Player Matchup

Thanatos
Thanatos
Ksibed
Thanatos
Level 17
God Stats
2W - 6L
1,286 SR
Queue Stats
24W - 25L
1,463 Elo+
Party 1
Chaac
Chaac
Lexandrionn
Chaac
Level 26
God Stats
3W - 3L
1,553 SR
Queue Stats
51W - 46L
1,534 Elo+
Solo
Cthulhu
Cthulhu
Sano754
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
lumuram
Kukulkan
Level 14
God Stats
0W - 1L
1,318 SR
Queue Stats
23W - 19L
1,532 Elo+
Party 1
Cupid
Cupid
trahnulmarka
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,427 Elo+
Party 1
Team Averages
Level 14
1,431 SR
1,476 Elo+

VS

Team Averages
Level 22
1,638 SR
1,466 Elo+
Fafnir
Fafnir
Carsio
Fafnir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 66L
1,542 Elo+
Solo
Sol
Sol
JozekSem
Sol
Level 8
God Stats
7W - 1L
1,855 SR
Queue Stats
20W - 13L
1,531 Elo+
Solo
Tsukuyomi
Tsukuyomi
Noway1998
Tsukuyomi
Level 27
God Stats
10W - 1L
1,670 SR
Queue Stats
28W - 19L
1,536 Elo+
Solo
Neith
Neith
mayhemws
Neith
Level 20
God Stats
19W - 15L
1,469 SR
Queue Stats
24W - 32L
1,288 Elo+
Solo
Chaac
Chaac
raskthaking
Chaac
Level 27
God Stats
2W - 0L
1,697 SR
Queue Stats
80W - 77L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ksibed
Thanatos
13
4 / 7 / 3
8,953
560
5,004
12,168
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 3 / 5
7,492
468
8,778
10,437
8,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Sano754
Cthulhu
10
2 / 5 / 3
6,879
430
3,717
10,438
8,170
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
lumuram
Kukulkan
12
3 / 5 / 4
7,645
478
5,421
8,438
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 8 / 4
6,677
417
3,295
11,408
3,111
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Carsio
Fafnir
6
0 / 2 / 1
6,380
399
362
2,894
1,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
8 / 4 / 2
10,394
650
10,398
14,683
5,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Noway1998
Tsukuyomi
17
10 / 5 / 8
10,701
669
13,132
14,599
6,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
mayhemws
Neith
12
1 / 0 / 7
7,720
483
4,137
4,512
1,214
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
8 / 2 / 6
10,014
626
13,530
11,213
10,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
12
Kills
27
28
Deaths
13
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Carsio
Fafnir
0
2
1
0.25
W
8
4
2
2.25
L
Thanatos
Ksibed
Thanatos
4
7
3
0.79
L
3
3
5
1.83
W
Tsukuyomi
Noway1998
Tsukuyomi
10
5
8
2.8
L
Cthulhu
Sano754
Cthulhu
2
5
3
0.7
L
Kukulkan
lumuram
Kukulkan
3
5
4
1
W
Neith
mayhemws
Neith
1
0
7
4.5
W
8
2
6
5.5
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,215
Damage
41,559
52,889
Taken
47,901
27,749
Mitigated
26,530
11,280
Healing
17,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Carsio
Fafnir
362
136
0
719
2,894
1,677
0
361
2,251
5,793
0
W
10,398
4,317
0
7,607
14,683
5,895
3,641
2,470
11,641
72,737
8,957
L
Thanatos
Ksibed
Thanatos
5,004
578
0
6,534
12,168
4,821
0
3,377
8,696
0
38,965
L
8,778
1,096
0
2,452
10,437
8,711
864
3,042
7,313
133
28,278
W
Tsukuyomi
Noway1998
Tsukuyomi
13,132
2,663
0
4,751
14,599
6,901
1,966
2,018
12,262
0
75,399
L
Cthulhu
Sano754
Cthulhu
3,717
215
0
657
10,438
8,170
0
1,521
8,254
14,967
0
L
Kukulkan
lumuram
Kukulkan
5,421
673
0
0
8,438
2,936
0
2,815
5,575
34,638
0
W
Neith
mayhemws
Neith
4,137
1,111
0
845
4,512
1,214
524
926
3,448
0
24,504
W
13,530
2,421
0
3,632
11,213
10,843
792
2,951
8,098
10,022
41,789
L
3,295
1,348
270
1,367
11,408
3,111
48
1,391
9,563
0
24,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,646
Gold Earned
45,209
265
Minions Killed
390
0
Camps Cleared
0
1,553,413
Distance Traveled
1,383,906
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,380
399
9
1
0
93,889
1
W
Sol
10,394
650
119
7
0
293,141
5
L
Thanatos
8,953
560
68
4
0
330,848
2
L
Chaac
7,492
468
44
3
0
320,103
0
W
Tsukuyomi
10,701
669
114
7
0
353,117
1
L
Cthulhu
6,879
430
21
1
0
296,521
0
L
Kukulkan
7,645
478
75
5
0
301,446
0
W
Neith
7,720
483
45
3
0
307,986
6
W
Chaac
10,014
626
103
6
0
335,773
0
L
Cupid
6,677
417
57
4
0
304,495
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role