Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
AllinOneLG
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,200 Elo+
Solo
Ra
Ra
FlorJuy
Ra
Level 28
God Stats
0W - 5L
1,069 SR
Queue Stats
104W - 110L
1,493 Elo+
Solo
Medusa
Medusa
NBSaiDobot
Medusa
Level 27
God Stats
2W - 4L
1,562 SR
Queue Stats
63W - 53L
1,492 Elo+
Solo
Tyr
Tyr
tutti158
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,511 Elo+
Party 1
Team Averages
Level 22
1,426 SR
1,439 Elo+

VS

Team Averages
Level 19
1,466 SR
1,438 Elo+
Bellona
Bellona
PatitoConVIH
Bellona
Level 9
God Stats
4W - 4L
1,500 SR
Queue Stats
148W - 133L
1,530 Elo+
Solo
Nu Wa
Nu Wa
ThiagoRds226
Nu Wa
Level 26
God Stats
21W - 17L
1,542 SR
Queue Stats
21W - 21L
1,289 Elo+
Solo
Hachiman
Hachiman
fakuc
Hachiman
Level 29
God Stats
1W - 2L
1,234 SR
Queue Stats
63W - 67L
1,422 Elo+
Solo
Thor
Thor
hieroselegia
Thor
Level 8
God Stats
1W - 1L
1,511 SR
Queue Stats
6W - 8L
1,505 Elo+
Solo
Ganesha
Ganesha
y Red Star
Ganesha
Level 24
God Stats
1W - 1L
1,540 SR
Queue Stats
3W - 7L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 3 / 4
8,261
516
5,717
12,445
4,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
10
0 / 5 / 1
6,347
397
1,939
10,415
4,292
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 6
8,072
505
8,324
10,771
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
NBSaiDobot
Medusa
13
5 / 4 / 2
7,952
497
8,088
11,580
2,762
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 4 / 4
7,359
460
6,517
12,115
7,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
PatitoConVIH
Bellona
14
3 / 1 / 2
8,708
544
8,194
12,595
10,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 5
7,511
469
5,731
9,606
4,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
fakuc
Hachiman
14
11 / 4 / 1
8,769
548
13,669
8,628
3,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 3 / 2
7,885
493
5,132
10,064
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
y Red Star
Ganesha
12
0 / 2 / 14
8,254
516
7,496
11,046
10,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
12
Kills
18
18
Deaths
13
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
4
2.33
L
Hades
0
5
1
0.1
L
0
2
6
1.5
L
Medusa
NBSaiDobot
Medusa
5
4
2
1.5
W
Bellona
PatitoConVIH
Bellona
3
1
2
4
W
0
3
5
0.83
W
Hachiman
fakuc
Hachiman
11
4
1
2.88
W
4
3
2
1.67
L
2
4
4
1
W
Ganesha
y Red Star
Ganesha
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,585
Damage
40,222
57,326
Taken
51,939
22,387
Mitigated
32,849
19,232
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,717
698
0
3,522
12,445
4,296
0
1,944
10,501
0
48,400
L
Hades
1,939
309
0
2,503
10,415
4,292
0
3,031
7,384
19,032
0
L
8,324
698
815
3,880
10,771
3,754
366
2,473
8,298
64,501
0
L
Medusa
NBSaiDobot
Medusa
8,088
4,460
0
4,204
11,580
2,762
0
3,347
8,233
0
43,477
W
Bellona
PatitoConVIH
Bellona
8,194
3,660
0
5,743
12,595
10,754
0
1,994
10,601
0
57,214
W
5,731
2,259
0
2,588
9,606
4,003
1,106
3,443
6,163
45,330
0
W
Hachiman
fakuc
Hachiman
13,669
9,190
0
2,916
8,628
3,326
0
1,048
7,580
0
51,119
W
5,132
750
0
1,051
10,064
4,706
466
1,396
8,668
0
36,057
L
6,517
1,030
0
4,308
12,115
7,283
590
2,432
9,683
0
37,164
W
Ganesha
y Red Star
Ganesha
7,496
972
0
2,032
11,046
10,060
0
2,382
8,664
27,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,991
Gold Earned
41,127
386
Minions Killed
378
0
Camps Cleared
0
1,569,979
Distance Traveled
1,490,810
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,261
516
88
6
0
366,322
1
L
Hades
6,347
397
49
3
0
267,214
1
L
Ra
8,072
505
121
8
0
304,636
8
L
Medusa
7,952
497
57
4
0
299,506
6
W
Bellona
8,708
544
122
8
0
332,523
1
W
Nu Wa
7,511
469
87
5
0
249,377
3
W
Hachiman
8,769
548
114
7
0
282,641
4
W
Thor
7,885
493
52
3
0
300,074
4
L
Tyr
7,359
460
71
4
0
332,301
0
W
Ganesha
8,254
516
3
0
0
326,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role