Player Matchup

Janus
Janus
LegendDusty
Janus
Level 80
God Stats
4W - 10L
1,500 SR
Queue Stats
229W - 259L
1,337 Elo+
Party 1
Gilgamesh
Gilgamesh
jjfg
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,044 Elo+
Solo
Fenrir
Fenrir
mike50printer
Fenrir
Level 17
God Stats
14W - 10L
1,475 SR
Queue Stats
49W - 45L
1,306 Elo+
Party 1
Team Averages
Level 36
1,492 SR
1,229 Elo+

VS

Team Averages
Level 80
1,472 SR
1,409 Elo+
Vulcan
Vulcan
 
Vulcan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
SPAcE cADET II
Geb
Level 67
God Stats
20W - 24L
1,399 SR
Queue Stats
360W - 572L
1,354 Elo+
Solo
Neith
Neith
WhyNotTurtles
Neith
Level 29
God Stats
133W - 145L
1,516 SR
Queue Stats
166W - 196L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
8,073
621
7,593
7,988
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
jjfg
Gilgamesh
8
1 / 2 / 3
7,355
566
2,547
5,482
2,222
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
3 / 4 / 3
7,960
612
5,122
13,130
8,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
3 / 1 / 4
9,079
698
15,543
6,891
2,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 5
8,016
617
2,968
8,652
8,310
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 2 / 5
8,611
662
4,351
7,678
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
6
Kills
6
7
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
4
5
L
2
1
4
4
W
1
3
5
1.17
W
2
2
5
2.25
L
Gilgamesh
jjfg
Gilgamesh
1
2
3
1.25
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,262
Damage
22,862
26,600
Taken
23,221
12,658
Mitigated
13,151
695
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
15,543
7,263
220
2,804
6,891
2,085
840
1,626
5,081
49,583
0
L
7,593
108
0
44
7,988
2,197
0
6,491
1,497
36,823
0
W
2,968
351
210
905
8,652
8,310
226
2,345
6,041
12,220
0
W
4,351
1,646
0
3,743
7,678
2,756
1,141
3,015
4,363
0
33,446
L
Gilgamesh
jjfg
Gilgamesh
2,547
498
0
73
5,482
2,222
0
3,710
1,772
0
6,282
L
5,122
738
0
578
13,130
8,239
0
8,684
4,446
0
15,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,388
Gold Earned
25,706
95
Minions Killed
150
3
Camps Cleared
7
640,352
Distance Traveled
726,037
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,079
698
71
5
3
259,163
5
L
Janus
8,073
621
57
4
1
241,966
0
W
Geb
8,016
617
15
1
0
234,319
1
W
Neith
8,611
662
64
5
4
232,555
2
L
Gilgamesh
7,355
566
10
1
1
141,054
0
L
Fenrir
7,960
612
28
2
1
257,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role