Player Matchup

Hercules
Hercules
GoRideaWave
Hercules
Level 29
God Stats
3W - 3L
1,641 SR
Queue Stats
79W - 73L
1,569 Elo+
Party 1
Olorun
Olorun
Levikw
Olorun
Level 20
God Stats
8W - 14L
1,510 SR
Queue Stats
9W - 15L
1,504 Elo+
Solo
Neith
Neith
Sukpoi
Neith
Level 31
God Stats
13W - 7L
1,669 SR
Queue Stats
68W - 65L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
sb0oC
Ao Kuang
Level 17
God Stats
1W - 1L
1,525 SR
Queue Stats
46W - 30L
1,617 Elo+
Solo
Ne Zha
Ne Zha
trymedaddy
Ne Zha
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 106L
1,605 Elo+
Solo
Team Averages
Level 25
1,569 SR
1,566 Elo+

VS

Team Averages
Level 23
1,557 SR
1,495 Elo+
Scylla
Scylla
CoCo zZz3092
Scylla
Level 26
God Stats
22W - 31L
1,514 SR
Queue Stats
103W - 106L
1,517 Elo+
Solo
Neith
Neith
Hejlia
Neith
Level 26
God Stats
5W - 2L
1,884 SR
Queue Stats
78W - 68L
1,567 Elo+
Solo
Athena
Athena
SailorMoon9279
Athena
Level 25
God Stats
11W - 12L
1,516 SR
Queue Stats
163W - 195L
1,516 Elo+
Solo
Cthulhu
Cthulhu
YaMooseMilk
Cthulhu
Level 17
God Stats
13W - 18L
1,467 SR
Queue Stats
67W - 68L
1,216 Elo+
Solo
Fenrir
Fenrir
joseMADoctopus
Fenrir
Level 23
God Stats
1W - 4L
1,404 SR
Queue Stats
57W - 36L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GoRideaWave
Hercules
13
4 / 0 / 3
8,400
525
6,798
8,123
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Olorun
Levikw
Olorun
12
0 / 1 / 1
7,312
457
1,331
6,624
2,667
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Sukpoi
Neith
12
0 / 1 / 6
6,990
437
4,804
6,780
2,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ao Kuang
sb0oC
Ao Kuang
15
3 / 1 / 1
8,674
542
6,330
11,859
5,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
trymedaddy
Ne Zha
16
8 / 4 / 2
9,498
594
9,501
11,723
4,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
1 / 3 / 1
8,575
536
2,404
6,236
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Hejlia
Neith
11
0 / 4 / 1
6,809
426
2,136
7,679
2,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 0 / 0
4,539
284
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
YaMooseMilk
Cthulhu
11
2 / 6 / 0
6,602
413
6,726
13,548
8,302
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
4 / 2 / 1
9,652
603
7,942
12,536
5,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
15
Kills
7
7
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
3
1
0.5
W
Hercules
GoRideaWave
Hercules
4
0
3
5.5
L
Neith
Hejlia
Neith
0
4
1
0.13
W
Olorun
Levikw
Olorun
0
1
1
0.5
L
0
0
0
0
W
Neith
Sukpoi
Neith
0
1
6
3
L
Cthulhu
YaMooseMilk
Cthulhu
2
6
0
0.33
L
4
2
1
2.25
W
Ao Kuang
sb0oC
Ao Kuang
3
1
1
3.5
W
Ne Zha
trymedaddy
Ne Zha
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,764
Damage
19,208
45,109
Taken
39,999
20,760
Mitigated
17,672
19,901
Healing
10,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,404
519
0
2,580
6,236
1,630
778
2,116
4,120
60,474
0
W
Hercules
GoRideaWave
Hercules
6,798
1,424
0
2,799
8,123
5,801
0
1,843
6,051
741
27,582
L
Neith
Hejlia
Neith
2,136
557
0
1,169
7,679
2,317
287
59
7,620
0
36,502
W
Olorun
Levikw
Olorun
1,331
341
0
2,650
6,624
2,667
0
164
6,440
41,061
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Neith
Sukpoi
Neith
4,804
1,467
0
3,294
6,780
2,001
0
2,926
3,477
0
45,244
L
Cthulhu
YaMooseMilk
Cthulhu
6,726
339
0
1,213
13,548
8,302
132
1,791
11,757
23,014
0
L
7,942
2,020
0
5,170
12,536
5,423
0
3,399
9,137
0
73,309
W
Ao Kuang
sb0oC
Ao Kuang
6,330
1,470
0
7,097
11,859
5,341
0
1,414
10,373
57,331
9,238
W
Ne Zha
trymedaddy
Ne Zha
9,501
4,638
0
4,061
11,723
4,950
0
2,178
9,311
0
63,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,874
Gold Earned
36,177
436
Minions Killed
379
0
Camps Cleared
0
1,553,705
Distance Traveled
1,239,652
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,575
536
138
9
0
305,563
5
W
Hercules
8,400
525
33
2
0
307,907
3
L
Neith
6,809
426
76
5
0
274,659
5
W
Olorun
7,312
457
86
5
0
305,884
0
L
Athena
4,539
284
0
0
0
4,095
0
W
Neith
6,990
437
89
6
0
277,161
4
L
Cthulhu
6,602
413
29
2
0
292,980
3
L
Fenrir
9,652
603
136
9
0
362,355
2
W
Ao Kuang
8,674
542
119
7
0
345,259
0
W
Ne Zha
9,498
594
109
7
0
317,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role