Player Matchup

Scylla
Scylla
Silver I
Curstonator
Scylla
Silver I
Level 107
God Stats
2W - 6L
1,374 SR
Queue Stats
140W - 145L
1,182 MMR
Party 1
Serqet
Serqet
Gold IV
Falkidu
Serqet
Gold IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,620 MMR
Party 1
Bellona
Bellona
Gold IV
SCOPEY137
Bellona
Gold IV
Level 127
God Stats
14W - 6L
1,628 SR
Queue Stats
284W - 279L
1,353 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
TERREME2
Kuzenbo
Gold V
Level 86
God Stats
10W - 9L
1,341 SR
Queue Stats
153W - 171L
1,317 MMR
Solo
Chiron
Chiron
Gold III
tv_skysgaming
Chiron
Gold III
Level 124
God Stats
18W - 21L
1,444 SR
Queue Stats
733W - 754L
1,341 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,457 SR
1,363 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 80
1,438 SR
1,383 MMR
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Silver I
Furby-248
Izanami
Silver I
Level 87
God Stats
6W - 4L
1,557 SR
Queue Stats
164W - 166L
1,273 MMR
Solo
Geb
Geb
Gold II
Met-Je-ROTKOP
Geb
Gold II
Level 72
God Stats
0W - 2L
1,106 SR
Queue Stats
100W - 93L
1,416 MMR
Solo
Chronos
Chronos
Bronze III
tobudo
Chronos
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,414 MMR
Party 2
Fenrir
Fenrir
Gold V
xNaHalolo
Fenrir
Gold V
Level 76
God Stats
2W - 6L
1,527 SR
Queue Stats
116W - 119L
1,314 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
4 / 2 / 6
12,122
527
12,612
9,732
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Falkidu
Serqet
18
9 / 2 / 10
12,048
524
14,049
14,272
9,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
SCOPEY137
Bellona
20
17 / 1 / 2
14,622
636
25,240
21,706
28,140
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
TERREME2
Kuzenbo
15
1 / 3 / 12
10,666
464
9,393
20,595
36,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 2 / 5
12,291
534
18,476
15,447
6,355
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
CharybdisAthenaMorgan Le FayTiamatGilgamesh

VS

Bans
JanusArtemisAwilixDanzaburouSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
5 / 4 / 0
9,420
410
10,964
25,531
28,802
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Furby-248
Izanami
15
1 / 8 / 5
9,826
427
11,702
19,400
6,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 10 / 0
8,892
387
8,091
18,329
12,032
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
tobudo
Chronos
15
0 / 5 / 1
9,146
398
10,269
19,500
7,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
xNaHalolo
Fenrir
12
3 / 10 / 2
9,066
394
4,506
19,532
9,555

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
36
Kills
10
10
Deaths
37
35
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
5
4
0
1.25
W
Scylla
4
2
6
3.5
W
Serqet
Falkidu
Serqet
9
2
10
7
L
Izanami
Furby-248
Izanami
1
8
5
0.44
L
1
10
0
0.1
W
Bellona
SCOPEY137
Bellona
17
1
2
18
W
Kuzenbo
TERREME2
Kuzenbo
1
3
12
2.33
L
Chronos
tobudo
Chronos
0
5
1
0.1
W
5
2
5
3.75
L
Fenrir
xNaHalolo
Fenrir
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,770
Damage
45,532
81,752
Taken
102,292
84,975
Mitigated
63,637
25,475
Healing
13,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,964
2,589
569
2,203
25,531
28,802
156
6,671
18,578
0
35,573
W
Scylla
12,612
621
0
1,770
9,732
3,795
1,148
3,328
6,404
85,109
0
W
Serqet
Falkidu
Serqet
14,049
2,795
0
3,701
14,272
9,743
76
2,224
12,048
370
77,643
L
Izanami
Furby-248
Izanami
11,702
5,831
0
2,568
19,400
6,096
838
4,102
14,412
0
75,961
L
8,091
2,576
0
3,077
18,329
12,032
584
4,165
14,112
35,492
0
W
Bellona
SCOPEY137
Bellona
25,240
9,664
0
8,857
21,706
28,140
1,753
8,311
13,395
17,481
92,093
W
Kuzenbo
TERREME2
Kuzenbo
9,393
4,087
0
1,939
20,595
36,942
1,206
2,944
17,651
36,588
0
L
Chronos
tobudo
Chronos
10,269
2,465
155
4,597
19,500
7,152
92
8,830
9,484
61,183
0
W
18,476
7,514
1,763
7,445
15,447
6,355
6,488
1,590
13,857
0
106,825
L
Fenrir
xNaHalolo
Fenrir
4,506
951
0
809
19,532
9,555
0
2,607
16,753
37
40,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,749
Gold Earned
46,350
667
Minions Killed
472
0
Camps Cleared
0
2,236,933
Distance Traveled
1,785,056
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,420
410
59
3
0
427,491
4
W
Scylla
12,122
527
149
6
0
442,224
6
W
Serqet
12,048
524
112
5
0
479,149
5
L
Izanami
9,826
427
147
6
0
346,776
3
L
Geb
8,892
387
70
3
0
273,567
1
W
Bellona
14,622
636
175
8
0
436,489
3
W
Kuzenbo
10,666
464
37
2
0
431,781
1
L
Chronos
9,146
398
117
5
0
398,538
6
W
Chiron
12,291
534
194
8
0
447,290
5
L
Fenrir
9,066
394
79
3
0
338,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role