Player Matchup

Izanami
Izanami
 
Izanami
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
LokisC0okYummyYT
Loki
Level 155
God Stats
123W - 58L
1,707 SR
Queue Stats
157W - 101L
1,659 Elo+
Party 1
Merlin
Merlin
QueenDaKa
Merlin
Level 160
God Stats
23W - 14L
1,747 SR
Queue Stats
195W - 160L
1,568 Elo+
Party 1
Yemoja
Yemoja
Tr3la1925
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Yugidog
King Arthur
Level 125
God Stats
1W - 0L
1,686 SR
Queue Stats
3W - 1L
1,324 Elo+
Party 1
Team Averages
Level 119
1,628 SR
1,510 Elo+

VS

Team Averages
Level 81
1,541 SR
1,493 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Dyrhoss
The Morrigan
Level 141
God Stats
1W - 1L
1,591 SR
Queue Stats
29W - 26L
1,521 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LXTGaming
Ah Muzen Cab
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 61L
1,609 Elo+
Party 2
Bacchus
Bacchus
xEpicxG4mex
Bacchus
Level 55
God Stats
0W - 3L
1,528 SR
Queue Stats
92W - 68L
1,608 Elo+
Party 2
Fenrir
Fenrir
Ронин0991
Fenrir
Level 39
God Stats
3W - 3L
1,584 SR
Queue Stats
88W - 147L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 0 / 1
5,470
547
1,484
4,492
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 2
7,033
703
4,592
5,664
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
QueenDaKa
Merlin
11
1 / 0 / 1
6,407
641
1,982
2,270
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
Tr3la1925
Yemoja
9
1 / 0 / 1
5,665
567
1,002
2,449
1,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Yugidog
King Arthur
11
2 / 0 / 1
6,530
653
2,023
5,492
4,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 3 / 0
4,057
406
1,296
2,266
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
Dyrhoss
The Morrigan
9
0 / 1 / 0
5,193
519
366
3,882
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
LXTGaming
Ah Muzen Cab
6
0 / 2 / 0
4,116
412
2,498
3,642
1,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
xEpicxG4mex
Bacchus
5
0 / 1 / 0
4,213
421
1,728
4,314
2,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,699
370
408
3,693
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
8
Kills
0
0
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
L
Janus
 
Janus
0
3
0
0
L
The Morrigan
Dyrhoss
The Morrigan
0
1
0
0
L
Ah Muzen Cab
LXTGaming
Ah Muzen Cab
0
2
0
0
W
3
0
2
4
W
Merlin
QueenDaKa
Merlin
1
0
1
1.5
W
Yemoja
Tr3la1925
Yemoja
1
0
1
1.5
W
King Arthur
Yugidog
King Arthur
2
0
1
2.5
L
Bacchus
xEpicxG4mex
Bacchus
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,083
Damage
6,296
20,367
Taken
17,797
8,817
Mitigated
5,944
10,208
Healing
5,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,484
723
0
2,376
4,492
1,036
2,281
1,147
3,345
0
35,662
L
Janus
 
Janus
1,296
124
0
0
2,266
433
0
104
2,162
13,233
0
L
The Morrigan
Dyrhoss
The Morrigan
366
38
0
2,048
3,882
1,018
0
221
3,661
24,373
0
L
Ah Muzen Cab
LXTGaming
Ah Muzen Cab
2,498
909
0
1,331
3,642
1,076
0
1,195
2,447
0
18,701
W
4,592
1,867
0
3,547
5,664
1,730
0
667
4,973
0
48,136
W
Merlin
QueenDaKa
Merlin
1,982
36
0
726
2,270
644
633
335
1,905
35,277
0
W
Yemoja
Tr3la1925
Yemoja
1,002
394
811
1,011
2,449
1,158
1,039
571
1,878
6,106
0
W
King Arthur
Yugidog
King Arthur
2,023
362
0
1,737
5,492
4,249
415
792
4,585
0
28,518
L
Bacchus
xEpicxG4mex
Bacchus
1,728
137
0
1,135
4,314
2,243
0
589
3,725
6,587
0
L
408
135
0
798
3,693
1,174
0
875
2,818
0
6,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,105
Gold Earned
21,278
326
Minions Killed
143
0
Camps Cleared
0
921,253
Distance Traveled
771,216
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,470
547
77
8
0
158,002
3
L
Janus
4,057
406
21
2
0
116,746
1
L
The Morrigan
5,193
519
62
6
0
158,573
3
L
Ah Muzen Cab
4,116
412
40
4
0
161,042
2
W
Loki
7,033
703
92
9
0
215,466
3
W
Merlin
6,407
641
71
7
0
201,212
3
W
Yemoja
5,665
567
13
1
0
166,324
0
W
King Arthur
6,530
653
73
7
0
180,249
2
L
Bacchus
4,213
421
12
1
0
177,092
1
L
Fenrir
3,699
370
8
1
0
157,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role