Player Matchup

Fenrir
Fenrir
K7ROKEEFE
Fenrir
Level 109
God Stats
27W - 16L
1,630 SR
Queue Stats
143W - 125L
1,615 Elo+
Solo
Hades
Hades
Sewer_Squirrel_4
Hades
Level 28
God Stats
2W - 1L
1,621 SR
Queue Stats
16W - 15L
1,541 Elo+
Party 1
Zeus
Zeus
VolatileApex
Zeus
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 116L
1,517 Elo+
Solo
Aphrodite
Aphrodite
handalhandal
Aphrodite
Level 148
God Stats
4W - 3L
1,738 SR
Queue Stats
8W - 6L
1,520 Elo+
Party 1
Neith
Neith
hdogvicious
Neith
Level 69
God Stats
1W - 0L
1,805 SR
Queue Stats
18W - 21L
1,446 Elo+
Party 1
Team Averages
Level 92
1,659 SR
1,528 Elo+

VS

Team Averages
Level 108
1,473 SR
1,490 Elo+
Kuzenbo
Kuzenbo
ChrisNoNo99
Kuzenbo
Level 118
God Stats
0W - 3L
1,321 SR
Queue Stats
70W - 94L
1,449 Elo+
Party 2
Artio
Artio
Criminal000
Artio
Level 141
God Stats
2W - 4L
1,536 SR
Queue Stats
261W - 312L
1,485 Elo+
Party 2
Neith
Neith
Criminal100
Neith
Level 6
God Stats
2W - 2L
1,485 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Arachne
Arachne
JayS133per
Arachne
Level 148
God Stats
4W - 6L
1,509 SR
Queue Stats
648W - 690L
1,526 Elo+
Party 2
Eset
Eset
The_NVous_One
Eset
Level 125
God Stats
17W - 16L
1,514 SR
Queue Stats
199W - 189L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K7ROKEEFE
Fenrir
20
5 / 2 / 8
12,438
565
13,895
20,333
10,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 2 / 7
11,930
542
20,047
23,456
14,593
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
5 / 1 / 1
11,509
523
11,961
15,086
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
handalhandal
Aphrodite
17
2 / 1 / 9
10,985
499
8,871
11,779
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
6 / 0 / 3
12,012
546
17,449
9,792
3,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChrisNoNo99
Kuzenbo
15
0 / 1 / 3
9,409
428
8,945
29,925
27,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 7 / 3
8,904
405
8,691
23,547
18,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 4 / 4
8,510
387
5,356
12,604
3,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
JayS133per
Arachne
15
3 / 7 / 1
10,015
455
7,682
18,846
7,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 5 / 0
10,552
480
9,206
16,616
7,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
22
Kills
6
6
Deaths
24
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ChrisNoNo99
Kuzenbo
0
1
3
1.5
L
1
7
3
0.36
L
0
4
4
0.5
L
Arachne
JayS133per
Arachne
3
7
1
0.5
W
Fenrir
K7ROKEEFE
Fenrir
5
2
8
4.5
W
4
2
7
3.75
L
2
5
0
0.4
W
5
1
1
5.5
W
Aphrodite
handalhandal
Aphrodite
2
1
9
6.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,223
Damage
39,880
80,446
Taken
101,538
40,013
Mitigated
64,434
47,683
Healing
32,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ChrisNoNo99
Kuzenbo
8,945
3,098
964
11,955
29,925
27,602
610
13,820
16,105
48,873
0
L
8,691
1,277
904
4,467
23,547
18,806
31
10,149
13,398
38,850
0
L
5,356
1,392
0
1,979
12,604
3,463
297
6,278
6,326
0
44,867
L
Arachne
JayS133per
Arachne
7,682
5,834
0
4,998
18,846
7,536
0
6,496
12,350
0
51,799
W
Fenrir
K7ROKEEFE
Fenrir
13,895
2,442
0
12,424
20,333
10,519
0
3,853
16,480
0
103,281
W
20,047
1,133
663
9,547
23,456
14,593
985
9,620
13,836
85,857
0
L
9,206
46
0
7,674
16,616
7,027
0
4,382
12,234
86,202
0
W
11,961
1,500
141
4,660
15,086
5,332
3,175
7,456
7,630
97,991
0
W
Aphrodite
handalhandal
Aphrodite
8,871
764
9,084
8,108
11,779
5,971
1,633
3,594
8,185
33,840
0
W
17,449
6,674
0
3,056
9,792
3,598
4,884
2,961
6,831
0
105,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,874
Gold Earned
47,390
695
Minions Killed
442
0
Camps Cleared
0
2,176,009
Distance Traveled
1,980,597
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,409
428
58
3
0
415,103
8
L
Artio
8,904
405
48
2
0
425,058
1
L
Neith
8,510
387
85
4
0
385,858
2
L
Arachne
10,015
455
84
4
0
362,843
5
W
Fenrir
12,438
565
154
7
0
507,297
3
W
Hades
11,930
542
181
8
0
392,728
2
L
Eset
10,552
480
167
8
0
391,735
11
W
Zeus
11,509
523
133
6
0
404,644
1
W
Aphrodite
10,985
499
47
2
0
443,052
3
W
Neith
12,012
546
180
8
0
428,288
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role