Player Matchup

Ganesha
Ganesha
Champen01
Ganesha
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 183L
1,264 Elo+
Solo
Kukulkan
Kukulkan
DiGrayS
Kukulkan
Level 23
God Stats
17W - 6L
1,605 SR
Queue Stats
173W - 169L
1,420 Elo+
Party 2
Nemesis
Nemesis
HYDUCT
Nemesis
Level 14
God Stats
1W - 1L
1,267 SR
Queue Stats
109W - 108L
1,412 Elo+
Party 2
Scylla
Scylla
Sumit00757
Scylla
Level 25
God Stats
2W - 0L
1,804 SR
Queue Stats
63W - 81L
1,332 Elo+
Solo
King Arthur
King Arthur
xxkornixx
King Arthur
Level 29
God Stats
41W - 42L
1,541 SR
Queue Stats
135W - 146L
1,414 Elo+
Solo
Team Averages
Level 20
1,543 SR
1,369 Elo+

VS

Team Averages
Level 15
1,439 SR
1,308 Elo+
Danzaburou
Danzaburou
Blaze200IQ
Danzaburou
Level 28
God Stats
2W - 7L
1,294 SR
Queue Stats
48W - 51L
1,317 Elo+
Party 1
Ra
Ra
Hanibal_Smth
Ra
Level 15
God Stats
2W - 2L
1,502 SR
Queue Stats
10W - 16L
1,299 Elo+
Solo
Loki
Loki
PepperedPan6
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,061 Elo+
Solo
Janus
Janus
andreu_TMMONTU
Janus
Level 15
God Stats
2W - 5L
1,277 SR
Queue Stats
14W - 19L
1,316 Elo+
Party 1
Gilgamesh
Gilgamesh
bo3edan
Gilgamesh
Level 10
God Stats
7W - 4L
1,623 SR
Queue Stats
83W - 66L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Champen01
Ganesha
20
0 / 5 / 33
14,092
1,007
12,843
22,816
34,831
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
DiGrayS
Kukulkan
20
18 / 1 / 10
17,066
1,219
37,469
4,584
1,942
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
HYDUCT
Nemesis
20
7 / 8 / 21
14,439
1,031
15,819
20,621
10,038
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Sumit00757
Scylla
20
8 / 8 / 19
14,288
1,021
16,016
19,945
8,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
xxkornixx
King Arthur
20
8 / 1 / 13
13,683
977
16,484
21,588
24,924
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

83

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blaze200IQ
Danzaburou
20
6 / 3 / 12
14,517
1,037
31,033
22,565
6,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 11 / 10
12,250
875
6,145
20,633
9,666
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
2 / 19 / 10
12,706
908
3,025
28,778
6,978
20
3 / 4 / 13
13,824
987
23,130
12,115
3,982
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
bo3edan
Gilgamesh
20
12 / 4 / 4
15,510
1,108
19,567
19,879
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
72
41
Kills
23
23
Deaths
41
96
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Blaze200IQ
Danzaburou
6
3
12
4
W
Ganesha
Champen01
Ganesha
0
5
33
3.3
W
Kukulkan
DiGrayS
Kukulkan
18
1
10
23
W
Nemesis
HYDUCT
Nemesis
7
8
21
2.19
L
0
11
10
0.45
L
2
19
10
0.37
W
Scylla
Sumit00757
Scylla
8
8
19
2.19
L
3
4
13
2.38
L
Gilgamesh
bo3edan
Gilgamesh
12
4
4
3.5
W
King Arthur
xxkornixx
King Arthur
8
1
13
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,631
Damage
82,900
89,554
Taken
103,970
79,758
Mitigated
32,704
7,939
Healing
8,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Blaze200IQ
Danzaburou
31,033
17,994
0
4,586
22,565
6,907
0
13,922
8,531
0
67,491
W
Ganesha
Champen01
Ganesha
12,843
2,141
0
0
22,816
34,831
0
7,721
15,095
21,481
0
W
Kukulkan
DiGrayS
Kukulkan
37,469
1,121
0
566
4,584
1,942
0
1,643
2,941
104,437
0
W
Nemesis
HYDUCT
Nemesis
15,819
7,060
0
397
20,621
10,038
0
5,363
15,258
0
27,141
L
6,145
519
168
2,137
20,633
9,666
0
12,154
8,293
21,496
0
L
3,025
1,214
0
16
28,778
6,978
0
20,416
8,185
0
9,769
W
Scylla
Sumit00757
Scylla
16,016
3,303
0
642
19,945
8,023
0
7,816
12,129
25,668
0
L
23,130
2,059
0
1,359
12,115
3,982
0
6,919
5,196
57,067
0
L
Gilgamesh
bo3edan
Gilgamesh
19,567
3,653
0
429
19,879
5,171
0
12,286
7,437
0
46,924
W
King Arthur
xxkornixx
King Arthur
16,484
1,854
0
6,334
21,588
24,924
0
6,732
14,856
0
31,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,568
Gold Earned
68,807
263
Minions Killed
265
6
Camps Cleared
5
1,199,999
Distance Traveled
1,260,106
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,517
1,037
60
4
0
264,618
0
W
Ganesha
14,092
1,007
4
0
0
226,723
0
W
Kukulkan
17,066
1,219
165
12
1
287,646
0
W
Nemesis
14,439
1,031
24
2
3
280,672
0
L
Ra
12,250
875
35
3
1
215,631
1
L
Loki
12,706
908
17
1
0
214,239
1
W
Scylla
14,288
1,021
38
3
2
205,544
0
L
Janus
13,824
987
93
7
0
278,100
0
L
Gilgamesh
15,510
1,108
60
4
4
287,518
1
W
King Arthur
13,683
977
32
2
0
199,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role