Player Matchup

Cerberus
Cerberus
AlHasimYaba
Cerberus
Level 13
God Stats
6W - 3L
1,797 SR
Queue Stats
30W - 13L
1,677 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gymandros
Morgan Le Fay
Level 26
God Stats
58W - 35L
1,695 SR
Queue Stats
101W - 81L
1,650 Elo+
Solo
Izanami
Izanami
JessyWolf500
Izanami
Level 17
God Stats
0W - 1L
1,245 SR
Queue Stats
13W - 21L
1,627 Elo+
Solo
Geb
Geb
NîneTails
Geb
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 49L
1,816 Elo+
Solo
Serqet
Serqet
Raijin982
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,504 Elo+
Solo
Team Averages
Level 18
1,547 SR
1,655 Elo+

VS

Team Averages
Level 19
1,581 SR
1,617 Elo+
Hou Yi
Hou Yi
CI0wnFiesta
Hou Yi
Level 20
God Stats
3W - 1L
1,616 SR
Queue Stats
36W - 28L
1,630 Elo+
Party 1
Geb
Geb
MorganLeFuc
Geb
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 79L
1,661 Elo+
Solo
Olorun
Olorun
MvmntSpdOnly
Olorun
Level 20
God Stats
1W - 0L
1,791 SR
Queue Stats
36W - 28L
1,630 Elo+
Party 1
Camazotz
Camazotz
Vyteking
Camazotz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,651 Elo+
Solo
Sobek
Sobek
WentruX
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 49L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlHasimYaba
Cerberus
14
0 / 0 / 0
7,675
548
4,471
10,384
6,995
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Gymandros
Morgan Le Fay
14
3 / 2 / 2
8,304
593
11,891
8,745
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
JessyWolf500
Izanami
9
0 / 6 / 1
5,900
421
1,580
10,160
2,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 0
5,182
370
1,895
9,332
3,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Raijin982
Serqet
10
2 / 2 / 0
6,715
480
2,614
6,986
2,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
14
11 / 2 / 1
8,963
640
10,876
7,857
2,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 0
8,171
584
7,719
7,985
6,307
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
13
1 / 3 / 1
7,637
546
2,185
10,070
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Camazotz
Vyteking
Camazotz
11
1 / 0 / 1
6,868
491
995
9,475
3,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
WentruX
Sobek
10
1 / 0 / 7
7,264
519
3,099
9,219
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
15
15
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AlHasimYaba
Cerberus
0
0
0
0
W
Hou Yi
11
2
1
5.75
L
Morgan Le Fay
Gymandros
Morgan Le Fay
3
2
2
2
L
Izanami
JessyWolf500
Izanami
0
6
1
0.08
W
1
0
0
1
W
Olorun
1
3
1
0.5
L
0
5
0
0
L
Serqet
Raijin982
Serqet
2
2
0
1
W
Camazotz
Vyteking
Camazotz
1
0
1
1.5
W
Sobek
WentruX
Sobek
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,451
Damage
24,874
45,607
Taken
44,606
19,250
Mitigated
25,011
14,089
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AlHasimYaba
Cerberus
4,471
477
0
5,540
10,384
6,995
0
5,735
4,649
59,117
0
W
Hou Yi
10,876
5,858
0
2,400
7,857
2,550
1,840
3,297
4,368
0
61,597
L
Morgan Le Fay
Gymandros
Morgan Le Fay
11,891
1,320
71
2,948
8,745
4,313
0
2,394
6,351
65,313
0
L
Izanami
JessyWolf500
Izanami
1,580
1,104
0
597
10,160
2,085
647
1,078
9,082
0
27,342
W
7,719
2,036
0
2,185
7,985
6,307
0
2,941
5,044
58,214
0
W
Olorun
2,185
159
420
3,426
10,070
3,299
0
5,694
4,076
54,144
0
L
1,895
285
0
1,459
9,332
3,778
0
2,719
6,613
6,408
0
L
Serqet
Raijin982
Serqet
2,614
669
0
3,474
6,986
2,079
43
1,077
5,909
0
31,258
W
Camazotz
Vyteking
Camazotz
995
320
0
4,555
9,475
3,345
0
1,806
7,519
0
44,427
W
Sobek
WentruX
Sobek
3,099
553
0
3,116
9,219
9,510
530
5,051
4,168
16,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,776
Gold Earned
38,903
443
Minions Killed
435
0
Camps Cleared
0
1,350,403
Distance Traveled
1,347,593
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,675
548
190
14
0
262,896
1
W
Hou Yi
8,963
640
95
7
0
250,115
4
L
Morgan Le Fay
8,304
593
128
9
0
277,282
3
L
Izanami
5,900
421
52
4
0
210,878
0
W
Geb
8,171
584
138
10
0
300,336
2
W
Olorun
7,637
546
105
8
0
275,748
4
L
Geb
5,182
370
6
0
0
305,417
4
L
Serqet
6,715
480
67
5
0
293,930
5
W
Camazotz
6,868
491
71
5
0
263,255
0
W
Sobek
7,264
519
26
2
0
258,139
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role