Player Matchup

Loki
Loki
ChillNerd
Loki
Level 18
God Stats
59W - 22L
1,777 SR
Queue Stats
83W - 49L
1,709 Elo+
Party 1
Rama
Rama
FreyaADC
Rama
Level 28
God Stats
11W - 7L
1,621 SR
Queue Stats
92W - 77L
1,565 Elo+
Solo
Yemoja
Yemoja
Mamia5
Yemoja
Level 26
God Stats
126W - 102L
1,615 SR
Queue Stats
128W - 107L
1,570 Elo+
Party 1
Kukulkan
Kukulkan
Sunburst17
Kukulkan
Level 19
God Stats
1W - 2L
1,258 SR
Queue Stats
66W - 41L
1,616 Elo+
Solo
Fenrir
Fenrir
joaosinho
Fenrir
Level 10
God Stats
2W - 4L
1,732 SR
Queue Stats
279W - 297L
1,559 Elo+
Solo
Team Averages
Level 20
1,601 SR
1,604 Elo+

VS

Team Averages
Level 24
1,617 SR
1,588 Elo+
Hou Yi
Hou Yi
CI0wnFiesta
Hou Yi
Level 19
God Stats
3W - 1L
1,268 SR
Queue Stats
36W - 28L
1,604 Elo+
Party 2
Nike
Nike
Ice7oadI
Nike
Level 29
God Stats
5W - 1L
1,822 SR
Queue Stats
101W - 105L
1,511 Elo+
Solo
Ares
Ares
MvmntSpdOnly
Ares
Level 19
God Stats
4W - 2L
1,636 SR
Queue Stats
36W - 28L
1,604 Elo+
Party 2
Kukulkan
Kukulkan
YouAreBigMalding
Kukulkan
Level 29
God Stats
18W - 13L
1,663 SR
Queue Stats
163W - 148L
1,649 Elo+
Solo
Thanatos
Thanatos
davidubi1
Thanatos
Level 25
God Stats
11W - 6L
1,696 SR
Queue Stats
157W - 147L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
11 / 3 / 1
8,201
683
11,108
9,649
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
11
2 / 5 / 2
6,342
529
4,460
8,251
2,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Mamia5
Yemoja
9
0 / 4 / 5
5,678
473
1,800
9,122
3,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Sunburst17
Kukulkan
10
0 / 4 / 1
5,720
477
4,173
6,084
1,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
joaosinho
Fenrir
9
1 / 7 / 0
5,740
478
4,152
9,996
4,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
7 / 3 / 0
7,417
618
9,030
9,484
2,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nike
12
5 / 0 / 2
7,520
627
5,476
7,358
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 3 / 7
6,779
565
4,861
7,999
3,524
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
5 / 5 / 2
8,225
685
7,302
7,597
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
davidubi1
Thanatos
12
4 / 3 / 5
7,626
636
4,241
9,092
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
14
Kills
23
23
Deaths
14
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
7
3
0
2.33
L
Loki
11
3
1
3.83
L
Rama
2
5
2
0.6
W
Nike
5
0
2
6
L
Yemoja
Mamia5
Yemoja
0
4
5
0.63
W
2
3
7
1.83
L
Kukulkan
Sunburst17
Kukulkan
0
4
1
0.13
W
5
5
2
1.2
W
Thanatos
davidubi1
Thanatos
4
3
5
2.17
L
Fenrir
joaosinho
Fenrir
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,693
Damage
30,910
43,102
Taken
41,530
14,604
Mitigated
19,343
6,910
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,030
4,590
0
2,962
9,484
2,828
880
1,063
8,421
0
45,945
L
Loki
11,108
4,761
0
1,895
9,649
2,496
0
3,130
6,387
0
38,485
L
Rama
4,460
3,681
0
1,809
8,251
2,233
0
1,490
6,761
0
37,460
W
Nike
5,476
1,105
0
2,821
7,358
6,703
0
117
7,241
9,793
31,051
L
Yemoja
Mamia5
Yemoja
1,800
443
665
879
9,122
3,916
0
4,570
4,486
7,815
0
W
4,861
157
75
1,335
7,999
3,524
0
1,678
6,321
26,015
0
L
Kukulkan
Sunburst17
Kukulkan
4,173
45
0
800
6,084
1,754
0
2,039
3,909
34,979
0
W
7,302
201
0
876
7,597
2,608
546
1,323
6,274
43,172
0
W
Thanatos
davidubi1
Thanatos
4,241
1,043
0
6,771
9,092
3,680
0
1,858
7,234
0
39,172
L
Fenrir
joaosinho
Fenrir
4,152
1,747
0
862
9,996
4,205
0
1,984
7,298
0
21,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,681
Gold Earned
37,567
272
Minions Killed
375
0
Camps Cleared
0
1,111,049
Distance Traveled
1,126,350
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,417
618
83
7
0
224,714
3
L
Loki
8,201
683
55
5
0
254,768
4
L
Rama
6,342
529
86
7
0
200,701
3
W
Nike
7,520
627
91
8
0
214,023
3
L
Yemoja
5,678
473
13
1
0
219,057
5
W
Ares
6,779
565
35
3
0
236,417
12
L
Kukulkan
5,720
477
68
6
0
235,202
3
W
Kukulkan
8,225
685
93
8
0
199,023
1
W
Thanatos
7,626
636
73
6
0
252,173
1
L
Fenrir
5,740
478
50
4
0
201,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role