Player Matchup

Anhur
Anhur
BerlinDriver98
Anhur
Level 117
God Stats
4W - 5L
1,546 SR
Queue Stats
86W - 87L
1,606 Elo+
Party 1
Tiamat
Tiamat
Ell3Tw0
Tiamat
Level 123
God Stats
8W - 9L
1,702 SR
Queue Stats
411W - 302L
1,712 Elo+
Party 1
Geb
Geb
cyberkratos13
Geb
Level 155
God Stats
3W - 4L
1,481 SR
Queue Stats
578W - 441L
1,658 Elo+
Party 1
Team Averages
Level 132
1,576 SR
1,659 Elo+

VS

Team Averages
Level 131
1,628 SR
1,792 Elo+
Chiron
Chiron
 
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Bìll
Ra
Level 105
God Stats
9W - 1L
1,883 SR
Queue Stats
496W - 147L
1,919 Elo+
Party 2
Ganesha
Ganesha
RSkneecapper
Ganesha
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
1,113W - 210L
1,957 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,049
672
1,761
7,587
2,327
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Ell3Tw0
Tiamat
11
3 / 5 / 0
7,117
791
7,489
8,440
6,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 5 / 1
6,346
705
5,994
10,760
7,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
7 / 2 / 6
7,730
859
10,036
7,932
2,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
12
7 / 1 / 5
8,123
903
9,481
8,094
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
RSkneecapper
Ganesha
11
0 / 1 / 14
7,673
853
4,059
8,629
6,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
14
14
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
2
6
5
L
0
4
3
0.38
W
Ra
7
1
5
9.5
L
Tiamat
Ell3Tw0
Tiamat
3
5
0
0.6
W
Ganesha
RSkneecapper
Ganesha
0
1
14
7
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,244
Damage
23,576
26,787
Taken
24,655
16,748
Mitigated
11,584
4,255
Healing
12,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,036
5,226
1,131
2,981
7,932
2,581
1,204
5,089
2,117
0
21,312
L
1,761
942
0
1,311
7,587
2,327
0
4,459
3,128
0
15,522
W
Ra
9,481
1,220
2,266
3,765
8,094
2,838
778
3,672
4,019
38,250
0
L
Tiamat
Ell3Tw0
Tiamat
7,489
545
0
2,431
8,440
6,624
0
4,484
3,956
19,021
0
W
Ganesha
RSkneecapper
Ganesha
4,059
548
0
2,055
8,629
6,165
323
3,146
4,833
16,115
0
L
5,994
337
0
513
10,760
7,797
0
4,973
5,787
16,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,512
Gold Earned
23,526
95
Minions Killed
114
5
Camps Cleared
4
464,033
Distance Traveled
518,925
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,730
859
31
3
2
163,287
2
L
Anhur
6,049
672
39
4
2
139,552
2
W
Ra
8,123
903
81
9
2
172,351
2
L
Tiamat
7,117
791
41
5
3
156,280
3
W
Ganesha
7,673
853
2
0
0
183,287
2
L
Geb
6,346
705
15
2
0
168,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role