Player Matchup

Ymir
Ymir
DanteGambino
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,751 Elo+
Party 1
Izanami
Izanami
Jennifrmdablock7
Izanami
Level 18
God Stats
49W - 38L
1,692 SR
Queue Stats
115W - 101L
1,624 Elo+
Solo
Hun Batz
Hun Batz
LeafonaBoat
Hun Batz
Level 29
God Stats
12W - 5L
1,727 SR
Queue Stats
98W - 55L
1,534 Elo+
Solo
Chang'e
Chang'e
ObedGuayaba
Chang'e
Level 62
God Stats
0W - 3L
1,229 SR
Queue Stats
76W - 83L
1,447 Elo+
Party 1
Agni
Agni
Youngdaggernuts_
Agni
Level 29
God Stats
1W - 1L
1,702 SR
Queue Stats
20W - 23L
1,753 Elo+
Solo
Team Averages
Level 28
1,570 SR
1,622 Elo+

VS

Team Averages
Level 20
1,537 SR
1,575 Elo+
Olorun
Olorun
AnjoMT1981
Olorun
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 39L
1,508 Elo+
Solo
Heimdallr
Heimdallr
Coalossal 89
Heimdallr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,776 Elo+
Solo
Izanami
Izanami
LiquidShaft6772
Izanami
Level 12
God Stats
24W - 25L
1,644 SR
Queue Stats
81W - 82L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
StickySnatch788
Cthulhu
Level 29
God Stats
9W - 9L
1,489 SR
Queue Stats
161W - 162L
1,505 Elo+
Party 2
Nike
Nike
SuperMarrior
Nike
Level 24
God Stats
3W - 1L
1,553 SR
Queue Stats
27W - 20L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 6
7,211
451
4,895
13,550
13,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
12 / 4 / 3
9,548
597
15,750
13,125
5,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
LeafonaBoat
Hun Batz
14
3 / 2 / 1
8,278
517
5,367
8,825
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
ObedGuayaba
Chang'e
13
2 / 5 / 2
8,002
500
8,797
11,965
7,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 1 / 0
4,627
289
0
447
96
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AnjoMT1981
Olorun
15
3 / 4 / 5
9,058
566
6,516
12,325
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Heimdallr
Coalossal 89
Heimdallr
18
10 / 0 / 6
11,297
706
15,525
8,820
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 9 / 0
7,109
444
3,884
9,507
2,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 4
7,153
447
4,263
10,453
9,573
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 3 / 8
8,017
501
4,139
10,056
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
19
Kills
17
17
Deaths
19
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Olorun
AnjoMT1981
Olorun
3
4
5
1.38
W
Heimdallr
Coalossal 89
Heimdallr
10
0
6
13
L
2
5
6
1
L
12
4
3
3.38
L
Hun Batz
LeafonaBoat
Hun Batz
3
2
1
1.75
W
1
9
0
0.11
L
Chang'e
ObedGuayaba
Chang'e
2
5
2
0.6
W
1
3
4
1
W
2
3
8
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,809
Damage
34,327
47,912
Taken
51,161
29,668
Mitigated
24,152
12,823
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AnjoMT1981
Olorun
6,516
3,776
148
4,513
12,325
3,963
2,775
1,975
10,350
58,084
0
W
Heimdallr
Coalossal 89
Heimdallr
15,525
8,689
0
3,540
8,820
3,593
1,102
4,309
4,511
0
87,840
L
4,895
614
0
1,645
13,550
13,309
168
3,462
10,088
18,861
0
L
15,750
10,078
0
3,342
13,125
5,205
708
4,029
9,083
0
71,414
L
Hun Batz
LeafonaBoat
Hun Batz
5,367
1,741
0
3,236
8,825
3,280
0
2,319
6,506
0
55,372
W
3,884
2,572
0
475
9,507
2,189
755
524
8,983
0
26,224
L
Chang'e
ObedGuayaba
Chang'e
8,797
307
739
3,861
11,965
7,778
225
1,897
10,068
50,114
0
W
4,263
186
0
941
10,453
9,573
440
1,504
8,949
28,728
0
W
4,139
214
0
2,120
10,056
4,834
374
5,380
4,676
3,011
25,672
L
0
0
0
0
447
96
0
114
333
582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,666
Gold Earned
42,634
348
Minions Killed
426
0
Camps Cleared
0
1,147,297
Distance Traveled
1,469,236
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,058
566
102
6
0
269,238
0
W
Heimdallr
11,297
706
159
10
0
326,378
1
L
Ymir
7,211
451
28
2
0
317,093
1
L
Izanami
9,548
597
130
8
0
274,516
0
L
Hun Batz
8,278
517
105
7
0
260,081
0
W
Izanami
7,109
444
60
4
0
259,724
0
L
Chang'e
8,002
500
84
5
0
272,978
2
W
Cthulhu
7,153
447
44
3
0
325,630
0
W
Nike
8,017
501
61
4
0
288,266
2
L
Agni
4,627
289
1
0
0
22,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role