Player Matchup

Janus
Janus
ALEX98807
Janus
Level 93
God Stats
66W - 51L
1,531 SR
Queue Stats
471W - 456L
1,446 Elo+
Party 1
King Arthur
King Arthur
DarkZeus1822
King Arthur
Level 88
God Stats
16W - 22L
1,321 SR
Queue Stats
512W - 513L
1,430 Elo+
Party 1
Bacchus
Bacchus
Isac_999
Bacchus
Level 125
God Stats
3W - 0L
1,717 SR
Queue Stats
16W - 21L
1,477 Elo+
Solo
Pele
Pele
Wesley Loky8630
Pele
Level 152
God Stats
1W - 0L
1,267 SR
Queue Stats
158W - 181L
1,401 Elo+
Solo
Neith
Neith
xXXhAsChXXx
Neith
Level 80
God Stats
44W - 42L
1,538 SR
Queue Stats
385W - 405L
1,480 Elo+
Solo
Team Averages
Level 108
1,475 SR
1,447 Elo+

VS

Team Averages
Level 97
1,678 SR
1,566 Elo+
Hera
Hera
FoxyHolo
Hera
Level 127
God Stats
2W - 2L
1,671 SR
Queue Stats
421W - 431L
1,451 Elo+
Solo
Artio
Artio
Tire Wheelson
Artio
Level 108
God Stats
3W - 2L
1,843 SR
Queue Stats
295W - 263L
1,476 Elo+
Solo
Medusa
Medusa
XxPanDiuvixX
Medusa
Level 59
God Stats
0W - 2L
1,509 SR
Queue Stats
5W - 3L
1,842 Elo+
Solo
Fenrir
Fenrir
cHarward
Fenrir
Level 81
God Stats
1W - 3L
1,707 SR
Queue Stats
69W - 56L
1,503 Elo+
Solo
Ne Zha
Ne Zha
callofdutyneil
Ne Zha
Level 111
God Stats
4W - 6L
1,662 SR
Queue Stats
33W - 27L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ALEX98807
Janus
14
0 / 5 / 6
8,429
562
5,138
6,888
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
DarkZeus1822
King Arthur
16
10 / 1 / 2
9,724
648
7,500
11,781
7,633
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Isac_999
Bacchus
11
0 / 2 / 4
6,899
460
7,086
9,332
8,707
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 2 / 4
9,134
609
6,319
13,462
4,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
7 / 3 / 0
8,317
554
5,905
8,344
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
4 / 6 / 4
8,108
541
9,572
8,996
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 3 / 5
6,966
464
5,205
11,782
8,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
13
3 / 2 / 1
7,944
530
8,591
10,490
3,411
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
cHarward
Fenrir
12
1 / 5 / 4
6,987
466
4,241
9,409
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 5 / 0
7,011
467
4,587
7,590
2,362
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
21
Kills
13
13
Deaths
21
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
ALEX98807
Janus
0
5
6
0.6
W
King Arthur
DarkZeus1822
King Arthur
10
1
2
11
L
Hera
4
6
4
1
W
Bacchus
Isac_999
Bacchus
0
2
4
1
L
3
3
5
1.83
W
4
2
4
3
L
Medusa
3
2
1
1.75
L
Fenrir
cHarward
Fenrir
1
5
4
0.6
L
2
5
0
0.4
W
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,948
Damage
32,196
49,807
Taken
48,267
25,977
Mitigated
20,812
12,568
Healing
10,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ALEX98807
Janus
5,138
46
0
562
6,888
2,231
442
3,032
3,566
50,418
0
W
King Arthur
DarkZeus1822
King Arthur
7,500
722
0
4,350
11,781
7,633
245
3,038
8,704
0
47,538
L
Hera
9,572
2,932
0
995
8,996
2,960
331
2,548
6,164
43,802
0
W
Bacchus
Isac_999
Bacchus
7,086
483
167
1,398
9,332
8,707
0
3,712
5,554
30,080
0
L
5,205
762
1,180
3,310
11,782
8,007
189
3,913
7,795
21,574
0
W
6,319
1,925
0
4,175
13,462
4,866
0
2,713
10,703
0
81,247
L
Medusa
8,591
2,642
0
2,678
10,490
3,411
230
3,349
7,141
0
57,197
L
Fenrir
cHarward
Fenrir
4,241
684
0
1,726
9,409
4,072
0
1,553
7,760
0
41,582
L
4,587
2,040
0
962
7,590
2,362
0
387
7,183
0
34,550
W
5,905
2,314
299
1,617
8,344
2,540
0
1,992
6,310
0
42,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,503
Gold Earned
37,016
447
Minions Killed
364
0
Camps Cleared
0
1,472,488
Distance Traveled
1,407,507
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,429
562
109
7
0
280,110
0
W
King Arthur
9,724
648
107
7
0
314,040
2
L
Hera
8,108
541
83
6
0
258,596
5
W
Bacchus
6,899
460
39
3
0
316,280
0
L
Artio
6,966
464
24
2
0
275,792
4
W
Pele
9,134
609
119
8
0
300,670
4
L
Medusa
7,944
530
116
8
0
298,302
0
L
Fenrir
6,987
466
68
5
0
305,346
1
L
Ne Zha
7,011
467
73
5
0
269,471
1
W
Neith
8,317
554
73
5
0
261,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role