Player Matchup

Arachne
Arachne
 
Arachne
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
P0G0777
Kukulkan
Level 8
God Stats
0W - 1L
1,679 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
VentusVolt
Neith
Level 8
God Stats
2W - 2L
1,563 SR
Queue Stats
16W - 17L
1,438 Elo+
Solo
Cthulhu
Cthulhu
borady1485
Cthulhu
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 20L
1,230 Elo+
Solo
Team Averages
Level 15
1,548 SR
1,434 Elo+

VS

Team Averages
Level 23
1,705 SR
1,411 Elo+
Cerberus
Cerberus
DaCrowl
Cerberus
Level 27
God Stats
6W - 3L
1,761 SR
Queue Stats
168W - 152L
1,511 Elo+
Solo
Sol
Sol
Gogich13g
Sol
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 20L
1,372 Elo+
Party 2
Bakasura
Bakasura
Mallibu
Bakasura
Level 18
God Stats
5W - 0L
1,910 SR
Queue Stats
19W - 23L
1,344 Elo+
Party 3
Skadi
Skadi
Monteqila
Skadi
Level 29
God Stats
10W - 1L
1,693 SR
Queue Stats
72W - 73L
1,363 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Net3shev
Kumbhakarna
Level 29
God Stats
9W - 5L
1,661 SR
Queue Stats
93W - 82L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 4 / 6
9,057
566
9,997
14,695
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
 
Freya
13
4 / 5 / 4
8,279
517
6,463
10,678
4,358
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
P0G0777
Kukulkan
10
1 / 8 / 2
6,911
432
4,776
7,279
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
12
5 / 9 / 3
8,092
506
7,100
11,465
2,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
borady1485
Cthulhu
10
2 / 5 / 9
7,363
460
7,302
11,848
7,155
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DaCrowl
Cerberus
16
3 / 0 / 7
9,397
587
6,012
7,824
6,515
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
8 / 6 / 5
9,200
575
12,709
11,668
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Mallibu
Bakasura
16
13 / 3 / 6
10,712
670
12,376
11,502
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Skadi
Monteqila
Skadi
13
4 / 5 / 6
8,134
508
6,151
11,556
3,712
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
Net3shev
Kumbhakarna
13
2 / 4 / 17
9,098
569
3,301
14,915
15,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
71
18
Kills
30
31
Deaths
18
24
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
4
6
2.25
L
Freya
 
Freya
4
5
4
1.2
W
Cerberus
DaCrowl
Cerberus
3
0
7
6.5
W
8
6
5
1.75
W
Bakasura
Mallibu
Bakasura
13
3
6
5.33
W
Skadi
Monteqila
Skadi
4
5
6
1.4
W
Kumbhakarna
Net3shev
Kumbhakarna
2
4
17
2.63
L
Kukulkan
P0G0777
Kukulkan
1
8
2
0.25
L
Neith
5
9
3
0.72
L
Cthulhu
borady1485
Cthulhu
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,638
Damage
40,549
55,965
Taken
57,465
21,862
Mitigated
36,309
9,561
Healing
17,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,997
7,077
0
2,852
14,695
5,324
768
6,880
7,450
0
52,027
L
Freya
 
Freya
6,463
2,076
0
3,320
10,678
4,358
1,010
2,396
7,703
41,955
0
W
Cerberus
DaCrowl
Cerberus
6,012
184
0
2,767
7,824
6,515
0
2,716
4,908
50,086
0
W
12,709
3,522
0
3,190
11,668
5,532
864
3,154
8,514
37,755
3,172
W
Bakasura
Mallibu
Bakasura
12,376
7,214
0
3,817
11,502
5,519
1,902
2,458
9,020
0
64,348
W
Skadi
Monteqila
Skadi
6,151
3,083
274
3,695
11,556
3,712
1,427
3,853
7,607
0
39,560
W
Kumbhakarna
Net3shev
Kumbhakarna
3,301
442
488
3,025
14,915
15,031
632
5,988
8,875
8,951
0
L
Kukulkan
P0G0777
Kukulkan
4,776
371
0
0
7,279
2,116
245
3,141
3,788
21,996
0
L
Neith
7,100
2,481
0
1,931
11,465
2,909
270
2,784
8,272
0
42,058
L
Cthulhu
borady1485
Cthulhu
7,302
1,007
343
1,115
11,848
7,155
351
6,192
5,339
18,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,702
Gold Earned
46,541
304
Minions Killed
386
0
Camps Cleared
0
1,418,549
Distance Traveled
1,603,955
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,057
566
84
5
0
299,158
1
L
Freya
8,279
517
80
5
0
288,428
0
W
Cerberus
9,397
587
121
8
0
331,979
10
W
Sol
9,200
575
58
4
0
295,243
1
W
Bakasura
10,712
670
126
8
0
381,953
0
W
Skadi
8,134
508
72
5
0
274,630
0
W
Kumbhakarna
9,098
569
9
1
0
320,150
0
L
Kukulkan
6,911
432
44
3
0
302,636
0
L
Neith
8,092
506
64
4
0
252,188
0
L
Cthulhu
7,363
460
32
2
0
276,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role