Player Matchup

Thanatos
Thanatos
Aureliã
Thanatos
Level 19
God Stats
6W - 8L
1,500 SR
Queue Stats
87W - 82L
1,584 Elo+
Solo
Janus
Janus
Headlink123
Janus
Level 27
God Stats
2W - 4L
1,390 SR
Queue Stats
95W - 91L
1,543 Elo+
Solo
Artemis
Artemis
JonOssim
Artemis
Level 28
God Stats
7W - 1L
1,757 SR
Queue Stats
328W - 322L
1,539 Elo+
Solo
Cerberus
Cerberus
MLDavid
Cerberus
Level 6
God Stats
1W - 0L
1,679 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
SSentic
Sylvanus
Level 26
God Stats
5W - 2L
1,792 SR
Queue Stats
94W - 81L
1,551 Elo+
Solo
Team Averages
Level 21
1,624 SR
1,543 Elo+

VS

Team Averages
Level 10
1,425 SR
1,552 Elo+
Neith
Neith
DarkSideSvv
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
Gr3enRanger2
Tiamat
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,515 Elo+
Solo
Ymir
Ymir
MrRoooy
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artio
Artio
Ravunus
Artio
Level 26
God Stats
1W - 6L
1,285 SR
Queue Stats
78W - 59L
1,637 Elo+
Solo
Mercury
Mercury
lllDamocleslll
Mercury
Level 4
God Stats
0W - 2L
1,340 SR
Queue Stats
5W - 5L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aureliã
Thanatos
10
12 / 0 / 2
7,172
717
5,549
5,267
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 5
6,793
679
6,345
4,400
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
JonOssim
Artemis
11
4 / 2 / 1
6,611
661
5,661
5,360
1,620
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
MLDavid
Cerberus
1
0 / 0 / 0
3,609
361
0
0
0
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
SSentic
Sylvanus
12
3 / 1 / 4
6,667
667
8,669
9,823
6,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,053
505
1,863
3,597
722
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
9
0 / 3 / 1
5,235
524
2,495
6,876
2,868
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
MrRoooy
Ymir
7
1 / 4 / 1
5,269
527
1,576
6,209
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
Ravunus
Artio
8
1 / 5 / 0
5,204
520
5,782
12,499
7,421
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
2 / 6 / 0
5,538
554
2,792
8,259
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
21
Kills
5
5
Deaths
21
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Aureliã
Thanatos
12
0
2
13
L
1
3
1
0.5
L
Tiamat
0
3
1
0.17
W
2
2
5
2.25
W
Artemis
JonOssim
Artemis
4
2
1
2.25
W
Cerberus
MLDavid
Cerberus
0
0
0
0
L
Ymir
MrRoooy
Ymir
1
4
1
0.38
L
Artio
Ravunus
Artio
1
5
0
0.2
W
Sylvanus
SSentic
Sylvanus
3
1
4
5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,224
Damage
14,508
24,850
Taken
37,440
11,917
Mitigated
17,004
14,594
Healing
8,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Aureliã
Thanatos
5,549
2,556
0
5,567
5,267
1,996
0
1,702
3,565
0
23,475
L
1,863
396
0
203
3,597
722
638
1,182
2,411
143
15,249
L
Tiamat
2,495
216
0
1,806
6,876
2,868
40
2,941
3,765
27,113
0
W
6,345
979
0
0
4,400
1,350
1,038
2,010
2,390
38,296
0
W
Artemis
JonOssim
Artemis
5,661
3,319
0
2,479
5,360
1,620
844
1,329
4,031
0
38,123
W
Cerberus
MLDavid
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
MrRoooy
Ymir
1,576
547
0
288
6,209
3,918
0
967
5,201
11,435
0
L
Artio
Ravunus
Artio
5,782
967
447
5,209
12,499
7,421
372
5,112
7,317
25,108
0
W
Sylvanus
SSentic
Sylvanus
8,669
2,927
539
6,009
9,823
6,951
0
4,932
4,891
28,426
8,004
L
2,792
1,397
0
520
8,259
2,075
0
2,955
5,162
0
26,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,852
Gold Earned
26,299
260
Minions Killed
211
0
Camps Cleared
0
773,101
Distance Traveled
962,856
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,172
717
35
4
0
238,330
3
L
Neith
5,053
505
34
3
0
180,974
1
L
Tiamat
5,235
524
50
5
0
201,532
3
W
Janus
6,793
679
91
9
0
182,231
2
W
Artemis
6,611
661
72
7
0
178,501
0
W
Cerberus
3,609
361
0
0
0
7,960
0
L
Ymir
5,269
527
20
2
0
162,527
1
L
Artio
5,204
520
53
5
0
202,146
3
W
Sylvanus
6,667
667
62
6
0
166,079
2
L
Mercury
5,538
554
54
5
0
215,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role