Player Matchup

Zeus
Zeus
 
Zeus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HeyBubUrDead
Kuzenbo
Level 157
God Stats
13W - 13L
1,454 SR
Queue Stats
465W - 470L
1,528 Elo+
Solo
Bellona
Bellona
HoneyBluntt
Bellona
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 149L
1,398 Elo+
Solo
Cabrakan
Cabrakan
Sterben_1022
Cabrakan
Level 126
God Stats
2W - 4L
1,847 SR
Queue Stats
256W - 256L
1,521 Elo+
Party 1
Loki
Loki
TheBurgerKnight
Loki
Level 64
God Stats
0W - 3L
1,388 SR
Queue Stats
58W - 66L
1,407 Elo+
Party 1
Team Averages
Level 107
1,538 SR
1,471 Elo+

VS

Team Averages
Level 110
1,617 SR
1,530 Elo+
Da Ji
Da Ji
Archangelx14
Da Ji
Level 124
God Stats
12W - 4L
1,733 SR
Queue Stats
786W - 795L
1,468 Elo+
Solo
Sol
Sol
BreezyD
Sol
Level 120
God Stats
2W - 0L
1,796 SR
Queue Stats
53W - 32L
1,567 Elo+
Solo
Scylla
Scylla
CallMeHerm
Scylla
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,584 Elo+
Party 2
Ganesha
Ganesha
TheThrifty1
Ganesha
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 54L
1,533 Elo+
Party 2
Merlin
Merlin
soyuncani
Merlin
Level 115
God Stats
5W - 3L
1,556 SR
Queue Stats
178W - 179L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 10 / 0
9,066
533
5,118
12,284
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
HeyBubUrDead
Kuzenbo
18
3 / 3 / 2
10,656
627
11,940
15,578
25,192
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
HoneyBluntt
Bellona
17
1 / 7 / 5
10,024
590
20,240
21,105
22,370
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
Sterben_1022
Cabrakan
17
2 / 6 / 5
9,746
573
10,803
17,457
39,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
2 / 6 / 2
9,927
584
14,915
13,363
7,503
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 18
11,938
702
13,216
24,463
15,612
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
19
11 / 2 / 15
12,942
761
20,381
17,630
9,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
CallMeHerm
Scylla
18
4 / 1 / 21
11,387
670
13,695
9,069
3,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
TheThrifty1
Ganesha
18
0 / 4 / 28
11,820
695
9,075
18,472
21,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
soyuncani
Merlin
20
9 / 2 / 16
13,473
793
15,000
10,913
4,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
130
9
Kills
32
32
Deaths
11
14
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
10
0
0.1
W
8
2
18
8.5
W
Sol
11
2
15
9.25
W
Scylla
CallMeHerm
Scylla
4
1
21
14.5
L
Kuzenbo
HeyBubUrDead
Kuzenbo
3
3
2
1.33
L
Bellona
HoneyBluntt
Bellona
1
7
5
0.5
L
Cabrakan
Sterben_1022
Cabrakan
2
6
5
0.75
L
2
6
2
0.5
W
Ganesha
TheThrifty1
Ganesha
0
4
28
3.5
W
Merlin
soyuncani
Merlin
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,016
Damage
71,367
79,787
Taken
80,547
101,102
Mitigated
54,811
19,655
Healing
43,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,118
1,218
0
845
12,284
6,227
0
10,132
1,924
12,022
0
W
13,216
2,580
1,495
10,085
24,463
15,612
720
9,271
15,192
0
17,080
W
Sol
20,381
6,750
4,147
8,089
17,630
9,055
2,637
4,092
13,538
50,072
0
W
Scylla
CallMeHerm
Scylla
13,695
1,527
2,063
1,043
9,069
3,401
750
2,824
6,245
29,276
0
L
Kuzenbo
HeyBubUrDead
Kuzenbo
11,940
3,967
3,702
4,668
15,578
25,192
0
9,830
5,259
24,260
0
L
Bellona
HoneyBluntt
Bellona
20,240
959
1,553
4,233
21,105
22,370
0
15,585
4,970
89
32,100
L
Cabrakan
Sterben_1022
Cabrakan
10,803
1,536
1,204
681
17,457
39,810
0
11,845
5,283
16,465
0
L
14,915
234
1,541
1,228
13,363
7,503
0
10,759
2,333
0
46,404
W
Ganesha
TheThrifty1
Ganesha
9,075
825
6,341
4,425
18,472
21,830
289
8,583
9,889
20,442
0
W
Merlin
soyuncani
Merlin
15,000
714
2,547
3,467
10,913
4,913
366
3,132
7,781
56,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,419
Gold Earned
61,560
154
Minions Killed
218
0
Camps Cleared
0
1,285,597
Distance Traveled
1,530,585
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,066
533
17
1
0
144,132
0
W
Da Ji
11,938
702
22
1
0
311,316
3
W
Sol
12,942
761
81
5
0
291,922
2
W
Scylla
11,387
670
29
2
0
303,790
0
L
Kuzenbo
10,656
627
18
1
0
319,337
0
L
Bellona
10,024
590
35
2
0
263,817
0
L
Cabrakan
9,746
573
14
1
0
279,188
2
L
Loki
9,927
584
70
4
0
279,123
0
W
Ganesha
11,820
695
0
0
0
296,799
0
W
Merlin
13,473
793
86
5
0
326,758
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role