Player Matchup

Geb
Geb
Diamond I
IrenicGoose
Geb
Diamond I
Level 146
God Stats
16W - 9L
1,772 SR
Queue Stats
119W - 100L
2,516 MMR
Solo
Chaac
Chaac
Diamond I
Pi11ar0fAutumn
Chaac
Diamond I
Level 154
God Stats
8W - 13L
1,699 SR
Queue Stats
582W - 562L
2,420 MMR
Solo
Heimdallr
Heimdallr
Diamond I
PrettyBoÿ
Heimdallr
Diamond I
Level 160
God Stats
17W - 19L
1,695 SR
Queue Stats
510W - 485L
2,468 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Vend0Empanadas
Gilgamesh
Masters
Level 94
God Stats
25W - 27L
1,612 SR
Queue Stats
578W - 547L
2,538 MMR
Solo
Sol
Sol
Diamond I
eboKtsoP
Sol
Diamond I
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 81L
2,491 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,656 SR
2,486 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,737 SR
2,278 MMR
Rama
Rama
Diamond I
 
Rama
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Masters
ACrimsonNinja
Agni
Masters
Level 160
God Stats
9W - 11L
1,538 SR
Queue Stats
182W - 162L
2,453 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
InimiGod
Cu Chulainn
Masters
Level 142
God Stats
43W - 41L
1,735 SR
Queue Stats
547W - 480L
2,542 MMR
Party 1
Cerberus
Cerberus
Diamond I
SauIina
Cerberus
Diamond I
Level 160
God Stats
5W - 2L
2,129 SR
Queue Stats
94W - 106L
2,507 MMR
Party 2
Kali
Kali
Diamond II
Xanners
Kali
Diamond II
Level 154
God Stats
0W - 1L
1,784 SR
Queue Stats
503W - 485L
2,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,792
515
3,448
15,531
10,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 1 / 3
11,203
590
8,316
13,062
13,675
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
PrettyBoÿ
Heimdallr
19
3 / 0 / 5
12,145
639
12,020
12,912
5,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Vend0Empanadas
Gilgamesh
20
10 / 0 / 3
12,903
679
16,931
11,733
7,734
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
0 / 1 / 4
11,688
615
4,480
6,313
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
TiamatOdinPersephoneArtioMorgan Le Fay

VS

Bans
ArtemisLokiAwilixRaijinOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
1 / 6 / 1
8,990
473
10,999
16,819
4,616
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 3 / 0
10,171
535
6,033
8,327
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
InimiGod
Cu Chulainn
16
0 / 3 / 1
9,467
498
8,604
13,673
15,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
SauIina
Cerberus
12
0 / 4 / 2
7,630
402
4,486
14,710
10,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
Xanners
Kali
15
0 / 0 / 2
8,524
449
2,112
10,356
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
16
Kills
3
4
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
6
1
0.25
L
2
3
0
0.67
L
Cu Chulainn
InimiGod
Cu Chulainn
0
3
1
0.17
W
1
2
5
1.75
W
2
1
3
3.5
W
Heimdallr
PrettyBoÿ
Heimdallr
3
0
5
5.5
L
Cerberus
SauIina
Cerberus
0
4
2
0.25
W
Gilgamesh
Vend0Empanadas
Gilgamesh
10
0
3
11.5
L
Kali
Xanners
Kali
0
0
2
1
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,195
Damage
32,234
59,551
Taken
63,885
39,994
Mitigated
38,475
29,817
Healing
21,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
10,999
8,221
0
7,387
16,819
4,616
0
1,350
15,469
0
83,624
L
6,033
204
0
1,180
8,327
2,674
0
931
7,396
85,549
0
L
Cu Chulainn
InimiGod
Cu Chulainn
8,604
1,915
0
5,263
13,673
15,302
196
1,462
12,211
11,975
59,025
W
3,448
879
2,385
2,960
15,531
10,844
0
4,921
10,610
15,613
0
W
8,316
2,109
0
7,322
13,062
13,675
0
3,312
9,750
0
76,889
W
Heimdallr
PrettyBoÿ
Heimdallr
12,020
5,608
0
7,746
12,912
5,524
2,626
1,832
11,080
0
112,185
L
Cerberus
SauIina
Cerberus
4,486
225
0
2,798
14,710
10,947
0
2,389
12,321
28,145
0
W
Gilgamesh
Vend0Empanadas
Gilgamesh
16,931
5,791
0
5,146
11,733
7,734
82
3,330
8,403
429
115,287
L
Kali
Xanners
Kali
2,112
816
0
4,540
10,356
4,936
0
1,961
8,395
0
64,732
W
4,480
1,205
0
4,258
6,313
2,217
1,348
1,880
4,433
114,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,731
Gold Earned
44,782
742
Minions Killed
655
0
Camps Cleared
0
2,010,103
Distance Traveled
1,839,234
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,990
473
162
9
0
312,503
4
L
Agni
10,171
535
192
10
0
348,684
8
L
Cu Chulainn
9,467
498
136
7
0
362,266
7
W
Geb
9,792
515
19
1
0
403,893
7
W
Chaac
11,203
590
148
8
0
415,192
8
W
Heimdallr
12,145
639
198
10
0
349,705
2
L
Cerberus
7,630
402
53
3
0
400,437
6
W
Gilgamesh
12,903
679
151
8
0
459,971
3
L
Kali
8,524
449
112
6
0
415,344
4
W
Sol
11,688
615
226
12
0
381,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role