Player Matchup

He Bo
He Bo
ImNobodyAmazing
He Bo
Level 156
God Stats
6W - 5L
1,505 SR
Queue Stats
354W - 303L
1,534 Elo+
Party 1
Neith
Neith
Player019483
Neith
Level 39
God Stats
4W - 3L
1,627 SR
Queue Stats
101W - 108L
1,518 Elo+
Solo
Bellona
Bellona
Zildr
Bellona
Level 42
God Stats
4W - 2L
1,500 SR
Queue Stats
110W - 114L
1,537 Elo+
Party 1
Team Averages
Level 79
1,544 SR
1,530 Elo+

VS

Team Averages
Level 111
1,633 SR
1,558 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Froggiemo
Ganesha
Level 69
God Stats
3W - 1L
1,672 SR
Queue Stats
283W - 252L
1,575 Elo+
Party 2
Chiron
Chiron
Korgis
Chiron
Level 139
God Stats
1W - 1L
1,729 SR
Queue Stats
196W - 160L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 1
7,570
631
7,669
10,349
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 5
7,789
649
10,958
9,709
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bellona
Zildr
Bellona
11
4 / 4 / 2
7,908
659
8,302
13,735
13,248
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
7 / 3 / 8
9,396
783
8,699
7,273
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
Froggiemo
Ganesha
12
0 / 2 / 15
8,947
746
8,420
13,385
11,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Korgis
Chiron
13
9 / 2 / 3
9,525
794
10,123
11,612
4,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
16
16
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
3
8
3.67
W
Ganesha
Froggiemo
Ganesha
0
2
15
3.75
L
2
9
1
0.28
W
Chiron
Korgis
Chiron
9
2
3
5.25
L
1
3
5
1.17
L
Bellona
Zildr
Bellona
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,929
Damage
27,242
33,793
Taken
32,270
19,430
Mitigated
18,929
3,932
Healing
10,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
8,699
830
0
1,300
7,273
2,801
513
3,225
4,048
32,118
0
W
Ganesha
Froggiemo
Ganesha
8,420
1,233
0
4,378
13,385
11,989
238
2,325
11,060
22,174
0
L
7,669
0
0
609
10,349
2,872
0
6,450
3,899
17,604
0
W
Chiron
Korgis
Chiron
10,123
5,094
596
4,300
11,612
4,139
220
2,964
8,643
0
28,567
L
10,958
4,516
0
2,459
9,709
3,310
0
5,770
3,939
0
32,716
L
Bellona
Zildr
Bellona
8,302
3,021
0
864
13,735
13,248
0
5,109
8,626
0
19,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,267
Gold Earned
27,868
107
Minions Killed
126
4
Camps Cleared
6
629,331
Distance Traveled
685,032
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,396
783
74
6
1
213,986
1
W
Ganesha
8,947
746
4
0
1
234,462
1
L
He Bo
7,570
631
32
3
0
178,649
0
W
Chiron
9,525
794
48
4
4
236,584
3
L
Neith
7,789
649
57
5
2
206,660
2
L
Bellona
7,908
659
18
2
2
244,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role