Player Matchup

Ganesha
Ganesha
Acethephenix
Ganesha
Level 55
God Stats
4W - 3L
1,723 SR
Queue Stats
54W - 43L
1,427 Elo+
Party 2
Anubis
Anubis
MRSPmonkey
Anubis
Level 20
God Stats
5W - 3L
1,761 SR
Queue Stats
25W - 27L
1,401 Elo+
Party 2
Bellona
Bellona
ParZMi
Bellona
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 24L
1,452 Elo+
Party 2
Neith
Neith
Pelo78
Neith
Level 4
God Stats
4W - 2L
1,492 SR
Queue Stats
6W - 5L
1,191 Elo+
Party 2
Ao Kuang
Ao Kuang
vamaboss
Ao Kuang
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,691 Elo+
Party 2
Team Averages
Level 22
1,595 SR
1,432 Elo+

VS

Team Averages
Level 19
1,557 SR
1,522 Elo+
Neith
Neith
IceDarkIce
Neith
Level 14
God Stats
5W - 4L
1,538 SR
Queue Stats
5W - 6L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
TTVSnowzer
Gilgamesh
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 64L
1,485 Elo+
Solo
Ymir
Ymir
flyveren
Ymir
Level 16
God Stats
6W - 6L
1,700 SR
Queue Stats
18W - 25L
1,552 Elo+
Party 1
Ra
Ra
hetter99
Ra
Level 20
God Stats
1W - 2L
1,301 SR
Queue Stats
25W - 28L
1,576 Elo+
Party 1
Mercury
Mercury
penguinJBL
Mercury
Level 26
God Stats
0W - 1L
1,747 SR
Queue Stats
4W - 4L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Acethephenix
Ganesha
9
0 / 2 / 7
6,459
497
2,995
11,806
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
MRSPmonkey
Anubis
11
4 / 2 / 3
6,869
528
4,148
6,524
3,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
ParZMi
Bellona
11
2 / 0 / 3
7,120
548
2,811
6,002
5,805
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Pelo78
Neith
9
0 / 1 / 7
5,773
444
8,139
5,323
1,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
vamaboss
Ao Kuang
15
13 / 0 / 1
8,640
665
10,698
9,127
4,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
1 / 4 / 1
5,546
427
7,336
7,930
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
TTVSnowzer
Gilgamesh
9
1 / 5 / 2
6,064
466
3,727
9,283
6,945
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ymir
7
0 / 3 / 2
5,423
417
3,177
10,812
3,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 4 / 1
7,266
559
2,506
7,249
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
penguinJBL
Mercury
11
2 / 4 / 1
6,464
497
4,135
9,419
2,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
5
5
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Acethephenix
Ganesha
0
2
7
1.75
L
Neith
1
4
1
0.38
W
Anubis
MRSPmonkey
Anubis
4
2
3
2.75
W
Bellona
ParZMi
Bellona
2
0
3
3.5
W
Neith
Pelo78
Neith
0
1
7
3.5
L
Gilgamesh
TTVSnowzer
Gilgamesh
1
5
2
0.4
L
Ymir
0
3
2
0.33
L
1
4
1
0.38
L
Mercury
penguinJBL
Mercury
2
4
1
0.63
W
Ao Kuang
vamaboss
Ao Kuang
13
0
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,791
Damage
20,881
38,782
Taken
44,693
25,215
Mitigated
18,013
15,926
Healing
8,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Acethephenix
Ganesha
2,995
533
323
2,716
11,806
9,951
0
2,130
9,642
19,974
0
L
Neith
7,336
3,647
0
2,102
7,930
2,087
512
3,383
4,547
0
26,680
W
Anubis
MRSPmonkey
Anubis
4,148
497
0
2,518
6,524
3,379
28
1,978
4,360
28,644
0
W
Bellona
ParZMi
Bellona
2,811
653
0
2,644
6,002
5,805
150
221
5,781
0
24,042
W
Neith
Pelo78
Neith
8,139
4,318
267
1,564
5,323
1,676
0
410
4,913
0
25,775
L
Gilgamesh
TTVSnowzer
Gilgamesh
3,727
628
0
753
9,283
6,945
0
4,052
5,231
0
17,704
L
Ymir
3,177
650
780
1,744
10,812
3,671
72
3,836
6,976
13,194
0
L
2,506
296
51
2,453
7,249
2,481
340
3,702
3,547
45,644
0
L
Mercury
penguinJBL
Mercury
4,135
2,073
0
500
9,419
2,829
0
1,876
7,543
0
38,580
W
Ao Kuang
vamaboss
Ao Kuang
10,698
3,706
0
5,894
9,127
4,404
0
690
8,403
52,681
11,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
30,763
306
Minions Killed
264
0
Camps Cleared
0
1,253,731
Distance Traveled
1,261,631
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,459
497
3
0
0
251,590
2
L
Neith
5,546
427
47
4
0
233,954
1
W
Anubis
6,869
528
72
6
0
249,928
0
W
Bellona
7,120
548
60
5
0
247,364
2
W
Neith
5,773
444
73
6
0
224,142
0
L
Gilgamesh
6,064
466
30
2
0
272,749
0
L
Ymir
5,423
417
15
1
0
218,641
0
L
Ra
7,266
559
109
8
0
245,232
0
L
Mercury
6,464
497
63
5
0
291,055
3
W
Ao Kuang
8,640
665
98
8
0
280,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role