Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
 
Zeus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Durcatroid
Ymir
Level 84
God Stats
2W - 1L
1,326 SR
Queue Stats
80W - 67L
1,346 Elo+
Solo
Jormungandr
Jormungandr
mesohn
Jormungandr
Level 73
God Stats
3W - 0L
1,756 SR
Queue Stats
102W - 72L
1,501 Elo+
Solo
Team Averages
Level 92
1,517 SR
1,469 Elo+

VS

Team Averages
Level 73
1,466 SR
1,385 Elo+
Scylla
Scylla
 
Scylla
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
BOLS-ghost12
Thanatos
Level 99
God Stats
1W - 3L
1,511 SR
Queue Stats
266W - 310L
1,363 Elo+
Party 1
Izanami
Izanami
Emperor_Lucian
Izanami
Level 61
God Stats
3W - 6L
1,425 SR
Queue Stats
161W - 194L
1,350 Elo+
Party 1
Chaac
Chaac
ursus1889
Chaac
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,266 Elo+
Party 2
Odin
Odin
xBabysiterx
Odin
Level 95
God Stats
6W - 4L
1,393 SR
Queue Stats
121W - 116L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
17 / 4 / 6
10,741
1,074
12,724
10,528
5,640
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
 
Zeus
15
6 / 2 / 14
9,160
916
15,893
8,559
3,732
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
 
Bellona
13
4 / 2 / 15
8,738
874
5,344
13,946
10,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
4 / 1 / 17
9,147
915
4,851
10,380
10,679
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
mesohn
Jormungandr
15
1 / 2 / 24
8,985
899
8,369
11,441
12,680
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 6 / 5
7,268
727
6,431
8,532
2,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
BOLS-ghost12
Thanatos
12
1 / 7 / 4
6,973
697
4,645
8,885
2,874
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 5 / 6
8,256
826
10,573
9,053
3,246
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
ursus1889
Chaac
14
1 / 8 / 6
7,873
787
9,320
13,692
10,122
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 6 / 6
8,429
843
8,183
12,376
12,939
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
38
32
Kills
11
11
Deaths
32
76
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
17
4
6
5
W
Zeus
 
Zeus
6
2
14
6.5
W
Bellona
 
Bellona
4
2
15
5.75
L
Scylla
 
Scylla
2
6
5
0.75
L
Thanatos
BOLS-ghost12
Thanatos
1
7
4
0.43
W
4
1
17
12.5
L
3
5
6
1.2
W
Jormungandr
mesohn
Jormungandr
1
2
24
6.5
L
Chaac
ursus1889
Chaac
1
8
6
0.5
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,181
Damage
39,152
54,854
Taken
52,538
43,006
Mitigated
31,948
17,581
Healing
11,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,724
2,343
439
1,822
10,528
5,640
1,847
631
9,857
0
21,915
W
Zeus
 
Zeus
15,893
2,067
721
2,664
8,559
3,732
576
570
7,989
31,771
0
W
Bellona
 
Bellona
5,344
1,054
5,006
3,835
13,946
10,275
183
1,624
12,158
0
7,512
L
Scylla
 
Scylla
6,431
1,024
0
642
8,532
2,767
0
4,568
3,964
11,692
0
L
Thanatos
BOLS-ghost12
Thanatos
4,645
850
769
2,779
8,885
2,874
0
3,816
5,069
0
10,532
W
4,851
1,562
0
500
10,380
10,679
985
2,149
8,058
13,827
0
L
10,573
4,844
125
1,958
9,053
3,246
0
6,695
2,358
0
19,236
W
Jormungandr
mesohn
Jormungandr
8,369
1,763
1,153
1,441
11,441
12,680
759
1,457
9,598
21,267
0
L
Chaac
ursus1889
Chaac
9,320
947
28
2,001
13,692
10,122
0
8,299
5,393
0
15,357
L
8,183
1,521
224
3,266
12,376
12,939
0
5,735
6,641
0
13,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,771
Gold Earned
38,799
112
Minions Killed
63
0
Camps Cleared
0
928,075
Distance Traveled
740,891
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,741
1,074
16
2
0
168,018
0
W
Zeus
9,160
916
29
3
0
169,000
0
W
Bellona
8,738
874
8
1
0
201,157
0
L
Scylla
7,268
727
12
1
0
116,814
0
L
Thanatos
6,973
697
10
1
0
150,152
0
W
Ymir
9,147
915
14
1
0
174,337
0
L
Izanami
8,256
826
19
2
0
139,106
0
W
Jormungandr
8,985
899
45
5
0
215,563
0
L
Chaac
7,873
787
10
1
0
162,897
1
L
Odin
8,429
843
12
1
0
171,922
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role