Player Matchup

Jormungandr
Jormungandr
Crisall99
Jormungandr
Level 23
God Stats
5W - 10L
1,456 SR
Queue Stats
19W - 20L
1,537 Elo+
Solo
Tiamat
Tiamat
FZU Joker
Tiamat
Level 29
God Stats
10W - 9L
1,584 SR
Queue Stats
71W - 56L
1,497 Elo+
Solo
Sol
Sol
Maqui4v3lo
Sol
Level 25
God Stats
2W - 1L
1,719 SR
Queue Stats
74W - 63L
1,506 Elo+
Solo
Izanami
Izanami
VictorTX8
Izanami
Level 28
God Stats
10W - 10L
1,655 SR
Queue Stats
129W - 117L
1,578 Elo+
Solo
Tsukuyomi
Tsukuyomi
beScrehzy
Tsukuyomi
Level 29
God Stats
2W - 4L
1,514 SR
Queue Stats
128W - 103L
1,646 Elo+
Solo
Team Averages
Level 27
1,586 SR
1,553 Elo+

VS

Team Averages
Level 24
1,582 SR
1,549 Elo+
Odin
Odin
Cebola TKD
Odin
Level 25
God Stats
7W - 2L
1,735 SR
Queue Stats
137W - 65L
1,582 Elo+
Solo
Susano
Susano
LaCalesitajunior
Susano
Level 27
God Stats
7W - 8L
1,380 SR
Queue Stats
103W - 76L
1,564 Elo+
Solo
Janus
Janus
cordeironervoso
Janus
Level 15
God Stats
4W - 2L
1,773 SR
Queue Stats
53W - 21L
1,599 Elo+
Solo
Anhur
Anhur
pialuwed
Anhur
Level 28
God Stats
11W - 8L
1,612 SR
Queue Stats
161W - 131L
1,533 Elo+
Solo
Sylvanus
Sylvanus
skiip97
Sylvanus
Level 25
God Stats
5W - 4L
1,410 SR
Queue Stats
208W - 228L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crisall99
Jormungandr
14
4 / 4 / 8
9,304
465
13,962
16,646
11,980
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
FZU Joker
Tiamat
11
0 / 6 / 1
7,756
388
2,704
8,223
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 10 / 0
9,990
500
12,254
17,665
5,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
VictorTX8
Izanami
16
7 / 8 / 5
10,189
509
11,130
14,589
4,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
beScrehzy
Tsukuyomi
16
3 / 6 / 1
9,988
499
4,428
13,224
5,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 0 / 6
12,589
629
13,723
16,353
14,663
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
8 / 4 / 8
10,884
544
12,014
12,503
4,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
8 / 1 / 9
12,713
636
9,656
11,326
4,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
pialuwed
Anhur
16
5 / 6 / 0
10,221
511
9,509
15,420
5,175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
skiip97
Sylvanus
15
1 / 5 / 10
9,607
480
8,371
17,999
15,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
16
Kills
34
34
Deaths
16
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
12
0
6
15
L
Jormungandr
Crisall99
Jormungandr
4
4
8
2
L
Tiamat
FZU Joker
Tiamat
0
6
1
0.08
W
8
4
8
3
L
2
10
0
0.2
L
Izanami
VictorTX8
Izanami
7
8
5
1.19
L
Tsukuyomi
beScrehzy
Tsukuyomi
3
6
1
0.58
W
8
1
9
12.5
W
Anhur
pialuwed
Anhur
5
6
0
0.83
W
Sylvanus
skiip97
Sylvanus
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,478
Damage
53,273
70,347
Taken
73,601
29,677
Mitigated
44,439
14,159
Healing
23,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,723
4,428
0
3,539
16,353
14,663
1,189
8,125
8,228
16,520
58,047
L
Jormungandr
Crisall99
Jormungandr
13,962
4,009
0
1,304
16,646
11,980
0
7,176
9,233
34,993
0
L
Tiamat
FZU Joker
Tiamat
2,704
450
0
2,201
8,223
3,304
0
2,271
5,825
37,663
0
W
12,014
3,382
0
2,850
12,503
4,928
1,441
2,701
9,802
0
54,992
L
12,254
5,066
0
5,234
17,665
5,177
1,144
2,378
14,717
71,347
0
L
Izanami
VictorTX8
Izanami
11,130
5,882
0
2,397
14,589
4,157
591
4,058
10,423
0
68,318
L
Tsukuyomi
beScrehzy
Tsukuyomi
4,428
739
0
3,023
13,224
5,059
130
3,694
9,268
0
68,520
W
9,656
882
129
3,160
11,326
4,364
1,140
5,008
6,318
95,074
0
W
Anhur
pialuwed
Anhur
9,509
4,614
665
6,268
15,420
5,175
1,012
6,451
8,969
0
74,337
W
Sylvanus
skiip97
Sylvanus
8,371
1,896
756
6,022
17,999
15,309
720
6,635
11,364
35,552
11,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,227
Gold Earned
56,014
505
Minions Killed
600
0
Camps Cleared
0
1,596,078
Distance Traveled
1,987,262
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,589
629
142
7
0
443,712
3
L
Jormungandr
9,304
465
42
2
0
345,836
1
L
Tiamat
7,756
388
79
4
0
231,460
2
W
Susano
10,884
544
86
4
0
432,248
0
L
Sol
9,990
500
128
6
0
286,603
1
L
Izanami
10,189
509
136
7
0
350,173
4
L
Tsukuyomi
9,988
499
120
6
0
382,006
3
W
Janus
12,713
636
192
10
0
450,058
5
W
Anhur
10,221
511
112
6
0
335,011
3
W
Sylvanus
9,607
480
68
3
0
326,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role