Player Matchup

Ravana
Ravana
 
Ravana
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Garlic1010
Yemoja
Level 5
God Stats
9W - 3L
1,469 SR
Queue Stats
9W - 8L
1,280 Elo+
Party 1
King Arthur
King Arthur
Ken_nyNg852
King Arthur
Level 25
God Stats
1W - 4L
1,110 SR
Queue Stats
81W - 96L
1,249 Elo+
Party 1
Cupid
Cupid
ORA_ORAORAORAAAA
Cupid
Level 22
God Stats
2W - 5L
1,500 SR
Queue Stats
26W - 30L
1,500 Elo+
Party 1
Tiamat
Tiamat
coolman_12
Tiamat
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
959 Elo+
Solo
Team Averages
Level 21
1,416 SR
1,297 Elo+

VS

Team Averages
Level 23
1,397 SR
1,413 Elo+
Olorun
Olorun
 
Olorun
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BroadColt963604
Bellona
Level 24
God Stats
29W - 38L
1,364 SR
Queue Stats
75W - 100L
1,360 Elo+
Solo
Artemis
Artemis
DrFieldsgood625
Artemis
Level 14
God Stats
3W - 0L
1,136 SR
Queue Stats
9W - 12L
1,187 Elo+
Solo
Bacchus
Bacchus
Zephyr1895
Bacchus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,612 Elo+
Solo
Fenrir
Fenrir
ice_wolfgod
Fenrir
Level 26
God Stats
47W - 55L
1,484 SR
Queue Stats
216W - 278L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
2 / 3 / 5
5,581
507
5,024
8,396
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Garlic1010
Yemoja
7
0 / 3 / 5
4,824
439
1,773
6,630
2,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Ken_nyNg852
King Arthur
9
3 / 3 / 6
5,849
532
5,023
8,150
4,106
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
5 / 3 / 4
6,384
580
5,970
5,895
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
coolman_12
Tiamat
7
0 / 8 / 0
4,428
403
1,363
6,184
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 2 / 7
5,001
455
4,579
4,818
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
5 / 2 / 1
6,366
579
4,560
5,468
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
10 / 1 / 3
6,812
619
8,053
6,213
1,679
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Zephyr1895
Bacchus
8
2 / 2 / 9
6,076
552
3,393
7,541
4,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
9
3 / 3 / 3
5,595
509
5,448
7,061
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
10
Kills
20
20
Deaths
10
20
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
3
5
1.5
W
Olorun
 
Olorun
0
2
7
1.75
W
5
2
1
2.75
W
10
1
3
11.5
L
Yemoja
Garlic1010
Yemoja
0
3
5
0.83
L
King Arthur
Ken_nyNg852
King Arthur
3
3
6
2
L
5
3
4
2.33
W
Bacchus
Zephyr1895
Bacchus
2
2
9
3.25
L
Tiamat
coolman_12
Tiamat
0
8
0
0
W
Fenrir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,153
Damage
26,033
35,255
Taken
31,101
12,818
Mitigated
13,405
7,488
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,024
1,483
0
2,378
8,396
2,447
438
1,070
7,326
0
22,874
W
Olorun
 
Olorun
4,579
3,006
108
1,459
4,818
1,263
966
497
4,281
15,810
0
W
4,560
1,533
0
1,226
5,468
3,248
574
690
4,654
0
27,435
W
8,053
3,666
0
2,298
6,213
1,679
778
767
5,428
0
31,320
L
Yemoja
Garlic1010
Yemoja
1,773
323
1,075
544
6,630
2,611
26
1,360
5,270
9,102
0
L
King Arthur
Ken_nyNg852
King Arthur
5,023
402
0
1,534
8,150
4,106
0
3,277
4,873
0
17,862
L
5,970
3,164
129
1,692
5,895
1,353
444
958
4,937
0
17,096
W
Bacchus
Zephyr1895
Bacchus
3,393
554
1,184
2,432
7,541
4,548
247
539
6,982
9,389
0
L
Tiamat
coolman_12
Tiamat
1,363
345
0
136
6,184
2,301
0
1,307
4,877
8,407
0
W
Fenrir
5,448
998
0
1,181
7,061
2,667
0
441
6,620
0
19,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
29,850
129
Minions Killed
187
0
Camps Cleared
0
919,825
Distance Traveled
920,800
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,581
507
51
5
0
205,770
0
W
Olorun
5,001
455
19
2
0
145,665
0
W
Bellona
6,366
579
76
7
0
207,270
0
W
Artemis
6,812
619
49
4
0
170,718
0
L
Yemoja
4,824
439
10
1
0
165,005
0
L
King Arthur
5,849
532
35
3
0
205,644
0
L
Cupid
6,384
580
17
2
0
170,673
2
W
Bacchus
6,076
552
13
1
0
204,563
1
L
Tiamat
4,428
403
16
1
0
172,733
0
W
Fenrir
5,595
509
30
3
0
192,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role