Player Matchup

Serqet
Serqet
Gold I
AlanShadows
Serqet
Gold I
Level 125
God Stats
5W - 8L
1,352 SR
Queue Stats
149W - 146L
1,402 MMR
Solo
Geb
Geb
Gold V
DivineMurdera
Geb
Gold V
Level 125
God Stats
9W - 8L
1,516 SR
Queue Stats
124W - 116L
1,346 MMR
Solo
Janus
Janus
Gold I
JustMapz
Janus
Gold I
Level 100
God Stats
5W - 3L
1,547 SR
Queue Stats
214W - 221L
1,356 MMR
Solo
Osiris
Osiris
Silver II
K1LL BASH
Osiris
Silver II
Level 104
God Stats
2W - 1L
1,494 SR
Queue Stats
68W - 73L
1,348 MMR
Solo
Apollo
Apollo
Silver II
Warchixd
Apollo
Silver II
Level 103
God Stats
1W - 2L
1,529 SR
Queue Stats
38W - 39L
1,351 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,488 SR
1,361 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,556 SR
1,361 MMR
Horus
Horus
Silver IV
MrUsme
Horus
Silver IV
Level 108
God Stats
1W - 3L
1,581 SR
Queue Stats
25W - 31L
1,190 MMR
Party 1
Chaac
Chaac
Bronze III
PrimLotus70161
Chaac
Bronze III
Level 45
God Stats
0W - 2L
1,303 SR
Queue Stats
7W - 11L
1,400 MMR
Solo
Danzaburou
Danzaburou
Silver I
SourPqtchYT
Danzaburou
Silver I
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,329 MMR
Solo
Ravana
Ravana
Gold V
jairolop12
Ravana
Gold V
Level 121
God Stats
5W - 7L
1,668 SR
Queue Stats
106W - 104L
1,552 MMR
Party 1
Merlin
Merlin
Silver I
smokey01998
Merlin
Silver I
Level 148
God Stats
0W - 1L
1,726 SR
Queue Stats
51W - 60L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
7 / 1 / 5
7,453
621
6,488
8,162
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 5
6,093
508
3,758
8,560
3,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
JustMapz
Janus
10
3 / 3 / 0
6,717
560
5,262
5,244
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
K1LL BASH
Osiris
12
3 / 0 / 3
7,167
597
7,882
8,721
6,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
Warchixd
Apollo
12
1 / 0 / 2
7,088
591
4,415
5,999
1,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArachneGilgameshTiamatMorgan Le FayArtio

VS

Bans
OdinCerberusScyllaKhepriCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MrUsme
Horus
9
0 / 1 / 0
5,331
444
3,076
8,539
4,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 5 / 2
5,647
471
4,538
9,649
3,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
SourPqtchYT
Danzaburou
10
1 / 3 / 1
5,807
484
2,929
6,332
1,860
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
jairolop12
Ravana
9
1 / 3 / 2
5,547
462
3,819
6,757
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
10
1 / 2 / 4
5,918
493
3,968
5,396
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
14
Kills
5
5
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
7
1
5
9.5
W
0
1
5
2.5
W
Janus
JustMapz
Janus
3
3
0
1
W
Osiris
K1LL BASH
Osiris
3
0
3
4.5
L
Horus
MrUsme
Horus
0
1
0
0
L
2
5
2
0.6
L
Danzaburou
SourPqtchYT
Danzaburou
1
3
1
0.5
W
Apollo
Warchixd
Apollo
1
0
2
2
L
Ravana
jairolop12
Ravana
1
3
2
0.67
L
Merlin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,805
Damage
18,330
36,686
Taken
36,673
15,911
Mitigated
13,647
14,330
Healing
10,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
6,488
2,205
0
3,522
8,162
2,563
0
1,561
6,470
0
32,568
W
3,758
456
0
3,705
8,560
3,623
0
820
7,740
22,951
0
W
Janus
JustMapz
Janus
5,262
532
0
611
5,244
1,398
0
1,001
4,042
36,517
0
W
Osiris
K1LL BASH
Osiris
7,882
3,066
0
4,257
8,721
6,797
654
559
8,033
0
39,591
L
Horus
MrUsme
Horus
3,076
1,257
168
2,519
8,539
4,330
0
1,613
6,828
0
17,178
L
4,538
351
349
2,670
9,649
3,812
113
2,458
7,066
0
25,379
L
Danzaburou
SourPqtchYT
Danzaburou
2,929
711
158
879
6,332
1,860
0
1,312
4,891
0
26,319
W
Apollo
Warchixd
Apollo
4,415
2,599
0
2,235
5,999
1,530
892
27
5,876
0
53,837
L
Ravana
jairolop12
Ravana
3,819
1,545
0
1,870
6,757
2,050
0
977
5,780
0
25,436
L
Merlin
3,968
323
0
1,500
5,396
1,595
0
2,660
2,466
31,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
28,250
381
Minions Killed
231
0
Camps Cleared
0
1,219,451
Distance Traveled
1,111,269
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,453
621
68
6
0
278,343
2
W
Geb
6,093
508
27
2
0
250,132
0
W
Janus
6,717
560
72
6
0
228,770
4
W
Osiris
7,167
597
93
8
0
254,407
1
L
Horus
5,331
444
23
2
0
240,283
5
L
Chaac
5,647
471
47
4
0
234,106
2
L
Danzaburou
5,807
484
48
4
0
221,042
0
W
Apollo
7,088
591
121
10
0
207,799
1
L
Ravana
5,547
462
51
4
0
217,275
1
L
Merlin
5,918
493
62
5
0
198,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role