Player Matchup

Yemoja
Yemoja
DanteKingJ
Yemoja
Level 28
God Stats
12W - 12L
1,610 SR
Queue Stats
131W - 145L
1,415 Elo+
Solo
Ne Zha
Ne Zha
Knittens
Ne Zha
Level 36
God Stats
1W - 3L
1,428 SR
Queue Stats
134W - 135L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
NebyJazmin
Kukulkan
Level 8
God Stats
5W - 2L
1,500 SR
Queue Stats
13W - 9L
1,500 Elo+
Solo
Hou Yi
Hou Yi
TheeDevyn
Hou Yi
Level 10
God Stats
0W - 2L
1,320 SR
Queue Stats
25W - 36L
1,635 Elo+
Party 1
Hera
Hera
cookiethekweenTV
Hera
Level 22
God Stats
18W - 14L
1,722 SR
Queue Stats
117W - 108L
1,497 Elo+
Party 1
Team Averages
Level 21
1,516 SR
1,507 Elo+

VS

Team Averages
Level 22
1,432 SR
1,555 Elo+
Nu Wa
Nu Wa
JARALOLA1
Nu Wa
Level 29
God Stats
1W - 1L
1,333 SR
Queue Stats
79W - 54L
1,589 Elo+
Solo
Geb
Geb
Ooooo2058
Geb
Level 27
God Stats
4W - 5L
1,727 SR
Queue Stats
157W - 150L
1,599 Elo+
Solo
Anhur
Anhur
YourBlindGrandma
Anhur
Level 14
God Stats
1W - 1L
1,230 SR
Queue Stats
140W - 163L
1,547 Elo+
Solo
Sol
Sol
jjm7154
Sol
Level 29
God Stats
1W - 1L
1,235 SR
Queue Stats
22W - 15L
1,368 Elo+
Solo
Arachne
Arachne
kjhasegf
Arachne
Level 12
God Stats
10W - 10L
1,635 SR
Queue Stats
40W - 21L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DanteKingJ
Yemoja
5
1 / 1 / 0
3,750
625
1,712
2,554
1,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ne Zha
Knittens
Ne Zha
6
2 / 2 / 0
4,202
700
2,468
3,472
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
NebyJazmin
Kukulkan
1
0 / 3 / 0
2,662
444
399
1,685
417
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
TheeDevyn
Hou Yi
5
0 / 2 / 1
3,296
549
1,640
3,340
828
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 3 / 2
3,530
588
955
3,208
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
JARALOLA1
Nu Wa
7
5 / 1 / 3
5,013
836
4,209
3,257
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 4
3,811
635
1,922
2,854
1,261
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
3 / 0 / 1
4,237
706
1,328
2,875
1,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
5
0 / 1 / 1
3,634
606
802
1,909
544
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
kjhasegf
Arachne
8
3 / 1 / 0
4,671
779
1,250
3,239
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DanteKingJ
Yemoja
1
1
0
1
W
Nu Wa
JARALOLA1
Nu Wa
5
1
3
6.5
L
Ne Zha
Knittens
Ne Zha
2
2
0
1
L
Kukulkan
NebyJazmin
Kukulkan
0
3
0
0
W
0
0
4
2
L
Hou Yi
TheeDevyn
Hou Yi
0
2
1
0.25
W
3
0
1
3.5
L
0
3
2
0.33
W
Sol
0
1
1
0.5
W
Arachne
kjhasegf
Arachne
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,174
Damage
9,511
14,259
Taken
14,134
4,214
Mitigated
4,743
2,864
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DanteKingJ
Yemoja
1,712
332
270
683
2,554
1,087
0
1,354
1,151
7,607
0
W
Nu Wa
JARALOLA1
Nu Wa
4,209
983
0
1,063
3,257
702
502
694
2,533
20,393
0
L
Ne Zha
Knittens
Ne Zha
2,468
1,082
0
717
3,472
1,002
0
837
2,465
0
16,225
L
Kukulkan
NebyJazmin
Kukulkan
399
226
0
0
1,685
417
0
1,070
455
589
0
W
1,922
466
235
1,341
2,854
1,261
0
779
2,075
10,542
0
L
Hou Yi
TheeDevyn
Hou Yi
1,640
883
0
694
3,340
828
69
954
2,256
0
12,736
W
1,328
708
0
1,854
2,875
1,186
301
599
2,276
0
13,299
L
955
350
0
500
3,208
880
0
2,216
760
8,798
0
W
Sol
802
196
0
643
1,909
544
778
720
1,109
10,417
0
W
Arachne
kjhasegf
Arachne
1,250
765
0
1,664
3,239
1,050
0
164
3,075
0
20,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,440
Gold Earned
21,366
100
Minions Killed
145
0
Camps Cleared
0
502,282
Distance Traveled
560,950
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,750
625
19
3
0
104,067
1
W
Nu Wa
5,013
836
39
7
0
106,145
1
L
Ne Zha
4,202
700
40
7
0
127,738
0
L
Kukulkan
2,662
444
0
0
0
45,383
0
W
Geb
3,811
635
12
2
0
115,256
0
L
Hou Yi
3,296
549
19
3
0
108,640
0
W
Anhur
4,237
706
23
4
0
105,729
2
L
Hera
3,530
588
22
4
0
116,454
1
W
Sol
3,634
606
24
4
0
98,057
0
W
Arachne
4,671
779
47
8
0
135,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role