Player Matchup

Fenrir
Fenrir
Diamond I
Cаps
Fenrir
Diamond I
Level 88
God Stats
2W - 0L
1,918 SR
Queue Stats
95W - 11L
2,345 MMR
Party 2
Discordia
Discordia
Platinum II
balouuuuuu
Discordia
Platinum II
Level 121
God Stats
2W - 1L
1,635 SR
Queue Stats
80W - 96L
1,900 MMR
Solo
Jormungandr
Jormungandr
Bronze III
eboKtsoP
Jormungandr
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 105
1,684 SR
1,915 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,763 SR
1,839 MMR
Sol
Sol
Bronze III
Dbrow077
Sol
Bronze III
Level 44
God Stats
0W - 1L
1,664 SR
Queue Stats
2W - 1L
1,629 MMR
Solo
Achilles
Achilles
Platinum I
iFrostyU
Achilles
Platinum I
Level 153
God Stats
4W - 2L
1,724 SR
Queue Stats
49W - 16L
1,961 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
ºGraffiktzΩnPc
Kuzenbo
Gold I
Level 127
God Stats
3W - 1L
1,901 SR
Queue Stats
28W - 4L
1,926 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cаps
Fenrir
13
8 / 0 / 5
9,436
944
11,300
12,670
9,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
balouuuuuu
Discordia
11
0 / 3 / 11
7,219
722
6,639
4,133
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
eboKtsoP
Jormungandr
13
6 / 0 / 7
8,363
836
10,583
7,641
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
TiamatGilgameshPersephoneMorgan Le FayGuan Yu

VS

Bans
ThothGaneshaOdinSobekAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,447
645
3,443
8,224
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
iFrostyU
Achilles
10
2 / 5 / 1
6,737
674
6,248
12,285
6,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 3
6,536
654
4,357
12,678
11,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
3
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cаps
Fenrir
8
0
5
10.5
L
1
7
1
0.21
W
Discordia
balouuuuuu
Discordia
0
3
11
1.83
W
Jormungandr
eboKtsoP
Jormungandr
6
0
7
9.5
L
Achilles
iFrostyU
Achilles
2
5
1
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,522
Damage
14,048
24,444
Taken
33,187
16,476
Mitigated
20,891
9,140
Healing
5,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cаps
Fenrir
11,300
3,813
0
6,265
12,670
9,484
527
4,069
8,261
873
34,064
L
3,443
1,019
0
1,611
8,224
2,728
0
2,630
5,423
16,984
1,296
W
Discordia
balouuuuuu
Discordia
6,639
723
0
357
4,133
1,238
702
1,733
2,197
26,064
0
W
Jormungandr
eboKtsoP
Jormungandr
10,583
3,319
0
2,518
7,641
5,754
286
2,150
5,209
35,969
0
L
Achilles
iFrostyU
Achilles
6,248
1,342
0
2,444
12,285
6,833
0
5,402
6,416
0
16,833
L
4,357
1,906
0
1,387
12,678
11,330
0
8,609
3,655
11,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,018
Gold Earned
19,720
143
Minions Killed
96
10
Camps Cleared
1
641,280
Distance Traveled
553,534
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,436
944
39
4
6
219,638
6
L
Sol
6,447
645
53
5
0
157,800
4
W
Discordia
7,219
722
36
4
1
200,323
2
W
Jormungandr
8,363
836
68
7
3
221,319
2
L
Achilles
6,737
674
30
3
1
188,429
2
L
Kuzenbo
6,536
654
13
1
0
207,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role