Player Matchup

Horus
Horus
IcePrincess1233
Horus
Level 16
God Stats
2W - 2L
1,567 SR
Queue Stats
36W - 29L
1,609 Elo+
Party 2
Izanami
Izanami
SadSickles
Izanami
Level 15
God Stats
11W - 4L
1,788 SR
Queue Stats
17W - 12L
1,681 Elo+
Party 2
Athena
Athena
StuckingFupid
Athena
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 104L
1,649 Elo+
Solo
Eset
Eset
darcria1
Eset
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
79W - 51L
1,682 Elo+
Solo
Hun Batz
Hun Batz
xDragonofTheWest
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 128L
1,661 Elo+
Solo
Team Averages
Level 17
1,571 SR
1,657 Elo+

VS

Team Averages
Level 22
1,632 SR
1,740 Elo+
Thanatos
Thanatos
CringGank
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 21L
1,762 Elo+
Party 1
Apollo
Apollo
DestroyerSk
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,662 Elo+
Solo
Ymir
Ymir
NothngHMNew066
Ymir
Level 13
God Stats
4W - 0L
1,893 SR
Queue Stats
23W - 30L
1,596 Elo+
Solo
Geb
Geb
Sazatreon
Geb
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 10L
1,883 Elo+
Party 1
Neith
Neith
WaterMeImaTree
Neith
Level 29
God Stats
3W - 1L
1,766 SR
Queue Stats
209W - 82L
1,796 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 4
5,417
542
3,297
7,385
5,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
SadSickles
Izanami
9
2 / 4 / 3
5,644
564
5,435
6,165
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 0
4,518
452
2,294
6,101
4,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
9
0 / 2 / 4
5,210
521
1,783
4,659
2,011
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 3 / 2
5,421
542
3,691
5,985
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CringGank
Thanatos
10
5 / 1 / 4
6,243
624
4,517
6,794
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
10
2 / 3 / 6
6,075
608
5,201
5,332
797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 0 / 4
6,350
635
4,835
5,243
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 1 / 9
5,325
533
3,485
6,705
3,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 1 / 4
6,654
665
3,921
4,226
1,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
6
Kills
13
13
Deaths
6
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CringGank
Thanatos
5
1
4
7
W
Apollo
2
3
6
1.67
L
2
2
4
2
W
2
0
4
4
L
Izanami
SadSickles
Izanami
2
4
3
0.88
W
1
1
9
5.5
L
0
2
0
0
W
3
1
4
5
L
Eset
0
2
4
1
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,500
Damage
21,959
30,295
Taken
28,300
15,673
Mitigated
9,125
9,324
Healing
15,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CringGank
Thanatos
4,517
1,463
0
7,918
6,794
1,747
0
82
6,712
0
30,897
W
Apollo
5,201
2,926
0
1,532
5,332
797
0
399
4,933
0
33,010
L
3,297
1,733
580
2,581
7,385
5,168
0
1,900
5,485
0
9,264
W
4,835
1,472
0
3,009
5,243
2,260
84
1,713
3,094
29,111
2,878
L
Izanami
SadSickles
Izanami
5,435
3,853
0
924
6,165
1,923
0
1,169
4,996
0
39,400
W
3,485
701
195
1,240
6,705
3,076
0
373
6,332
11,161
0
L
2,294
485
0
2,043
6,101
4,222
0
3,445
2,656
14,168
0
W
3,921
1,328
0
1,584
4,226
1,245
0
1,031
3,152
0
41,968
L
Eset
1,783
540
357
1,358
4,659
2,011
0
833
3,826
29,857
0
L
3,691
1,544
0
1,481
5,985
2,349
0
576
5,409
0
29,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,210
Gold Earned
30,647
245
Minions Killed
300
0
Camps Cleared
0
906,697
Distance Traveled
956,227
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,243
624
65
7
0
197,549
0
W
Apollo
6,075
608
64
6
0
181,462
4
L
Horus
5,417
542
10
1
0
200,660
2
W
Ymir
6,350
635
69
7
0
191,790
2
L
Izanami
5,644
564
72
7
0
170,557
1
W
Geb
5,325
533
8
1
0
202,943
4
L
Athena
4,518
452
34
3
0
155,778
2
W
Neith
6,654
665
94
9
0
182,483
2
L
Eset
5,210
521
67
7
0
189,962
4
L
Hun Batz
5,421
542
62
6
0
189,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role