Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Ken22
Athena
Level 156
God Stats
30W - 31L
1,540 SR
Queue Stats
445W - 475L
1,510 Elo+
Solo
Jormungandr
Jormungandr
LORDMiloXx
Jormungandr
Level 88
God Stats
1W - 1L
1,709 SR
Queue Stats
81W - 89L
1,542 Elo+
Solo
Nu Wa
Nu Wa
MÄrtyrdom
Nu Wa
Level 76
God Stats
2W - 3L
1,570 SR
Queue Stats
147W - 120L
1,562 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OjamaGerrits
Ah Muzen Cab
Level 142
God Stats
49W - 36L
1,483 SR
Queue Stats
354W - 332L
1,538 Elo+
Solo
Team Averages
Level 114
1,560 SR
1,531 Elo+

VS

Team Averages
Level 110
1,483 SR
1,604 Elo+
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Badgir
Hun Batz
Level 126
God Stats
4W - 1L
1,690 SR
Queue Stats
147W - 139L
1,611 Elo+
Party 2
Chang'e
Chang'e
Chairforce96
Chang'e
Level 27
God Stats
5W - 2L
1,531 SR
Queue Stats
86W - 52L
1,720 Elo+
Party 2
Hou Yi
Hou Yi
Gramak
Hou Yi
Level 151
God Stats
1W - 2L
1,258 SR
Queue Stats
212W - 189L
1,658 Elo+
Party 2
Ymir
Ymir
LordSed
Ymir
Level 118
God Stats
1W - 0L
1,435 SR
Queue Stats
11W - 8L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 1 / 0
6,900
493
3,054
7,309
3,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
Ken22
Athena
11
1 / 2 / 2
6,856
490
2,482
9,387
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
LORDMiloXx
Jormungandr
8
0 / 4 / 0
5,764
412
3,002
5,828
3,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
15
0 / 0 / 1
8,217
587
6,150
4,325
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
OjamaGerrits
Ah Muzen Cab
11
0 / 4 / 2
6,584
470
4,435
8,494
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 0 / 1
7,654
547
1,532
5,236
2,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Badgir
Hun Batz
15
2 / 1 / 3
8,695
621
5,103
8,119
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Chairforce96
Chang'e
14
3 / 1 / 2
9,032
645
6,231
11,824
10,567
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Gramak
Hou Yi
14
6 / 0 / 1
8,845
632
7,315
6,811
2,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ymir
LordSed
Ymir
11
0 / 2 / 3
7,280
520
3,373
10,652
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
11
11
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
1
0
3
W
Anubis
 
Anubis
0
0
1
0.5
W
Hun Batz
Badgir
Hun Batz
2
1
3
3.5
W
Chang'e
Chairforce96
Chang'e
3
1
2
4
W
Hou Yi
Gramak
Hou Yi
6
0
1
6.5
L
Athena
Ken22
Athena
1
2
2
1
L
Jormungandr
LORDMiloXx
Jormungandr
0
4
0
0
W
Ymir
LordSed
Ymir
0
2
3
0.75
L
Nu Wa
0
0
1
0.5
L
Ah Muzen Cab
OjamaGerrits
Ah Muzen Cab
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,123
Damage
23,554
35,343
Taken
42,642
16,114
Mitigated
29,435
10,459
Healing
21,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,054
1,912
0
2,560
7,309
3,086
0
553
6,756
0
34,976
W
Anubis
 
Anubis
1,532
0
0
2,732
5,236
2,705
928
1,390
3,632
49,027
0
W
Hun Batz
Badgir
Hun Batz
5,103
1,443
0
3,900
8,119
3,113
706
1,398
6,607
0
58,248
W
Chang'e
Chairforce96
Chang'e
6,231
1,043
1,293
7,034
11,824
10,567
516
3,927
7,795
56,042
0
W
Hou Yi
Gramak
Hou Yi
7,315
4,149
0
4,006
6,811
2,104
3,762
1,083
5,634
0
59,163
L
Athena
Ken22
Athena
2,482
665
0
2,447
9,387
5,172
0
3,670
5,717
20,766
0
L
Jormungandr
LORDMiloXx
Jormungandr
3,002
1,705
0
879
5,828
3,308
0
3,674
2,154
26,055
0
W
Ymir
LordSed
Ymir
3,373
1,251
143
2,517
10,652
10,946
0
3,116
7,340
22,350
0
L
Nu Wa
6,150
765
0
1,240
4,325
1,444
616
2,283
2,042
63,929
0
L
Ah Muzen Cab
OjamaGerrits
Ah Muzen Cab
4,435
1,119
0
3,333
8,494
3,104
0
1,114
7,380
0
43,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
41,506
394
Minions Killed
509
0
Camps Cleared
0
1,334,371
Distance Traveled
1,365,386
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,900
493
68
5
0
350,545
5
W
Anubis
7,654
547
105
8
0
246,708
6
W
Hun Batz
8,695
621
122
9
0
316,499
7
W
Chang'e
9,032
645
125
9
0
272,848
1
W
Hou Yi
8,845
632
123
9
0
280,533
4
L
Athena
6,856
490
32
2
0
291,731
6
L
Jormungandr
5,764
412
52
4
0
141,462
2
W
Ymir
7,280
520
34
2
0
248,798
2
L
Nu Wa
8,217
587
156
11
0
269,575
5
L
Ah Muzen Cab
6,584
470
86
6
0
281,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role