Player Matchup

Vulcan
Vulcan
ArchdukeIsGreat
Vulcan
Level 15
God Stats
3W - 1L
1,788 SR
Queue Stats
51W - 18L
1,868 Elo+
Solo
Ullr
Ullr
Gambit9153
Ullr
Level 16
God Stats
2W - 3L
1,481 SR
Queue Stats
21W - 15L
1,604 Elo+
Solo
Gilgamesh
Gilgamesh
Wrenchtoolit
Gilgamesh
Level 14
God Stats
18W - 13L
1,500 SR
Queue Stats
253W - 192L
1,740 Elo+
Solo
Ymir
Ymir
kdvdzcar
Ymir
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 106L
1,439 Elo+
Solo
King Arthur
King Arthur
lorddelvin
King Arthur
Level 28
God Stats
19W - 13L
1,791 SR
Queue Stats
355W - 240L
1,705 Elo+
Solo
Team Averages
Level 18
1,612 SR
1,671 Elo+

VS

Team Averages
Level 21
1,669 SR
1,596 Elo+
Susano
Susano
Awilix Solo
Susano
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 29L
1,714 Elo+
Solo
Ah Puch
Ah Puch
Dirtyjoke135
Ah Puch
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,598 Elo+
Solo
Artio
Artio
IHardToDie
Artio
Level 28
God Stats
24W - 13L
2,012 SR
Queue Stats
270W - 241L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
KnE10o7o20
Gilgamesh
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 123L
1,470 Elo+
Solo
Medusa
Medusa
MachaelaRivera1
Medusa
Level 13
God Stats
8W - 3L
1,832 SR
Queue Stats
26W - 24L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 4
11,658
614
12,779
13,431
6,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 9
10,238
539
6,286
11,259
3,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Wrenchtoolit
Gilgamesh
16
14 / 4 / 3
11,811
622
17,083
13,074
5,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
13
0 / 8 / 3
8,595
452
3,210
17,143
10,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
lorddelvin
King Arthur
18
4 / 2 / 5
11,508
606
9,752
13,242
11,405
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
5 / 7 / 2
10,314
543
8,968
16,816
5,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
Dirtyjoke135
Ah Puch
14
2 / 5 / 1
8,814
464
10,564
9,866
3,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
13
3 / 6 / 6
8,265
435
6,147
16,230
13,493
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
KnE10o7o20
Gilgamesh
14
0 / 5 / 1
7,914
417
3,059
11,751
8,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
9 / 4 / 5
10,238
539
17,962
14,060
4,907
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
34
27
Kills
19
19
Deaths
27
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
Susano
5
7
2
0.86
L
Ah Puch
Dirtyjoke135
Ah Puch
2
5
1
0.5
W
3
3
9
2.5
L
Artio
3
6
6
1
L
Gilgamesh
KnE10o7o20
Gilgamesh
0
5
1
0.1
L
9
4
5
2.88
W
Gilgamesh
Wrenchtoolit
Gilgamesh
14
4
3
3.88
W
Ymir
0
8
3
0.19
W
King Arthur
lorddelvin
King Arthur
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
46,700
68,149
Taken
68,723
37,626
Mitigated
35,695
7,799
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,779
2,469
0
2,041
13,431
6,052
777
3,489
9,942
85,538
0
L
Susano
8,968
2,194
0
3,118
16,816
5,446
0
2,180
14,540
0
52,171
L
Ah Puch
Dirtyjoke135
Ah Puch
10,564
156
0
1,186
9,866
3,705
0
3,103
6,577
63,754
0
W
6,286
3,565
0
1,901
11,259
3,684
2,186
3,656
7,603
0
55,948
L
Artio
6,147
973
565
3,431
16,230
13,493
52
2,488
13,665
34,782
0
L
Gilgamesh
KnE10o7o20
Gilgamesh
3,059
895
0
2,077
11,751
8,144
0
1,246
10,447
0
51,186
L
17,962
9,520
0
4,757
14,060
4,907
1,339
6,736
7,166
0
65,457
W
Gilgamesh
Wrenchtoolit
Gilgamesh
17,083
7,429
0
192
13,074
5,550
1,132
4,095
8,979
0
63,737
W
Ymir
3,210
796
0
382
17,143
10,935
341
2,287
14,856
19,089
0
W
King Arthur
lorddelvin
King Arthur
9,752
1,761
0
3,283
13,242
11,405
973
3,436
9,806
367
76,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,810
Gold Earned
45,545
518
Minions Killed
464
0
Camps Cleared
0
1,798,521
Distance Traveled
1,711,751
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,658
614
157
8
0
386,500
6
L
Susano
10,314
543
102
5
0
358,541
0
L
Ah Puch
8,814
464
127
7
0
333,204
3
W
Ullr
10,238
539
90
5
0
368,632
2
L
Artio
8,265
435
47
2
0
339,680
1
L
Gilgamesh
7,914
417
81
4
0
339,579
1
L
Medusa
10,238
539
107
6
0
340,747
2
W
Gilgamesh
11,811
622
80
4
0
361,699
0
W
Ymir
8,595
452
21
1
0
285,514
0
W
King Arthur
11,508
606
170
9
0
396,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role