Player Matchup

Ra
Ra
 
Ra
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Cacic
Chiron
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 29L
1,417 Elo+
Solo
Bacchus
Bacchus
ChupaloRiko
Bacchus
Level 114
God Stats
1W - 0L
1,605 SR
Queue Stats
112W - 94L
1,608 Elo+
Solo
Sylvanus
Sylvanus
MaghNetro
Sylvanus
Level 130
God Stats
32W - 19L
1,639 SR
Queue Stats
604W - 578L
1,575 Elo+
Solo
Bellona
Bellona
RESETK11
Bellona
Level 139
God Stats
3W - 3L
1,533 SR
Queue Stats
577W - 433L
1,629 Elo+
Party 1
Team Averages
Level 136
1,555 SR
1,546 Elo+

VS

Team Averages
Level 118
1,496 SR
1,564 Elo+
Medusa
Medusa
 
Medusa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CannabisBongrson
Loki
Level 153
God Stats
23W - 25L
1,323 SR
Queue Stats
324W - 347L
1,451 Elo+
Solo
Mulan
Mulan
Dakueriasu
Mulan
Level 93
God Stats
14W - 14L
1,600 SR
Queue Stats
268W - 273L
1,552 Elo+
Solo
Chronos
Chronos
Dorryto
Chronos
Level 160
God Stats
1W - 2L
1,621 SR
Queue Stats
106W - 47L
1,738 Elo+
Solo
Sylvanus
Sylvanus
Quebrao
Sylvanus
Level 104
God Stats
10W - 9L
1,434 SR
Queue Stats
119W - 125L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
5 / 3 / 4
12,948
617
10,294
15,876
5,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Cacic
Chiron
19
6 / 2 / 9
12,100
576
14,982
17,207
5,521
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ChupaloRiko
Bacchus
16
2 / 1 / 9
10,038
478
6,854
12,379
19,919
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
MaghNetro
Sylvanus
20
7 / 5 / 8
13,146
626
16,148
17,666
9,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
RESETK11
Bellona
20
5 / 5 / 7
12,324
587
10,678
20,017
10,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
3
0 / 2 / 0
6,399
305
493
1,364
176
Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 7 / 8
10,428
497
5,802
13,910
5,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
18
5 / 7 / 2
11,822
563
14,306
24,706
10,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
Dorryto
Chronos
19
6 / 4 / 3
12,574
599
19,765
19,359
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Quebrao
Sylvanus
18
2 / 5 / 3
10,838
516
13,723
21,261
13,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
25
Kills
16
16
Deaths
25
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
3
4
2.33
L
Medusa
 
Medusa
0
2
0
0
W
Chiron
Cacic
Chiron
6
2
9
5.25
L
3
7
8
1
W
Bacchus
ChupaloRiko
Bacchus
2
1
9
6.5
L
Mulan
5
7
2
0.86
L
Chronos
Dorryto
Chronos
6
4
3
1.88
W
Sylvanus
MaghNetro
Sylvanus
7
5
8
2.2
L
Sylvanus
Quebrao
Sylvanus
2
5
3
0.7
W
Bellona
RESETK11
Bellona
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,956
Damage
54,089
83,145
Taken
80,600
50,369
Mitigated
37,155
36,527
Healing
18,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,294
1,669
2,733
7,374
15,876
5,744
239
9,572
6,236
105,955
0
L
Medusa
 
Medusa
493
173
0
60
1,364
176
0
467
897
0
3,629
W
Chiron
Cacic
Chiron
14,982
7,159
1,068
7,971
17,207
5,521
2,150
5,921
10,759
0
88,629
L
5,802
879
0
1,713
13,910
5,085
0
5,144
8,658
0
37,359
W
Bacchus
ChupaloRiko
Bacchus
6,854
1,095
0
360
12,379
19,919
1,173
2,283
10,096
36,097
0
L
Mulan
14,306
1,472
0
8,502
24,706
10,110
928
11,449
13,227
0
66,145
L
Chronos
Dorryto
Chronos
19,765
7,013
0
1,405
19,359
8,165
2,960
8,685
10,449
91,363
6,315
W
Sylvanus
MaghNetro
Sylvanus
16,148
4,311
4,027
7,178
17,666
9,083
3,986
4,351
13,207
73,564
13,490
L
Sylvanus
Quebrao
Sylvanus
13,723
3,384
760
5,825
21,261
13,619
1,091
6,645
14,550
63,959
20,341
W
Bellona
RESETK11
Bellona
10,678
3,800
0
5,816
20,017
10,102
98
8,119
11,790
0
95,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,556
Gold Earned
52,061
726
Minions Killed
493
0
Camps Cleared
0
2,084,197
Distance Traveled
1,634,789
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,948
617
227
11
0
464,585
3
L
Medusa
6,399
305
6
0
0
55,816
0
W
Chiron
12,100
576
121
6
0
404,936
4
L
Loki
10,428
497
62
3
0
436,527
9
W
Bacchus
10,038
478
45
2
0
395,743
5
L
Mulan
11,822
563
129
6
0
377,280
7
L
Chronos
12,574
599
161
8
0
414,447
5
W
Sylvanus
13,146
626
153
7
0
348,504
4
L
Sylvanus
10,838
516
135
6
0
350,719
3
W
Bellona
12,324
587
180
9
0
470,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role