Player Matchup

Rama
Rama
Adc__or_troll
Rama
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,518 Elo+
Party 2
Sun Wukong
Sun Wukong
Lukinha288
Sun Wukong
Level 30
God Stats
18W - 18L
1,523 SR
Queue Stats
159W - 165L
1,485 Elo+
Solo
Bellona
Bellona
Senko4156
Bellona
Level 10
God Stats
8W - 8L
1,571 SR
Queue Stats
21W - 26L
1,422 Elo+
Solo
Ao Kuang
Ao Kuang
byElWillyrexYT
Ao Kuang
Level 26
God Stats
3W - 9L
1,500 SR
Queue Stats
223W - 172L
1,453 Elo+
Solo
Yemoja
Yemoja
theonekingbr
Yemoja
Level 28
God Stats
49W - 56L
1,526 SR
Queue Stats
228W - 267L
1,436 Elo+
Party 2
Team Averages
Level 22
1,524 SR
1,463 Elo+

VS

Team Averages
Level 20
1,578 SR
1,452 Elo+
Anubis
Anubis
 
Anubis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Tommymarcos213
Arachne
Level 24
God Stats
15W - 13L
1,614 SR
Queue Stats
30W - 48L
1,418 Elo+
Party 1
Charybdis
Charybdis
Vitê
Charybdis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
1,487 Elo+
Solo
Cthulhu
Cthulhu
lEAN1607
Cthulhu
Level 13
God Stats
7W - 3L
1,777 SR
Queue Stats
11W - 12L
1,476 Elo+
Party 1
Athena
Athena
vV4l3Nn
Athena
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 1
8,001
572
9,455
9,944
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Lukinha288
Sun Wukong
12
3 / 2 / 3
7,421
530
8,484
10,811
4,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bellona
Senko4156
Bellona
13
2 / 1 / 1
7,800
557
6,601
8,451
6,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
15
7 / 1 / 2
8,781
627
8,864
10,902
4,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
11
1 / 1 / 7
7,057
504
5,460
9,844
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 4 / 0
7,185
513
6,540
10,197
4,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 5 / 2
6,086
435
5,823
9,453
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
Vitê
Charybdis
9
1 / 5 / 1
5,622
402
4,051
9,031
2,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
lEAN1607
Cthulhu
11
1 / 2 / 0
6,642
474
3,953
9,860
5,931
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Athena
vV4l3Nn
Athena
9
1 / 4 / 2
6,201
443
3,442
12,689
8,201
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
20
Kills
6
6
Deaths
20
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
0
0.75
W
7
1
1
7.5
W
Sun Wukong
Lukinha288
Sun Wukong
3
2
3
2.25
W
Bellona
Senko4156
Bellona
2
1
1
2.5
L
0
5
2
0.2
L
Charybdis
Vitê
Charybdis
1
5
1
0.3
W
Ao Kuang
7
1
2
8
L
Cthulhu
lEAN1607
Cthulhu
1
2
0
0.5
W
Yemoja
1
1
7
4.5
L
Athena
vV4l3Nn
Athena
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,864
Damage
23,809
49,952
Taken
51,230
24,819
Mitigated
24,393
21,543
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,540
567
0
3,390
10,197
4,731
162
2,758
7,439
37,305
0
W
9,455
7,909
0
5,069
9,944
3,190
3,201
2,033
7,911
0
48,289
W
Sun Wukong
Lukinha288
Sun Wukong
8,484
1,574
0
2,835
10,811
4,656
0
5,279
5,532
0
39,127
W
Bellona
Senko4156
Bellona
6,601
1,383
0
2,924
8,451
6,175
760
3,546
4,905
0
39,672
L
5,823
3,512
249
1,866
9,453
3,464
0
2,534
6,813
0
29,262
L
Charybdis
Vitê
Charybdis
4,051
1,653
0
1,517
9,031
2,066
0
1,209
7,822
0
20,625
W
Ao Kuang
8,864
2,558
0
6,243
10,902
4,877
40
1,777
9,125
56,948
10,667
L
Cthulhu
lEAN1607
Cthulhu
3,953
217
0
2,996
9,860
5,931
70
1,010
8,850
29,273
0
W
Yemoja
5,460
1,455
1,360
3,112
9,844
5,921
381
1,359
8,485
21,104
0
L
Athena
vV4l3Nn
Athena
3,442
831
261
2,150
12,689
8,201
0
5,724
6,727
17,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,060
Gold Earned
31,736
419
Minions Killed
219
0
Camps Cleared
0
1,289,151
Distance Traveled
1,267,374
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,185
513
66
5
0
219,822
3
W
Rama
8,001
572
99
7
0
231,399
2
W
Sun Wukong
7,421
530
78
6
0
267,923
1
W
Bellona
7,800
557
93
7
0
240,452
0
L
Arachne
6,086
435
55
4
0
305,536
3
L
Charybdis
5,622
402
25
2
0
233,861
0
W
Ao Kuang
8,781
627
114
8
0
297,383
4
L
Cthulhu
6,642
474
47
3
0
214,346
0
W
Yemoja
7,057
504
35
3
0
251,994
5
L
Athena
6,201
443
26
2
0
293,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role