Player Matchup

Nike
Nike
ALEXV2442
Nike
Level 29
God Stats
7W - 5L
1,431 SR
Queue Stats
19W - 16L
1,356 Elo+
Party 1
Fafnir
Fafnir
Adricoxano
Fafnir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 48L
1,466 Elo+
Party 2
Baron Samedi
Baron Samedi
Guillán94
Baron Samedi
Level 19
God Stats
7W - 6L
1,434 SR
Queue Stats
34W - 40L
1,410 Elo+
Party 2
Camazotz
Camazotz
JojoMsAfroJr
Camazotz
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,433 Elo+
Party 2
Medusa
Medusa
werf28
Medusa
Level 32
God Stats
2W - 1L
1,127 SR
Queue Stats
5W - 5L
1,340 Elo+
Party 1
Team Averages
Level 22
1,398 SR
1,401 Elo+

VS

Team Averages
Level 19
1,483 SR
1,346 Elo+
King Arthur
King Arthur
 
King Arthur
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Belloffate
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,204 Elo+
Party 3
Aphrodite
Aphrodite
kaloo97
Aphrodite
Level 18
God Stats
35W - 41L
1,450 SR
Queue Stats
115W - 134L
1,303 Elo+
Solo
Loki
Loki
woodychok
Loki
Level 18
God Stats
2W - 3L
1,467 SR
Queue Stats
25W - 44L
1,224 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
14
4 / 3 / 7
8,840
491
7,972
20,966
16,522
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fafnir
Adricoxano
Fafnir
14
7 / 0 / 11
10,093
561
8,528
10,405
13,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Guillán94
Baron Samedi
16
6 / 3 / 3
9,663
537
12,183
11,683
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
JojoMsAfroJr
Camazotz
15
8 / 1 / 5
9,518
529
9,953
14,448
7,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
werf28
Medusa
12
6 / 4 / 2
8,355
464
7,143
10,488
3,858
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 6 / 2
8,885
494
11,611
14,389
13,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
 
Chernobog
9
1 / 8 / 3
6,840
380
5,438
12,957
4,038
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 4 / 4
7,984
444
6,910
14,445
12,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
kaloo97
Aphrodite
14
1 / 4 / 6
8,753
486
6,694
12,820
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
6 / 9 / 1
8,317
462
7,984
11,918
4,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
27
31
Kills
11
11
Deaths
31
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
2
0.33
L
Chernobog
 
Chernobog
1
8
3
0.31
W
Nike
4
3
7
2.5
W
Fafnir
Adricoxano
Fafnir
7
0
11
12.5
L
2
4
4
1
W
Baron Samedi
Guillán94
Baron Samedi
6
3
3
2.5
W
Camazotz
JojoMsAfroJr
Camazotz
8
1
5
10.5
L
Aphrodite
kaloo97
Aphrodite
1
4
6
1
W
Medusa
werf28
Medusa
6
4
2
1.75
L
Loki
6
9
1
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,779
Damage
38,637
67,990
Taken
66,529
46,152
Mitigated
38,978
23,691
Healing
12,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,611
2,517
0
2,986
14,389
13,122
148
2,792
11,597
0
55,463
L
Chernobog
 
Chernobog
5,438
2,957
0
2,977
12,957
4,038
145
3,303
9,654
0
22,957
W
Nike
7,972
2,200
0
7,271
20,966
16,522
678
1,855
19,111
0
39,589
W
Fafnir
Adricoxano
Fafnir
8,528
2,551
0
2,788
10,405
13,604
533
3,265
7,140
24,552
0
L
6,910
713
0
594
14,445
12,845
95
5,996
8,449
28,599
0
W
Baron Samedi
Guillán94
Baron Samedi
12,183
1,929
564
2,897
11,683
5,156
574
3,596
8,087
67,673
0
W
Camazotz
JojoMsAfroJr
Camazotz
9,953
2,973
0
9,384
14,448
7,012
560
1,412
13,036
0
72,402
L
Aphrodite
kaloo97
Aphrodite
6,694
1,183
333
5,114
12,820
4,255
1,120
5,879
6,941
57,711
0
W
Medusa
werf28
Medusa
7,143
4,602
107
680
10,488
3,858
883
3,476
7,012
0
35,489
L
Loki
7,984
2,702
0
595
11,918
4,718
458
2,741
9,177
0
28,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,469
Gold Earned
40,779
378
Minions Killed
340
0
Camps Cleared
0
1,698,178
Distance Traveled
1,587,485
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,885
494
108
6
0
340,745
2
L
Chernobog
6,840
380
47
3
0
272,786
1
W
Nike
8,840
491
71
4
0
338,699
1
W
Fafnir
10,093
561
34
2
0
382,601
4
L
Ares
7,984
444
41
2
0
339,486
0
W
Baron Samedi
9,663
537
123
7
0
314,320
1
W
Camazotz
9,518
529
91
5
0
380,457
6
L
Aphrodite
8,753
486
102
6
0
272,327
0
W
Medusa
8,355
464
59
3
0
282,101
3
L
Loki
8,317
462
42
2
0
362,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role