Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
AlmightyBS
Nemesis
Gold V
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 194L
1,499 MMR
Solo
Hou Yi
Hou Yi
Gold V
XCorruptRanger
Hou Yi
Gold V
Level 35
God Stats
0W - 2L
1,281 SR
Queue Stats
48W - 55L
1,522 MMR
Solo
Sol
Sol
Gold V
XxOddesyxX
Sol
Gold V
Level 67
God Stats
0W - 1L
1,705 SR
Queue Stats
23W - 24L
1,514 MMR
Solo
Ymir
Ymir
Gold III
ZapZyNinjaah
Ymir
Gold III
Level 69
God Stats
1W - 4L
1,515 SR
Queue Stats
100W - 98L
1,499 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 77
1,500 SR
1,507 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,642 SR
1,497 MMR
Thanatos
Thanatos
Bronze III
BBRoberts
Thanatos
Bronze III
Level 158
God Stats
11W - 4L
1,605 SR
Queue Stats
24W - 16L
1,608 MMR
Party 1
Thoth
Thoth
Silver I
GothVampireHoe
Thoth
Silver I
Level 157
God Stats
2W - 0L
1,526 SR
Queue Stats
48W - 43L
1,467 MMR
Solo
Sylvanus
Sylvanus
Gold III
HBKarma
Sylvanus
Gold III
Level 67
God Stats
17W - 11L
1,722 SR
Queue Stats
271W - 267L
1,439 MMR
Solo
Cerberus
Cerberus
Gold IV
Xxerian
Cerberus
Gold IV
Level 159
God Stats
24W - 9L
1,741 SR
Queue Stats
105W - 111L
1,522 MMR
Solo
Cupid
Cupid
Gold V
zeroshikiiiii
Cupid
Gold V
Level 157
God Stats
1W - 1L
1,613 SR
Queue Stats
189W - 181L
1,450 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 1
7,882
493
2,868
7,936
6,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
AlmightyBS
Nemesis
15
3 / 7 / 2
8,837
552
5,424
12,159
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 6 / 2
8,677
542
4,944
11,787
2,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 1
8,091
506
8,367
10,650
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 2
6,770
423
3,866
12,390
8,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
SobekMorgan Le FayArtemisTiamatAthena

VS

Bans
GilgameshOdinIzanamiErlang ShenNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BBRoberts
Thanatos
16
11 / 2 / 5
10,151
634
11,699
8,283
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
6 / 3 / 7
9,568
598
9,912
7,690
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
HBKarma
Sylvanus
15
0 / 2 / 5
9,098
569
4,785
9,201
5,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
Xxerian
Cerberus
13
2 / 1 / 8
8,567
535
4,968
12,883
11,176
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
2 / 1 / 6
9,365
585
5,797
9,589
3,618
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
21
21
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Nemesis
AlmightyBS
Nemesis
3
7
2
0.57
W
Thanatos
BBRoberts
Thanatos
11
2
5
6.75
W
6
3
7
3.17
W
Sylvanus
HBKarma
Sylvanus
0
2
5
1.25
L
4
6
2
0.83
L
1
5
1
0.3
W
Cerberus
Xxerian
Cerberus
2
1
8
6
L
0
3
2
0.33
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,469
Damage
37,161
54,922
Taken
47,646
24,742
Mitigated
26,764
14,538
Healing
23,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,868
41
619
3,818
7,936
6,032
0
3,146
4,724
38,172
0
L
Nemesis
AlmightyBS
Nemesis
5,424
2,035
0
2,411
12,159
4,545
0
4,207
7,784
0
56,068
W
Thanatos
BBRoberts
Thanatos
11,699
3,296
0
9,225
8,283
3,825
676
1,866
6,417
0
55,982
W
9,912
443
168
1,730
7,690
2,595
166
2,280
5,410
65,423
0
W
Sylvanus
HBKarma
Sylvanus
4,785
842
593
3,499
9,201
5,550
748
1,564
7,637
48,407
13,806
L
4,944
2,317
0
2,585
11,787
2,830
0
4,155
7,348
0
52,531
L
8,367
2,516
0
3,811
10,650
2,924
489
2,193
8,371
59,968
7,988
W
Cerberus
Xxerian
Cerberus
4,968
171
0
2,739
12,883
11,176
0
3,277
9,606
30,023
0
L
3,866
699
0
1,294
12,390
8,411
0
4,944
7,317
17,339
0
W
5,797
4,017
326
5,173
9,589
3,618
880
5,251
4,338
0
67,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,257
Gold Earned
46,749
467
Minions Killed
531
0
Camps Cleared
0
1,494,300
Distance Traveled
1,628,453
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,882
493
104
7
0
331,603
7
L
Nemesis
8,837
552
106
7
0
336,073
5
W
Thanatos
10,151
634
92
6
0
358,455
2
W
Thoth
9,568
598
117
7
0
348,381
6
W
Sylvanus
9,098
569
105
7
0
265,132
6
L
Hou Yi
8,677
542
104
7
0
290,232
5
L
Sol
8,091
506
129
8
0
275,960
1
W
Cerberus
8,567
535
81
5
0
333,311
6
L
Ymir
6,770
423
24
2
0
260,432
7
W
Cupid
9,365
585
136
9
0
323,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role