Player Matchup

Awilix
Awilix
Madmattyyo
Awilix
Level 27
God Stats
7W - 3L
1,496 SR
Queue Stats
89W - 88L
1,440 Elo+
Party 1
Ymir
Ymir
MatiazM
Ymir
Level 26
God Stats
21W - 26L
1,414 SR
Queue Stats
71W - 60L
1,383 Elo+
Party 1
Bellona
Bellona
Pasoffel
Bellona
Level 18
God Stats
5W - 6L
1,401 SR
Queue Stats
29W - 45L
1,354 Elo+
Party 2
Danzaburou
Danzaburou
Ridd1es
Danzaburou
Level 46
God Stats
5W - 2L
1,500 SR
Queue Stats
18W - 23L
1,411 Elo+
Party 1
Eset
Eset
oek_Ken_Kaneki
Eset
Level 105
God Stats
2W - 0L
1,736 SR
Queue Stats
427W - 397L
1,431 Elo+
Party 2
Team Averages
Level 44
1,509 SR
1,404 Elo+

VS

Team Averages
Level 59
1,573 SR
1,472 Elo+
Mercury
Mercury
 
Mercury
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
LoreLoL93
Tiamat
Level 34
God Stats
0W - 2L
1,759 SR
Queue Stats
50W - 75L
1,360 Elo+
Solo
Horus
Horus
jmken89
Horus
Level 12
God Stats
0W - 1L
1,576 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
umpalumpiya
Hou Yi
Level 19
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Madmattyyo
Awilix
15
10 / 1 / 6
9,080
649
7,051
10,023
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
MatiazM
Ymir
11
4 / 1 / 14
8,013
572
4,450
8,795
7,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Pasoffel
Bellona
12
7 / 0 / 4
7,980
570
7,230
8,274
6,799
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Ridd1es
Danzaburou
13
3 / 1 / 1
8,432
602
3,899
5,459
1,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
8 / 1 / 12
8,526
609
9,247
7,808
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 5 / 1
6,191
442
2,594
8,072
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
 
Sobek
9
0 / 2 / 1
5,681
406
2,467
7,074
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
LoreLoL93
Tiamat
8
1 / 7 / 1
5,731
409
4,830
7,498
3,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
jmken89
Horus
4
0 / 12 / 1
4,560
326
1,434
9,765
2,515
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hou Yi
8
0 / 6 / 3
5,516
394
6,590
7,877
1,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
10
32
Kills
3
4
Deaths
32
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
1
0.5
L
Sobek
 
Sobek
0
2
1
0.25
L
Tiamat
LoreLoL93
Tiamat
1
7
1
0.21
W
Awilix
Madmattyyo
Awilix
10
1
6
13
W
Ymir
MatiazM
Ymir
4
1
14
11
W
Bellona
Pasoffel
Bellona
7
0
4
9
W
Danzaburou
Ridd1es
Danzaburou
3
1
1
3.5
L
Horus
jmken89
Horus
0
12
1
0.04
W
8
1
12
14
L
Hou Yi
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,877
Damage
17,915
40,359
Taken
40,286
22,105
Mitigated
15,829
14,564
Healing
6,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,594
1,198
0
869
8,072
2,842
0
2,540
5,443
0
24,422
L
Sobek
 
Sobek
2,467
259
0
2,536
7,074
5,451
0
1,515
5,559
17,881
0
L
Tiamat
LoreLoL93
Tiamat
4,830
564
0
903
7,498
3,085
0
3,226
4,197
10,153
0
W
Awilix
Madmattyyo
Awilix
7,051
2,655
0
3,914
10,023
3,717
663
1,146
8,839
0
56,512
W
Ymir
MatiazM
Ymir
4,450
856
0
3,078
8,795
7,184
558
2,304
6,248
20,672
0
W
Bellona
Pasoffel
Bellona
7,230
973
0
3,229
8,274
6,799
1,924
931
7,195
0
32,963
W
Danzaburou
Ridd1es
Danzaburou
3,899
1,832
0
1,274
5,459
1,648
2,060
1,097
4,298
0
49,333
L
Horus
jmken89
Horus
1,434
1,122
249
452
9,765
2,515
0
3,605
5,819
0
5,553
W
9,247
297
599
2,470
7,808
2,757
1,694
1,177
6,482
47,476
0
L
Hou Yi
6,590
1,952
0
1,040
7,877
1,936
0
2,811
4,986
0
20,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,031
Gold Earned
27,679
390
Minions Killed
137
0
Camps Cleared
0
1,325,942
Distance Traveled
1,245,110
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,191
442
43
3
0
262,763
0
L
Sobek
5,681
406
21
2
0
275,433
0
L
Tiamat
5,731
409
15
1
0
221,221
1
W
Awilix
9,080
649
99
7
0
292,038
0
W
Ymir
8,013
572
27
2
0
267,602
2
W
Bellona
7,980
570
75
5
0
253,988
2
W
Danzaburou
8,432
602
100
7
0
229,157
3
L
Horus
4,560
326
6
0
0
236,336
0
W
Eset
8,526
609
89
6
0
283,157
2
L
Hou Yi
5,516
394
52
4
0
249,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role