Player Matchup

Merlin
Merlin
KenyaSwaller
Merlin
Level 80
God Stats
3W - 7L
1,329 SR
Queue Stats
374W - 325L
1,554 Elo+
Party 2
Raijin
Raijin
Moon_Banshee20
Raijin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 102L
1,453 Elo+
Solo
Vulcan
Vulcan
MrKoroSenpai
Vulcan
Level 26
God Stats
2W - 1L
1,794 SR
Queue Stats
84W - 63L
1,555 Elo+
Party 2
Ra
Ra
MuffGarbage
Ra
Level 55
God Stats
1W - 3L
1,332 SR
Queue Stats
163W - 133L
1,571 Elo+
Party 2
Danzaburou
Danzaburou
NutGaming66
Danzaburou
Level 85
God Stats
6W - 7L
1,550 SR
Queue Stats
118W - 111L
1,461 Elo+
Solo
Team Averages
Level 73
1,501 SR
1,519 Elo+

VS

Team Averages
Level 98
1,473 SR
1,449 Elo+
Cerberus
Cerberus
 
Cerberus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
BEARSLAYER68
Agni
Level 105
God Stats
7W - 5L
1,570 SR
Queue Stats
406W - 428L
1,433 Elo+
Party 3
Athena
Athena
RafiellRD
Athena
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 52L
1,323 Elo+
Party 1
Sylvanus
Sylvanus
Tha Boul Stick
Sylvanus
Level 134
God Stats
3W - 10L
1,271 SR
Queue Stats
655W - 683L
1,478 Elo+
Party 3
Skadi
Skadi
x1CELERY1x
Skadi
Level 134
God Stats
7W - 6L
1,526 SR
Queue Stats
321W - 302L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 3 / 7
8,586
781
12,714
6,428
2,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
3,128
284
0
0
0
Vulcan
17
6 / 3 / 4
9,313
847
18,361
7,026
3,590
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 7
7,811
710
3,983
3,498
3,201
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
NutGaming66
Danzaburou
17
4 / 3 / 6
9,622
875
18,879
10,948
5,528
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 3 / 3
8,250
750
5,827
18,122
12,922
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 4 / 2
7,753
705
4,126
9,309
3,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
RafiellRD
Athena
16
2 / 2 / 7
9,695
881
3,897
15,217
14,068
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
17
0 / 1 / 9
8,651
786
6,121
13,363
12,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
18
6 / 2 / 2
10,395
945
5,566
9,592
4,216
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
12
Kills
10
10
Deaths
12
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
3
3
0.83
W
1
4
2
0.5
L
Merlin
1
3
7
1.5
L
0
0
0
0
L
Vulcan
6
3
4
2.67
L
1
1
7
4.5
L
Danzaburou
NutGaming66
Danzaburou
4
3
6
2.33
W
Athena
RafiellRD
Athena
2
2
7
2.75
W
Sylvanus
0
1
9
4.5
W
Skadi
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,937
Damage
25,537
27,900
Taken
65,603
15,245
Mitigated
47,264
10,538
Healing
35,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,827
62
1,556
6,748
18,122
12,922
260
9,691
8,431
21,235
0
W
4,126
46
1,183
1,108
9,309
3,292
410
4,977
4,332
12,489
0
L
Merlin
12,714
389
419
594
6,428
2,926
334
4,355
2,073
28,709
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
18,361
10,060
19
278
7,026
3,590
325
5,055
1,971
26,954
0
L
3,983
364
3,059
980
3,498
3,201
60
2,237
1,261
14,274
0
L
Danzaburou
NutGaming66
Danzaburou
18,879
5,919
1,007
4,182
10,948
5,528
1,424
7,792
3,156
0
33,677
W
Athena
RafiellRD
Athena
3,897
1,190
2,169
4,896
15,217
14,068
521
7,164
8,053
8,355
0
W
Sylvanus
6,121
1,453
8,165
6,438
13,363
12,766
1,119
7,776
5,587
15,319
1,826
W
Skadi
5,566
1,924
1,193
1,901
9,592
4,216
2,209
5,450
4,142
0
29,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,460
Gold Earned
44,744
122
Minions Killed
147
0
Camps Cleared
0
841,991
Distance Traveled
1,051,669
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,250
750
41
4
0
227,598
0
W
Agni
7,753
705
10
1
0
208,328
0
L
Merlin
8,586
781
37
3
0
225,627
0
L
Raijin
3,128
284
0
0
0
0
0
L
Vulcan
9,313
847
29
3
0
233,441
0
L
Ra
7,811
710
12
1
0
175,041
0
L
Danzaburou
9,622
875
44
4
0
207,882
0
W
Athena
9,695
881
8
1
0
218,088
1
W
Sylvanus
8,651
786
25
2
0
207,390
1
W
Skadi
10,395
945
63
6
0
190,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role