Player Matchup

Geb
Geb
MadMaxRox
Geb
Level 112
God Stats
6W - 3L
1,798 SR
Queue Stats
396W - 285L
1,701 Elo+
Party 3
Nu Wa
Nu Wa
Peders
Nu Wa
Level 127
God Stats
2W - 3L
1,503 SR
Queue Stats
537W - 363L
1,679 Elo+
Party 3
Izanami
Izanami
captainlex13
Izanami
Level 105
God Stats
4W - 4L
1,375 SR
Queue Stats
193W - 174L
1,479 Elo+
Solo
Ymir
Ymir
jamezzwood
Ymir
Level 40
God Stats
61W - 14L
1,841 SR
Queue Stats
94W - 22L
1,843 Elo+
Party 3
Thor
Thor
sausagedaddy
Thor
Level 137
God Stats
4W - 4L
1,500 SR
Queue Stats
436W - 291L
1,687 Elo+
Party 3
Team Averages
Level 104
1,604 SR
1,678 Elo+

VS

Team Averages
Level 86
1,574 SR
1,538 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JonaxzBoii
Sol
Level 68
God Stats
1W - 1L
1,554 SR
Queue Stats
102W - 86L
1,539 Elo+
Party 1
Thanatos
Thanatos
Lewsawy
Thanatos
Level 46
God Stats
9W - 4L
1,658 SR
Queue Stats
69W - 61L
1,515 Elo+
Party 1
Charybdis
Charybdis
Raphahell0Junior
Charybdis
Level 129
God Stats
13W - 12L
1,550 SR
Queue Stats
411W - 397L
1,578 Elo+
Party 2
Chaac
Chaac
xBlazeAlex
Chaac
Level 25
God Stats
2W - 0L
1,609 SR
Queue Stats
15W - 9L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
7,770
555
7,006
11,161
8,545
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Peders
Nu Wa
13
6 / 5 / 1
8,287
592
12,769
7,656
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
captainlex13
Izanami
13
2 / 4 / 3
7,675
548
4,317
7,035
1,880
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 4
6,792
485
1,946
9,624
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 1 / 5
9,357
668
8,524
7,768
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 6
6,815
487
4,426
12,257
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
5 / 6 / 2
8,817
630
6,555
9,374
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Lewsawy
Thanatos
11
2 / 5 / 6
6,972
498
4,821
10,941
3,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
14
5 / 2 / 2
8,276
591
6,575
8,205
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
14
1 / 1 / 4
8,053
575
5,189
9,921
9,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
15
Kills
15
15
Deaths
15
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
6
5
W
5
6
2
1
W
Thanatos
Lewsawy
Thanatos
2
5
6
1
L
0
2
6
1.5
L
Nu Wa
Peders
Nu Wa
6
5
1
1.3
W
Charybdis
5
2
2
3
L
Izanami
captainlex13
Izanami
2
4
3
0.88
L
0
3
4
0.67
L
7
1
5
9.5
W
Chaac
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,562
Damage
27,566
43,244
Taken
50,698
22,680
Mitigated
23,262
10,676
Healing
18,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,426
898
0
3,364
12,257
6,057
0
5,468
6,609
0
19,480
W
6,555
1,475
0
1,544
9,374
2,635
1,050
4,131
5,069
41,467
0
W
Thanatos
Lewsawy
Thanatos
4,821
889
0
6,726
10,941
3,413
0
5,538
5,227
0
35,364
L
7,006
1,147
0
3,932
11,161
8,545
0
1,441
9,067
47,312
0
L
Nu Wa
Peders
Nu Wa
12,769
2,854
0
947
7,656
2,346
0
898
6,758
56,051
0
W
Charybdis
6,575
2,746
0
1,287
8,205
2,134
0
1,950
6,113
0
50,557
L
Izanami
captainlex13
Izanami
4,317
2,108
0
1,035
7,035
1,880
502
839
6,196
0
46,761
L
1,946
625
0
1,166
9,624
7,024
0
1,380
8,156
13,532
0
L
8,524
2,033
0
3,596
7,768
2,885
0
1,997
5,771
0
69,719
W
Chaac
5,189
1,083
0
5,826
9,921
9,023
180
3,854
5,959
0
44,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,881
Gold Earned
38,933
436
Minions Killed
382
0
Camps Cleared
0
1,376,135
Distance Traveled
1,272,551
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,815
487
32
2
0
276,871
3
W
Sol
8,817
630
84
6
0
248,600
5
W
Thanatos
6,972
498
59
4
0
276,939
3
L
Geb
7,770
555
98
7
0
285,760
3
L
Nu Wa
8,287
592
103
7
0
255,247
7
W
Charybdis
8,276
591
100
7
0
247,764
5
L
Izanami
7,675
548
92
7
0
257,485
5
L
Ymir
6,792
485
15
1
0
267,949
7
L
Thor
9,357
668
128
9
0
309,694
0
W
Chaac
8,053
575
107
8
0
222,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role