Player Matchup

Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
Arcaneflash
Janus
Bronze III
Level 119
God Stats
2W - 3L
1,163 SR
Queue Stats
10W - 10L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
KiiXPOOP
Izanami
Bronze III
Level 98
God Stats
0W - 1L
1,471 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Set
Set
Silver I
Kyuunchun
Set
Silver I
Level 88
God Stats
3W - 1L
1,748 SR
Queue Stats
138W - 139L
1,394 MMR
Solo
Geb
Geb
Gold V
Tobbez1
Geb
Gold V
Level 147
God Stats
0W - 2L
1,498 SR
Queue Stats
39W - 34L
1,375 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,476 SR
1,454 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,546 SR
1,463 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
 
Guan Yu
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold II
Harreson88
Hera
Gold II
Level 126
God Stats
23W - 17L
1,626 SR
Queue Stats
87W - 84L
1,511 MMR
Solo
Cernunnos
Cernunnos
Gold II
Olvaax95
Cernunnos
Gold II
Level 123
God Stats
171W - 140L
1,600 SR
Queue Stats
812W - 807L
1,444 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
Weedyc
Kumbhakarna
Gold IV
Level 125
God Stats
21W - 17L
1,506 SR
Queue Stats
579W - 581L
1,358 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 4 / 2
6,897
575
4,875
9,347
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 0
5,607
467
3,396
5,836
1,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
KiiXPOOP
Izanami
9
0 / 7 / 0
5,399
450
3,329
7,753
1,017
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 0 / 1
6,902
575
5,464
8,278
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Geb
8
1 / 3 / 1
6,008
501
5,336
10,636
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
TiamatAthenaPersephoneMorgan Le FayGilgamesh

VS

Bans
OdinYmirAnhurCthulhuRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 2 / 6
7,865
655
9,624
8,447
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
 
Guan Yu
12
0 / 2 / 0
6,957
580
4,842
11,557
4,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 1 / 4
7,660
638
5,315
4,903
1,691
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Olvaax95
Cernunnos
13
4 / 0 / 7
7,571
631
8,188
6,881
2,056
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kumbhakarna
Weedyc
Kumbhakarna
9
3 / 0 / 5
6,650
554
3,267
7,388
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
19
19
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
2
1
W
Fenrir
 
Fenrir
8
2
6
5.5
W
Guan Yu
 
Guan Yu
0
2
0
0
L
0
5
0
0
W
4
1
4
6
L
Izanami
KiiXPOOP
Izanami
0
7
0
0
L
1
0
1
1.5
W
Cernunnos
Olvaax95
Cernunnos
4
0
7
7.5
L
Geb
1
3
1
0.5
W
Kumbhakarna
Weedyc
Kumbhakarna
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,400
Damage
31,236
41,850
Taken
39,176
17,447
Mitigated
15,681
11,651
Healing
16,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,875
3,070
0
2,940
9,347
3,647
0
1,785
7,562
0
36,365
W
Fenrir
 
Fenrir
9,624
2,420
0
2,075
8,447
3,349
0
2,337
5,634
0
45,953
W
Guan Yu
 
Guan Yu
4,842
1,832
0
5,231
11,557
4,938
108
533
10,019
0
47,477
L
3,396
299
0
250
5,836
1,189
0
1,873
3,963
34,119
0
W
5,315
1,006
0
2,070
4,903
1,691
0
1,083
3,670
49,859
0
L
Izanami
KiiXPOOP
Izanami
3,329
2,096
0
1,219
7,753
1,017
0
1,181
6,572
0
27,133
L
5,464
2,909
0
3,874
8,278
5,485
0
0
8,278
0
51,176
W
Cernunnos
Olvaax95
Cernunnos
8,188
5,006
0
4,240
6,881
2,056
280
1,268
5,571
0
50,871
L
Geb
5,336
810
96
3,272
10,636
6,109
0
3,743
6,893
17,271
0
W
Kumbhakarna
Weedyc
Kumbhakarna
3,267
597
72
2,563
7,388
3,647
0
3,455
3,849
12,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,813
Gold Earned
36,703
325
Minions Killed
395
0
Camps Cleared
0
1,141,052
Distance Traveled
1,219,191
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,897
575
74
6
0
230,662
2
W
Fenrir
7,865
655
73
6
0
247,338
2
W
Guan Yu
6,957
580
94
8
0
231,831
2
L
Janus
5,607
467
73
6
0
225,710
3
W
Hera
7,660
638
110
9
0
261,235
5
L
Izanami
5,399
450
60
5
0
199,922
0
L
Set
6,902
575
100
8
0
259,438
1
W
Cernunnos
7,571
631
108
9
0
232,920
6
L
Geb
6,008
501
18
2
0
225,320
7
W
Kumbhakarna
6,650
554
10
1
0
245,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role