Player Matchup

Da Ji
Da Ji
Frankenstein929
Da Ji
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 207L
1,327 Elo+
Solo
Ymir
Ymir
Jte bop
Ymir
Level 16
God Stats
3W - 0L
1,874 SR
Queue Stats
42W - 39L
1,595 Elo+
Solo
Merlin
Merlin
Ralejadreo
Merlin
Level 25
God Stats
11W - 10L
1,492 SR
Queue Stats
79W - 95L
1,328 Elo+
Solo
Odin
Odin
XxTheShadow_18xX
Odin
Level 28
God Stats
5W - 5L
1,388 SR
Queue Stats
103W - 121L
1,347 Elo+
Solo
Tyr
Tyr
tee-solo_lvling
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,361 Elo+
Solo
Team Averages
Level 21
1,551 SR
1,392 Elo+

VS

Team Averages
Level 25
1,517 SR
1,407 Elo+
Hachiman
Hachiman
AM DEMIVERSE
Hachiman
Level 27
God Stats
23W - 29L
1,523 SR
Queue Stats
29W - 40L
1,384 Elo+
Solo
Ratatoskr
Ratatoskr
ChixBcnRanch
Ratatoskr
Level 28
God Stats
5W - 5L
1,312 SR
Queue Stats
117W - 115L
1,487 Elo+
Solo
Anubis
Anubis
Cleiton0007
Anubis
Level 13
God Stats
0W - 2L
1,960 SR
Queue Stats
21W - 28L
1,379 Elo+
Solo
Cthulhu
Cthulhu
HeitorFocchesat
Cthulhu
Level 27
God Stats
0W - 2L
1,206 SR
Queue Stats
15W - 24L
1,231 Elo+
Solo
Osiris
Osiris
cujo69420
Osiris
Level 29
God Stats
2W - 4L
1,581 SR
Queue Stats
57W - 63L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 3
6,947
496
6,183
8,606
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Jte bop
Ymir
11
10 / 1 / 2
7,670
548
9,665
9,269
7,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Ralejadreo
Merlin
9
2 / 4 / 6
6,054
432
6,152
6,710
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 3 / 4
6,999
500
5,203
12,456
7,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 3 / 7
6,054
432
3,168
12,672
4,197
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AM DEMIVERSE
Hachiman
10
4 / 1 / 1
6,492
464
3,922
7,060
2,079
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ratatoskr
ChixBcnRanch
Ratatoskr
10
3 / 4 / 4
7,134
510
5,276
10,552
3,885
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
10
3 / 3 / 1
6,520
466
6,678
7,284
2,951
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 11 / 1
4,956
354
3,285
12,748
5,231
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
cujo69420
Osiris
13
6 / 3 / 0
8,117
580
13,188
9,648
9,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
22
Kills
16
17
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AM DEMIVERSE
Hachiman
4
1
1
4.5
L
Ratatoskr
ChixBcnRanch
Ratatoskr
3
4
4
1.25
L
Anubis
3
3
1
1.17
W
4
6
3
0.92
L
0
11
1
0.05
W
Ymir
Jte bop
Ymir
10
1
2
11
W
Merlin
Ralejadreo
Merlin
2
4
6
1.25
W
4
3
4
2
L
Osiris
cujo69420
Osiris
6
3
0
2
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,371
Damage
32,349
49,713
Taken
47,292
24,304
Mitigated
24,074
12,563
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AM DEMIVERSE
Hachiman
3,922
1,492
34
3,317
7,060
2,079
356
3,879
3,181
0
24,820
L
Ratatoskr
ChixBcnRanch
Ratatoskr
5,276
1,036
99
2,740
10,552
3,885
0
3,798
6,709
0
33,837
L
Anubis
6,678
116
78
2,092
7,284
2,951
102
1,938
5,283
30,494
0
W
6,183
1,447
0
300
8,606
3,231
0
1,549
7,057
0
20,473
L
3,285
269
91
505
12,748
5,231
0
5,111
7,601
11,458
0
W
Ymir
Jte bop
Ymir
9,665
1,842
0
3,053
9,269
7,407
0
3,533
5,736
37,531
0
W
Merlin
Ralejadreo
Merlin
6,152
428
0
2,486
6,710
1,622
204
828
5,882
26,863
0
W
5,203
1,455
0
3,139
12,456
7,847
0
971
11,485
0
27,025
L
Osiris
cujo69420
Osiris
13,188
6,144
0
954
9,648
9,928
718
1,091
7,820
4,135
45,779
W
3,168
1,028
0
3,585
12,672
4,197
23
4,485
8,187
0
15,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,724
Gold Earned
33,219
243
Minions Killed
246
0
Camps Cleared
0
1,333,727
Distance Traveled
1,184,040
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,492
464
57
4
0
238,149
0
L
Ratatoskr
7,134
510
46
3
0
270,478
1
L
Anubis
6,520
466
55
4
0
213,707
3
W
Da Ji
6,947
496
45
3
0
263,857
0
L
Cthulhu
4,956
354
11
1
0
214,189
0
W
Ymir
7,670
548
57
4
0
275,300
3
W
Merlin
6,054
432
41
3
0
257,027
3
W
Odin
6,999
500
60
4
0
260,257
4
L
Osiris
8,117
580
77
6
0
247,517
1
W
Tyr
6,054
432
40
3
0
277,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role