Player Matchup

Merlin
Merlin
Cervicorn
Merlin
Level 104
God Stats
41W - 31L
1,663 SR
Queue Stats
92W - 80L
1,600 Elo+
Party 2
Charybdis
Charybdis
DontVVVC
Charybdis
Level 79
God Stats
7W - 7L
1,876 SR
Queue Stats
130W - 117L
1,583 Elo+
Party 2
Tyr
Tyr
ragnaroxk
Tyr
Level 147
God Stats
3W - 5L
1,609 SR
Queue Stats
232W - 286L
1,503 Elo+
Solo
Team Averages
Level 110
1,716 SR
1,562 Elo+

VS

Team Averages
Level 62
1,781 SR
1,647 Elo+
Artio
Artio
BALNFatKid
Artio
Level 82
God Stats
4W - 3L
1,656 SR
Queue Stats
412W - 417L
1,573 Elo+
Solo
Scylla
Scylla
Lapela
Scylla
Level 41
God Stats
6W - 3L
1,954 SR
Queue Stats
59W - 34L
1,688 Elo+
Party 1
Skadi
Skadi
toonzhead
Skadi
Level 63
God Stats
34W - 19L
1,732 SR
Queue Stats
65W - 53L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cervicorn
Merlin
14
3 / 5 / 10
11,191
658
14,641
12,657
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
DontVVVC
Charybdis
16
7 / 5 / 5
12,195
717
17,765
14,425
4,627
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 8 / 8
11,386
670
8,604
22,887
21,774
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
2 / 4 / 15
11,379
669
9,589
20,052
19,146
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
Lapela
Scylla
16
7 / 5 / 9
12,206
718
15,437
16,512
6,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
toonzhead
Skadi
17
9 / 4 / 7
13,092
770
15,460
11,544
4,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
49
13
Kills
18
18
Deaths
13
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Artio
2
4
15
2.38
L
Merlin
Cervicorn
Merlin
3
5
10
1.6
L
Charybdis
DontVVVC
Charybdis
7
5
5
1.9
W
Scylla
Lapela
Scylla
7
5
9
2.3
L
3
8
8
0.88
W
Skadi
toonzhead
Skadi
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,010
Damage
40,486
49,969
Taken
48,108
30,141
Mitigated
29,831
9,208
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
9,589
1,097
530
3,435
20,052
19,146
309
5,827
13,751
22,715
0
L
Merlin
Cervicorn
Merlin
14,641
738
225
2,619
12,657
3,740
277
6,211
6,446
36,379
0
L
Charybdis
DontVVVC
Charybdis
17,765
9,243
0
2,438
14,425
4,627
1,091
9,322
5,103
0
56,711
W
Scylla
Lapela
Scylla
15,437
641
0
5,728
16,512
6,551
875
6,477
9,457
45,634
0
L
8,604
920
330
3,596
22,887
21,774
0
10,148
12,739
6,378
17,144
W
Skadi
toonzhead
Skadi
15,460
5,316
0
250
11,544
4,134
1,805
3,404
7,944
0
52,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,772
Gold Earned
36,677
183
Minions Killed
173
5
Camps Cleared
8
886,578
Distance Traveled
954,728
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,379
669
28
2
0
334,180
3
L
Merlin
11,191
658
65
4
1
286,937
0
L
Charybdis
12,195
717
93
5
3
298,010
3
W
Scylla
12,206
718
73
4
4
302,890
2
L
Tyr
11,386
670
25
1
1
301,631
3
W
Skadi
13,092
770
72
4
4
317,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role