798
5,010
7,045
2,708
34,891
L
Anhur
bryan1235
Anhur
5,862
3,431
0
1,456
9,968
2,253
387
929
8,937
0
36,449
W
4,370
1,895
862
6,048
17,107
10,984
105
5,353
11,375
0
12,400
L
Da Ji
iChxpper
Da Ji
10,376
2,796
0
4,180
17,723
6,470
0
3,876
13,639
0
58,049
W
Neith
rickr04
Neith
9,324
5,179
0
3,066
9,170
2,637
0
2,656
6,331
0
67,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,217
Gold Earned
40,612
519
Minions Killed
389
0
Camps Cleared
0
1,797,793
Distance Traveled
1,691,846
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,654
481
120
7
0
355,924
2
W
Cthulhu
10,289
572
109
6
0
387,754
0
W
Susano
11,719
651
130
7
0
394,781
2
L
Xing Tian
7,786
433
28
2
0
300,349
4
W
Discordia
11,032
613
163
9
0
366,246
4
L
Chaac
7,746
430
79
4
0
357,046
2
L
Anhur
7,119
396
64
4
0
335,979
1
W
Horus
8,174
454
14
1
0
348,165
1
L
Da Ji
9,307
517
98
5
0
342,548
2
W
Neith
10,003
556
103
6
0
300,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role